250,452 Commits over 3,959 Days - 2.64cph!

47 Days Ago
Horse legs IK setup, still wip
47 Days Ago
Added Leg Animator
47 Days Ago
unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)
47 Days Ago
added wood_trim_polished_blend_03 update wardrobe_01
47 Days Ago
Use large plane for water
47 Days Ago
Add plane_large.vmdl for large subdivided plane
47 Days Ago
Initial navmesh link editor https://files.facepunch.com/lolleko/1b0411b1/sbox-dev_tfs96azAGk.mp4
47 Days Ago
Added closest fragment depth sampling for motion vectors sample and fixed history texture format
47 Days Ago
Modify sight checks to use bounding box top instead of bottom
47 Days Ago
Fixed Lua error in DTree_Node Fixed Lua SWEPs not using the correct localization strings Also removed some useless localization tokens from garrysmod_english.txt
47 Days Ago
WIP
47 Days Ago
Fixed Lua error with DTree node having 0 child elements Fixed base Lua SWEPs not using correct localization strings Also removed some useless strings from garrysmod_english.txt Fixed unicode addon name display for WorkshopDL Merged Pull Requests * Localization support for crosshair customization * Added Entity:AddSpawnFlags, Entity:RemoveSpawnFlags and Entity:SetSpawnFlags * Optimize DLabel autostretch behavior * Cache gamemode table for gamemode.Call and hook.Run
47 Days Ago
Make bursts feel more natural
47 Days Ago
Refactor Autotile serialization so we can support stuff like merging Fix erasing Autotile updates Save merge state to Autotiles, and fix SetAutotile override not working as intended Finally got merged autotile working, visual still displays incorrectly at times however https://files.facepunch.com/CarsonKompon/2024/December/04_12-02-FearlessAruanas.mp4
47 Days Ago
Cache result of gmod.GetGamemode() in hook.Run (#2075) * don't call a C function in hook.Run * cache gmod.GetGamemode() instead of using GAMEMODE/GM suggestion by @Astralcircle * removed unused declaration
47 Days Ago
Cache result of gmod.GetGamemode() in gamemode.Call (#2157) * Cache result of gmod.GetGamemode() in gamemode.Call * Missing empty line * Formatting
47 Days Ago
added mask to 3p shields animations so the prop bones are used and edited shields held postions/holster postions
47 Days Ago
Don't upload "breaking server rules" from the server either
47 Days Ago
Add option to report players for breaking server rules via the F7 menu - events will only be sent to game servers
47 Days Ago
Arena 1 updates
47 Days Ago
Optimize DLabel autostretch behavior (#2089)
47 Days Ago
First pass on making scientist aiming feel fairer
47 Days Ago
Refactor scoring a bit, should resolve scoring issues
47 Days Ago
missing cleanup
47 Days Ago
changed carving/smoothing to use a flat-ended capsule (sphere where the carve starts but with a flat cap) and use a constant depth, oriented to the player's view when carved - makes carving feel more consistent at different carving sizes as you couldn't easily see how deep the carve would have been before
47 Days Ago
Use Guid here
47 Days Ago
Show stats debug
47 Days Ago
- Improved raise power - Adjusted angular drag
47 Days Ago
Ensured drawbridges can also be repaired again
47 Days Ago
▊▋▆▋▅: ▊▇▌▋▉ ▊▆▉▋▇ ▍▋▆▉▌ ▅▍▄██▊▇ ▄█▇ ▆▌▍▊▅▄▉▊::▅▊▍▅▄▊▇▌▅▄ ▇▆▄▊ ▅▉▄▋▋▋▇ ▉ ▆▆█▇▆▋▇▍▉ ▇▇▄▅▌, ▌▍▍▇▄▉█▆ ▋▆▆▊▋█▉▇▆▌ ▆▊█▊ ▋▊▇▊▉▆▉▍ ▌▄ ▉▇▊▅▌▇▊ ▌▄ ▍█▅▄▊▄▌(▇▆▄▉▋██▆ ▅▆▍█▍ ▆▋▌█ ▆▅▇▌▇▉▍▆█ ▉█▆▉▉▋▉▋) ▌▆▌▆▆: ▄▌█▍▉▇▅▌ ▌▆▊▋▌ ▉▊▍▍▊▅ ▇▇▌ ▄▍▉ ▊▆▌▆▇█ ▍▅ ▄▄▉██▍. ▊▄▉▋ ▆ ▉▌▋▅ ▍▋▌▉▋▍▍ - ▆▌█▇▍▄▇▊ █▋▊ ▊▋█▅▉ ▉▋▉.
47 Days Ago
merge from main - RC
47 Days Ago
jungle_ruins_b progress
47 Days Ago
Ensured siege tower can be repaired again
47 Days Ago
Tweak wording on External Changes dialog to make it more clear what the options are Only ever show one External Changes dialog for a scene
47 Days Ago
WIP: Building again
47 Days Ago
water shader experiments
47 Days Ago
Adds Entity:AddSpawnFlags, Entity:RemoveSpawnFlags and Entity:SetSpawnFlags (#2138)
47 Days Ago
Added the base for the custom TAA post-process
47 Days Ago
siege_weapons -> primative
47 Days Ago
Localization Support For Crosshair Setup (#2148) * Localization For Crosshair Setup * Lowercase
47 Days Ago
fixed a typo in hudanimations.txt (#2160)
47 Days Ago
- Greatly improved the raise command on siege tower - Stopped draw bridges trying to reverse open
47 Days Ago
jungle_ruins_b first iteration layout added a proxy mesh for the croc to design around
47 Days Ago
- Fixed string equality offset bug in StringView - Double maximum MenuTip length, and truncate post-richtext filter - Removed debugging character from rich text filter.
47 Days Ago
...and EnforceShadowDistanceBounds
47 Days Ago
Fix NRE caused by new scientist missing a component that wolves have
47 Days Ago
Remove old shadow distance
47 Days Ago
▆█▊▍▄▌▆▌ ▉▌▇▆▆▇▋ ▋▅▅▄▌▋ ▉▄▆▊▄▌▍ █▌▉ ▅▋▅ ▌▆▊ █▄█▅▅▋▊▍, ▄▄▌▉▌▍█▅ ▌ █▋██▇ ▍▍▇ ▇▊ ▆▆█ ▄▉▉▄▋▄▉▋ ▉▋▇▆▊▄▄▇ ▊▌▄▄ ▌▋▄ ▋▆▅▅█▋ ▌▄▇▊▉▄▆ ▍▋▆█▉▅▍▍▅▅ ▊▍▍▍▋▋▆ ▅▉▆█ ▋▌▊▍▅▍▋ ▊▄▊▅▍ ▋▇▌▊▊▉
47 Days Ago
Fixed broken damage FX
47 Days Ago
Death camera