241,436 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Fix border-image not drawing if background unset Support videos as background-image etc Add Texture.LastUsed - the number of frames since last used Texture has a ParentObject (so they can keep things like VideoPlayer from being garbage collected) Add IWeakInteropHandle to interopsystem, so c++ can reference c# objects that can get garbage collected VideoPlayer implement IWeakInteropHandle Add Debug/Full Garbage Collection VideoTextureLoader is weak, will let videos get garbage collected Remove Styles.TextBackgroundImage (not used)
1 Year Ago
Move MainMenu into Menus/
1 Year Ago
Search for active lobbies in co-op panel Styling tweaks Force IsNewPlayer to false for now
1 Year Ago
Added LODComponent.OccludeeParameters.ForceVisible to disable occlusion culling entirely for a renderer
1 Year Ago
fix player shadow vector upgrade icons
1 Year Ago
Square - trims
1 Year Ago
Updated offline copies of histograms Histogram rendering tweaks
1 Year Ago
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Leaderboard backup, run #3557
1 Year Ago
Avoid threading assert in audio thread
1 Year Ago
Always use minutes for histogram ticks Fix outliers for descending leaderboards (crossfire)
1 Year Ago
Squash commit of what was on SSR branch Update compiled shaders Redo SSR API to not be hardcoded to an ubershader, add a function to just consume material API parameters and output the reflection Convert water to the new system, adjust reflections.hlsl Drift SSR result [-1,1] pixel based on the normals to sharpen it to the result Do perfect reprojection on ssr, able to have much higher quality without losing temporal stability
1 Year Ago
VideoPlayer: Fix repeat not working when user doesn't output sound on a video with sound
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Add AudioSystem.Play overloads to play from an entity Fix reading json color32 string not working Fix GameLog not printing all aggregate exceptions Fix transition time parsing Fix GetSavedGames typo Fix IPanel.Depth logic
1 Year Ago
merge from building_skins_3
1 Year Ago
Re-organize the sound classes Sound doesn't need to keep the hash around Sound wraps a SoundHandle
Leaderboard backup, run #3552
1 Year Ago
merge from cover_merge: Scientists now sometimes turn and run to cover instead of retreating slowly backwards. More likely if low on health or ammo. Fixed bug with scientists shooting when not facing towards their target. Fixed combat action timer not resetting and slightly reduce the time between actions.
1 Year Ago
disable some wip flank code
1 Year Ago
Industrial static doors - colour variants + glass
1 Year Ago
wip cherrypick/merge
1 Year Ago
Merge from RagdollRewrite2
1 Year Ago
Merge Main ->Tugboat
1 Year Ago
Fix video player not playing from filesystem path
1 Year Ago
Added a curve to the water mask plane
1 Year Ago
Cleanup and fix ambiguous navlink Server list connect & refresh Show tag on ranked servers
1 Year Ago
Adjusted water mask
1 Year Ago
Made and applied a custom water mask plane mesh for tugboat. Adjusted parent trigger import settings.
1 Year Ago
Minor prefab edit
1 Year Ago
Fixed tugboat z-fighting due to mesh compression
1 Year Ago
New custom parent trigger collider mesh for tugboat
1 Year Ago
Adjust tugboat colliders to allow for smoother movement around the boat. Adjusted the actual model a little to remove the second floor overhang, as it was obstructing movement into the cabin.
1 Year Ago
Merge from ferry_terminal
1 Year Ago
MonumentIsland test scene using ferry terminal
1 Year Ago
S2P terminal for testing
1 Year Ago
Updated mlrs_static prefab with mesh collider (may require tweaking)
1 Year Ago
Tugboat convex railing colliders done
1 Year Ago
Simple server filter Maps page
1 Year Ago
New 3D model variant for tugboat with less railings
1 Year Ago
Give players a little more collision room on the lower deck
1 Year Ago
Fixed missing lower floor collider
1 Year Ago
Complete convex collider setup for tugboat, apart from railings. Uses Vehicle Large layer.
1 Year Ago
Work in progress main menu
1 Year Ago
Viewmodel on/off function
1 Year Ago
New flare FX & related files. Torch texture size optimization Glass material tweaks
1 Year Ago
Fixed ragdolls still sinking into vehicles a bit as the vehicle moved (most visible via scrap heli ascending with ragdoll in the back). Was caused by still have rigidbody interpolation on on the ragdoll when doing server-side simulation, which was giving it a slight delay.
1 Year Ago
Fix build settings