130,604 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
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                Fix NRE when trying to access null string ConVars (changed codegen)
Run codegen
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from red_overlay_swap
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Set clipping checks to true by default when creating a new BaseVehicle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial scientist AI design file
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Refined jaw movement in tutorial NPC anims. Updated NPC attire.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted Tutorial NPC head look weight to 0.5
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lowered opacity of building guide placement material
 
                
                
                
                
                
             
         
        
            
            
            
                
                Expose head look weight on tutorial NPC, set to 0.7 (was 1)
Head look now only applies if the player is talking
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Improved camera FOV calculation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Crane can pickup and move objects to a specific target position/rotation
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Allow item position offset settings just for skin viewer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed param override, it didn't work how I hoped
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make "head only" the default
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Put "Always" mode only in BaseVehicle, since generic mountables should never use it.
- Moved the public inspector params out of #SERVER area (can cause issues when they're inside).
 
                
                
                
                
                
             
         
        
            
            
            
                
                Boilerplate GenericLerp implementation for crane and entity setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactored a bit to remove code duplication
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                █▅▄▉▊▌▆▆▅▍▅ ▊▄▅▊█▋ ▌▋ & ▊█▊▌▌▄▋ ▊▅▄▄▋
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ask player to start tutorial when they wake up rather than when they are sleeping
 
                
                
                
                
                
             
         
        
            
            
            
                
                If the tutorial island cannot be loaded when reconnecting for whatever reason revert the player state so they aren't left in limbo
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove old comment that's no longer true
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed not being able to reconnect to a server mid tutorial after being disconnected
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from main -> full_server_demos
 
                
                
                
                
                
             
         
        
            
            
            
                
                Additional walkway staircase meshes 
Brick variant prefabs of industrial buildings a and b
Harbor 1 dressing progress
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change up logic that detects whether the HTML menu loaded or not
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try catch all parts of demo thread (incase of error on startup)
Try to create demo directory in multiple places (incase it gets deleted or changed by users)
(this will also kick off a new build)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change up logic that detects whether the HTML menu loaded or not
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Display the shitty menu replacement if the real one doesnt load in 3seconds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored _vertex _fragment, and some _local, suffixes to save a few variants
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                military flamethrower LODs 
-basic prefab setup 
-LODbake textures and materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. exported/set up flashlight anims, updated its flashlight entity and override controller.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added tree.simplified_collider server convar to toggle simplified server side tree colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed commits being missing after merging
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase physgun_wheelspeed & rotation sens max value to 10k
More permanent fix for Panel.IsValid during PANEL:OnRemove
Move where HUDShouldDraw for NetGraph is called
Block developer & contimes convars
Block render.CapturePixels while main menu is open
Fixed crash when models try to access OOB vertices
CreationMenu validates the panel it tries to parent to
Fixed an oopsie with CreationMenu
Allow right clicking in Bodygroup & Skin context menus
This allows you quickly change bodygroups and skins without closing the menu.
Also adds DMenuOption.Set/GetRadio
Also fixes DMenuOption.SetChecked not calling OnChecked
Options button for menu fallback
 
                
                
                
                
                
             
         
        
            
            
            
                
                Options button for menu fallback
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from full_server_demos