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Add NavigatorPanel.INavigable, allowing panels to recieve notice when they open and close due to navigation
Add interopsystem.status, interopsystem.dump debug commands
Close previous game when opening a new one
Refactoring
Quit button works
Lobby cleanup
merge from infinite_ammo_convar
Fixed texture source layers not clearing properly client-side
Fixed errors when clearing a world
Initial commit
Create README.md
Added concrete + stone + pavement + plaster materials
Added wood plank hs
.meta for uploaded materials
Added materials + blend
concrete floor_tile_blend_02
dirt_ground_02
plaster_b_hs
plywood_panels tileable
plywood_hs
naming updates
Shader
Add red dot scope shader https://i.imgur.com/e2uQIMT.mp4
Test for rick
Added IridescenceScale
Allow rendering only sights, increase red dot default brightness, let iridescence absorb albedo
Added materials
concrete_polished + plywood_panels_painted mats and blends
Ceiling plaster
Added tarpaulin mats
missing .meta
cinderblocks tileable + hotspot (wip)
https://files.facepunch.com/jason/1b1411b1/sbox_jbXhR8KBM5.jpg
Added USP (from sbox game)
Fixed 9mm eject particle
missing .meta
Update README.md
silencer_9mm: explicitly bind to a "silencer" bone
v_usp: viewmodel set-up + barebones animgraph
beer_cask asset files
Fixed plaster 2 hs
added cast concrete hs
updated cast concrete hs
Use git lfs
Fixed layer _Params attribute not being set correctly for absent chunks
Fixed possible warning on client
Updating quarry deployable static and fixing materials
Updated hardpoints, added engine collider, removed track mesh collisions as dynamic colliders need to be assigned to the bones
Re-organized prefab a little for clarity
Merge from building_skins_3
merge from streamer_mode_skull
merge from building_skins_3
Leaderboard backup, run #3096
wip performance stuff
touch instead of colliding
more FindInSphere
remove gridpos
removed IntVector
refactor unit collision more
cleanup
Fixed cowbell mallet not appearing in right hand when using a cowbell (broken in 77011)
Clean up text overflow & nowrap
Reapply genetic clamping on sell orders, exempting anything consumable so pumpkins and corn can still be sold in bulk
Testing out changing the locker material to Specular Setup for better workshop compatibilty
Fixed being able to add markers too close to other markers, specifically when the cursor was hovering over another marker
Radial menu no longer changes colour of the selected icon to white if the outline is enabled
Fix skull trophy not updating when skull is removed
Container blocks will now randomise colour via the construction skin component instead of using the shader world position (shader world pos was going to be problematic for gibs)
Removed random option from container colour spray can wheel
Upgrading a block to the shipping container skin will now use the last colour that was applied via a spraycan by that player, if the player has not used a spraycan to change the colour of a block in the current life a random colour will be selected
Merge from main -> streamer_mode_skull
Fix nametags & teamui names not updating until the player comes in and out of network range after toggling "use steam nicknames" option
Merge from main -> steam_nickname_fix
Lighting progress & related files
Fix flamethrower consuming 1 fuel when flame is started
Rocket launchers can still fire when out of ammo
merge from main -> infinite_ammo_convar
Merge from underwater_cinematic
Merge from more_map_markers
Fixed exception when deleting a marker from the top left list
Fix map view snapping to a point of interest when pressing the delete button
switching the culling output around a bit
Fixed sampler limit errors in "Rust/Standard Blend 4-Way"
Prefab backup & light fixture mat tweaks
merge from wipe_timer_improvements
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