241,449 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Reapply 82913
1 Year Ago
Merge from main
1 Year Ago
Subtract 82913, was going to be a problematic merge with SleepingBagButton changes on main
1 Year Ago
Joint sync WIP
1 Year Ago
Fix skin material not being applied to SceneModel clothes
1 Year Ago
Added `indirect_rendering` and `instanced_rendering` convars to toggle new rendering modes InstancedRenderScheduler added to scene as singletoncomponent Create renderers on startup Now renders stuff and somewhat works
1 Year Ago
Fixed cluster respawn markers not correctly showing occupied states while the player is alive Fixed respawn buttons still sending a request to respawn on click even if they were clicked while the player is alive (it was ignored on the server, but no need to send the traffic)
1 Year Ago
Muscley Citizen Skin (Work in Progress) https://files.facepunch.com/daniel/1b0111b1/Photoshop_BTmDLMnH03.jpg Initial asset for the Muscley Citizen. In need of some general adjustments and fixes. A more defined set of legs and hairy back coming ASAP. As well as skin colour variations.
1 Year Ago
Exposed Movement Damp Multiplier on the player model prefab, lower = more snappy Only applies when the player isn't underwater, we have separate damping for that case
1 Year Ago
Bear animation controller changes, new transitions from idle clips to breathe, remove exit time from walk and breathe anims
1 Year Ago
Merge ragdoll extras back to main RagdollRewrite2. Fixed server->client sync not working.
1 Year Ago
Merge from main
1 Year Ago
Update to use Input Actions
1 Year Ago
Rewritten SegmentBar to fix flickering when rebuilding panel
1 Year Ago
Turn off all exterior lights during daytime.
1 Year Ago
Fixed the close flare on the new ceiling light fixture
1 Year Ago
merge from experimental
1 Year Ago
updated ground
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Final playthrough polish on lighting prefab.
1 Year Ago
tiny inventory style adjustments / fixes Use material icons
1 Year Ago
Always run the ragdoll PreProcess (not just on client). Make the lists that the PreProcess sets up [ReadOnly], so it's clear that they don't need to be set manually.
1 Year Ago
merge from main
1 Year Ago
merge from creation_gibs
1 Year Ago
1 Year Ago
fixed broken ui
1 Year Ago
unpacked model prefabs in SC skin prefabs (applying prefab overrides)
1 Year Ago
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1 Year Ago
fixed see through aspect on metal concave roofs
1 Year Ago
Restore $envmapsphere for vertexlitgeneric backport from x86-64 Added $pp_colour_inv to g_colourmodify (spawnmenu included) Added $phongdisablehalflambert to skin/phong shader
1 Year Ago
Move a bunch of style stuff up Get rid of BaseTextBlock Cleanup More cleanup Add Sandbox.GameMenu Fix menu hotloading Add HeavyGarbageRegion If no menu is found in dlls, load from base addon
1 Year Ago
merge from main
1 Year Ago
merge creation_gibs to main
1 Year Ago
network++ block upgrading while animation is playing
1 Year Ago
merge from main
1 Year Ago
Scroll past the mask Category buttons Add sub-category filter Reset scroll on item list rebuild
1 Year Ago
NRE checks play old upgrade sound when creation gibs are disabled perf fix
1 Year Ago
Setup LODS correctly on waterpistol. Added missing rack configs for waterguns, snowball gun, others.
1 Year Ago
Sdf modification methods are now async
1 Year Ago
more accurate SC roof top line collider LOD1 tweak
1 Year Ago
setting up new bear anims in unity 'bear anim updates' branch.
1 Year Ago
armored window bars collider rework SC skin wall.window touch up
1 Year Ago
Interop bindings for OpenVR overlay intersection Expose VR compositor to managed context VR - only wait for present if we have a valid swapchain Bind GetTrackedDeviceIndexForControllerRole Add GetTipTransformForDevice, use ComputeOverlayIntersection for virtual mouse pos inside VROverlay Nicer way of doing all this custom input stuff TryGetInputDataForControllerRole, don't set nPriority manually (it gets overridden by dashboard anyway) Use dominant hand for VROverlay inputs (for now) Add bindings for action data Fetch & use trigger handle for button presses - probably not the best way to do this, but it'll do for now Managed only menu chord binding Temp place for menu binding hook up, just wanna make sure it works Move menu screen test Forgot to hook up menu chord on right controller, oops
1 Year Ago
Managed only menu chord binding Temp place for menu binding hook up, just wanna make sure it works Move menu screen test Forgot to hook up menu chord on right controller, oops
1 Year Ago
Settings view, input, checkbox, slider etc
1 Year Ago
merge from main
1 Year Ago
Strip CPhysSurfacePropertiesSoundNames
1 Year Ago
exported some bear anims to test on the 'bear anim updates' branch
1 Year Ago
Smoother normals