250,720 Commits over 3,959 Days - 2.64cph!

54 Days Ago
merge from main -> network_queue_priority
54 Days Ago
codegen
54 Days Ago
GameObject serializing survives when a child is somehow added during serialization
54 Days Ago
merge from twitch_rivals_2024/twitch_rivals_flag
54 Days Ago
merge from /flashlightfixes/fulloverhaul
54 Days Ago
merge from landmine_disarm_explode_bugfix
54 Days Ago
more balancing zoom perk
54 Days Ago
Leaderboard backup, run #15749
54 Days Ago
Dir change
54 Days Ago
Experimental invoke based reload system tests
54 Days Ago
Backups/unsaved
54 Days Ago
balancing fix cursor hotspots attack satellite perk balancing
54 Days Ago
Fixed showing the wrong other inventory :facepalm:
54 Days Ago
Fix NRE in color picker when there's no parent
54 Days Ago
Fuck it Fixed PlayedCards grouping target cards based on who played the card, not who they are targeting
54 Days Ago
Bday 11 poster scene tweaks + backups
54 Days Ago
Can distinguish targeted cards in PlayedCards panel, as well as global cards
54 Days Ago
Merge from shields
54 Days Ago
initial implementation of targeted cards flow
54 Days Ago
Fixed duck
54 Days Ago
Deselect card
54 Days Ago
Card UI redone
54 Days Ago
merge from network_queue_priority -> aux3
54 Days Ago
Prototype: create a high property network update queue for building blocks, high walls & SAM sites - this should cause bases to load in faster when travelling fast across the map (in vehicles)
54 Days Ago
Disabled the animation from HitGuide because DepthBuffer limitations, hashtag sadface.
54 Days Ago
Fixed speed ratio calculated based on the current gait Fixed NRE when jumping
54 Days Ago
Hide, JsonIgnore on GameResource
54 Days Ago
Merge from campfire_purifier_freshwater_fix
54 Days Ago
Fixed campfire water purifier no longer accepting fresh water in the propane tank section (unintended regression)
54 Days Ago
Fluffed up the hit marker. (Kinda needs soft blend tho)
54 Days Ago
Create directory when saving clothing render icon (should these be put in temp filesystem/game resource data block)
54 Days Ago
merge from siege_weapons
54 Days Ago
Unsaved
54 Days Ago
Bday11 hero poster scene + materials backup
54 Days Ago
Codegen
54 Days Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
54 Days Ago
Twitch Rivals poster backup
54 Days Ago
Fixed weapons clipping into shield when shield is held up
54 Days Ago
merge from siege_weapons
54 Days Ago
adminui_drone_accessible -> main
54 Days Ago
- Predict if a vending machine can be reached by a drone or not. - Show a panel in the admin UI
54 Days Ago
Can now use hammer and tool gun with shield (can only repair)
54 Days Ago
Merge from main
54 Days Ago
Don't show played cards header if theres nothing
54 Days Ago
Impact FX
54 Days Ago
Voices UI, voice transmitter, voice mixer
54 Days Ago
Position gun a little better
54 Days Ago
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54 Days Ago
Update shaders Gamma correct samples during accumulated ggx, makes highlight less blown out and makes the cubemap more vibrant Start moving same fast ggx filtering code to cpu for resourcecompiler also for consistency
54 Days Ago
Slight viewmodel anim