250,413 Commits over 3,959 Days - 2.64cph!

46 Days Ago
merge from fix_detail_metallic_map_error
46 Days Ago
Remove vfc.exe - unused prove me wrong - I want to minimize the entry points for shader compiling Remove unused mathlib class
46 Days Ago
reroll pickup particle floater text diff 3 balancing
46 Days Ago
Fix emission from being clamped
46 Days Ago
LOD fix
46 Days Ago
Light materials.
46 Days Ago
Leaderboard backup, run #15893
46 Days Ago
Added deleteEntityById convar Takes all ids provided so multiple entities can be deleted at once (eg. deleteEntityById 1143 1144 1145)
46 Days Ago
Lighting prefab with full color palette.
46 Days Ago
Ice shader: use packed textures to reduce texture sampling, and clean up GUI
46 Days Ago
Show all asset types if no search input is provided
46 Days Ago
Added a new Create Asset tool that has a search function, should be much easier to create new custom asset types compared to browsing through the massive context menu
46 Days Ago
Merge from main
46 Days Ago
runner special difficulty 2 balance spawn less enemies after boss arrives max difficulty status attribute
46 Days Ago
Fixed NRE on Arctic Pack item store page (caused from Tomaha snowmobile preview asset)
46 Days Ago
Updated rotation of preview asset for cassette recorder to show it more clearly
46 Days Ago
Added modular car radio to Voice Props DLC item store UI
46 Days Ago
Added a context menu to jump in between the client/server gameobjects of an entity (GameObject/Select Client Server Entity) Only visible when in playmode in CLIENT SERVER mode
46 Days Ago
Tentative fix for networking mine damage
46 Days Ago
merge from fix_amplify_import_times -> aux3
46 Days Ago
merge from main -> aux3
46 Days Ago
Fix amplify package reading content of every single file on initial import instead of only reading shader files - in theory will reduce full rebuild times
46 Days Ago
Work on fixing non-host stats Get rid of Stat class, StatsCollection is just a Component
46 Days Ago
Try to match normal and tangent of native material editor plane
46 Days Ago
Don't make this struct public
46 Days Ago
Current gait networked to the client Polished towing interaction conditions Cleanup
46 Days Ago
Material preview uses tessellated plane with vertex blends so blended materials can be previewed https://files.facepunch.com/layla/1b0511b1/sbox-dev_D8hvwjbzp3.png
46 Days Ago
Arena One Updates
46 Days Ago
Adjust the gesture pack store page column layout to better fit the screen when UI scale is low
46 Days Ago
Card world panel testing
46 Days Ago
Create new card button
46 Days Ago
Adjust skin ids to fix conflict with ice sculpture
46 Days Ago
Show the crosshair when looking at a reskinnable entity
46 Days Ago
Tweaked horses examine interaction so it doesn't show up when trying to pickup collectable while riding
46 Days Ago
Fixed case where IO connections would get lost on reskin
46 Days Ago
Automatic reload
46 Days Ago
Add nav blocker to arena in prep for card pickups
46 Days Ago
Horse legs tweaks Fixed steering+reversing issues
46 Days Ago
Merge from main
46 Days Ago
Switched Card.Target to Ids
46 Days Ago
Fixed some stats being wrong
46 Days Ago
Updated legacy shelter description
46 Days Ago
Error fixes
46 Days Ago
Initialize SSR to null on 3d skybox
46 Days Ago
Show barrel and squeeze on the debug cam info panel
46 Days Ago
Merge from primitive
47 Days Ago
Merge from root_label_fix
47 Days Ago
Codegen
47 Days Ago
Revert "Include ReflectionTextureColor in all the layers", it's unlikely we can manage to do SSR with roughness fast on translucents, and this causes the issue that SSR reflections from opaques will be drawn over smoke or translucents This reverts commit 8cce50baf03cd7f93e7c89c75dde46319412aff9.
47 Days Ago
Merge from main