201,115 Commits over 4,171 Days - 2.01cph!
UI box moves with turret angle
Better marker edit styling
Merge from more_map_markers
Added zoom indicator to gunner UI
room_c LOD/COL/prefab
Fixed mesh collider import settings on a bunch of objects
Scene2prefab
Display ammo counts in the gunner UI
Show which item IDs were duplicated when duplicate item IDs are found
Fix icon rendering silently ignoring exceptions
Single tapping ping button will now automatically create an appropriate ping when looking at various entities
merge from devs_unlock_all_skins
Only try and hitch when the last player has dismounted, not just any player.
Reworked the claim RPC to specify the purchase token we are using, and then check we have it.
Transfer the saddle purchase item to the horse when claiming it, then mount it.
Added PurchaseOption definition.
Horses can now have multiple purchase options, with menus and associated item tokens.
Show dynamic purchase menu options based on held items.
Setup options.
Codegen.
merge from auth_menu_option_fix
Tidy up, improved editing
Store wipeid in json instead
Merge from sav_extra_json
Remove wipeid as an optional parameter
Add json string to .sav to store optional parameters
Merge from main -> gameplay_metrics
room_k LODs/COL/prefab
Scene2prefab
Fixed TCs showing "Open" as default option when in building priv but not authorized
Prevent opening turret inventory until authed on turret
Improved hashing + seed calculation to avoid placement collisions
move BaseRidableAnimal stand collision check to a virtual function, override it for RidableHorse and check the relevant mount positions
Check and dismount any riders that are too heavy, not just the driver
dismount any riders if saddle is removed
Clear Flag_HasRider when mounted player count is 0, not when any player dismounts.
Added third mount point, use correct ones depending on saddle type.
Support for all LODs, trimming LOD buffer sizes to save memory.
merge from AOTransparencyFix
merge from sam_site_anchoring
never show occupied menu.
update mount flags and max capacity after item change.