241,449 Commits over 3,867 Days - 2.60cph!

1 Year Ago
1 Year Ago
strip impact sound stuff from native put it in c# commented out for implementation there later
1 Year Ago
merge from ping_improvements
1 Year Ago
code cleanup
1 Year Ago
cinderblocks_01_hs first pass https://asset.party/facepunch/cinderblocks_01_hs
1 Year Ago
Fixed sheet metal floor gibs r/w errors when destoryed
1 Year Ago
Construction blocker
1 Year Ago
merge from main
1 Year Ago
Fixed some bugs with generated vertices Mesh generation is multithreaded again
1 Year Ago
▆▉▆▉▊▆▍▊▊▊▊▄▇▉▉▄▍▅▋▆▊█▄▅▍▅█▅▋ ! ▇▍█ ▇▉▅▋▆▋▅▌ ▅▋██▇█▇▌▅ ▅▆▊▅▇▆ ▌▉▄▉█ ▌▌▍ ▆▊▅▊▋█, ▋▌ ▆▍▍▅▍▍ ▊▋▉ ▌▉▍▉▄▆▆▄▆ ▇ ▆▅ ▅▋▍▇ ▌▆▋▅▋▉██ ▇▄▊▆▆▇▌▌▆▍ ▊▇▌█ ▅█▌ ▊ █▅█▊▄▆▍▋▄▋▌▉▋▆▄▉ ▆▄▉▄. ▌▍█▇ ▍▆▅▊ ▉█▄▇ ▇▅▄ ▇▍▊▍ ▇ ▆█▆▄▄▊ ▅▇▆ ▆▅▅ ▌▌▌ ▉▊▄▋▌▅▇▆▊ ▋▉▆▊▅▋▉▉▄▆ ▋▇▊█▇▆▄▋▇ ▆▆▍▉▉▇▉▊▍▌ ▅▆▍ ▆▊ ▇▉▇▉▅ █ ▊▊▄▊▄█▍ ▆▋ ▉▋█▍▍ █▌▍▋▇▊▄▊
1 Year Ago
merge from experimental
1 Year Ago
merge fom main
1 Year Ago
▊▊▅ ▌▆▊▊▅▆▉▇▋▆' ▍█▆▋▆▊▅▆▋ ! ▉▅▊▆▌▇▌ ▍▌▊▅▉▄ ▊▋▊▊▅▌▍ (▋▅▋) ▋▇ ▌ ▌▋▍▇▍▋▊▍▅ ▄▅▄ ▌▇▆▇ ▊▋▉▋▍ ▋█▄ ▊▉▆▇▍ █▇ ▍▍▄█▅▄▉▊█▌▄▉▋█▊▆ ▉▊██▄▆▉▍ ▅▇▍▊██▇▄ ▊▊▆▄▌▌▅▆▅▄ ▄▍▌▆▋▉▄ (▆▋) ▊▉ ▄▆▊▇ ▄▇▌▅▌▆▍█▄, ▌▄▆▉█ ▊▉ ▅▆ ▍▅ ▉▅▌▉▇▊▅▋▊▉▊▇▊▊▋▉ ▇▅▇▌▅█▋█ ▊▇█▋▄ ▅▇▋▇█▌ ▍█▆▋ ▆▄ ▆▌▉▅▊▉▌▋▄ ▅▍▍▅▄▄▇ (█▍) ▄▅ █▊█▅ ▌▄▅▌▋▅▅█▅ ▋▌ ▊▅▆▍▋▊▄▄▄▇▌▅█▋▊▍ ▆▋▄▊▉▇█▆ ▉█▍▍▍▍▉▋▇▅ ▇▅▆▍▇█ ▇▊█▋ ▄▍▋▄▅▅▌ (▊▄▅) ▇▇ ▋▍▇▆ ▋▄▄▄▌▄▋▆▇ █▋ ▇█▉▇▍▌▊▆▊▊▌▌▋▅▌▋ ▆▌▍█▆▉▄▋ ▆▉█▍▍▅▉ ▋▊▇▉ ▆█▌█ ▉▄▊▊▉▌▅ (▇▍▍) ▇█ ██▄█ ▋▇▌▄▇█▋▆▉ ▅▅ ▆▇▉▉▆███▇▉▌█▍▅▆▉ ▄▊▊▄▆▉▍▌
1 Year Ago
bear controller updates
1 Year Ago
Ship game templates from sboxgame/templates manually for now, need to consider about fetching from the repo soon
1 Year Ago
more upgrade display texts
1 Year Ago
Changed Ashtray and Cigarette Layer from Default to World
1 Year Ago
PackageLoader should throw exceptions if we can't load a dll Move Friend to Engine Make IGameInstance, IGameLobby, IGameMenu in Engine Delete unused More keyframe properties
1 Year Ago
updated bear controller, removed sfx from idle 1
1 Year Ago
merge from main
1 Year Ago
network++
1 Year Ago
merge from building_skins_3
1 Year Ago
More layout adjustments on Square
1 Year Ago
exported bear idles 1-6 and added to bear anim controller
1 Year Ago
fixed vehicles being able to clip through SC foundation - this was due to vehicles not calculating conditional meshes colliders
1 Year Ago
wall_stone_brick_a1 blend material Added Georgian-style large stone brickwork - Clean, Dirty, Damaged blend material https://files.facepunch.com/jason/1b3111b1/sbox_2dApkBjUAc.jpg
1 Year Ago
merge from experimental
1 Year Ago
merge from main
1 Year Ago
reduce rad delay upgrade radiation heal upgrade radiation repel upgrade radius multiplier upgrade xp gain upgrade bullet streak upgrade upgrade display text
1 Year Ago
merge from selected_skin_fix
1 Year Ago
merge from main
1 Year Ago
merge from camper_respawn_option_fix
1 Year Ago
merge from building_skins_3
Leaderboard backup, run #3386
1 Year Ago
Recentred standing rack prefab setup
1 Year Ago
Standing rack prefab updates, bounds, guides, placement mesh etc
1 Year Ago
merge from main
1 Year Ago
Add ForceDetailColour component for quick container skin colour changes
1 Year Ago
Unsaved
1 Year Ago
More server provided emoji checks
1 Year Ago
Don't show autocomplete if block emoji convar is set to true Fixed blockEmojiAnimations not working after recent refactors
Leaderboard backup, run #3384
1 Year Ago
Merge from hackweek-chat-emoji
1 Year Ago
Cleanup, remove logs
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Exposed speedLerpMultiplier on HeldEntity, allows per weapon control over how quickly the speed parameter on the animator moves Adjusted lr300 to 0.1 to demonstrate (lower = faster)
1 Year Ago
Start on new avatar page
1 Year Ago
Fix edge case where an invalid selected skin for a specific building tier would make that whole tier not appear in the hammer radial menu