136,340 Commits over 4,444 Days - 1.28cph!

2 Years Ago
merge from fix_shipping_container_batching -> main
2 Years Ago
Merge Bikes -> main
2 Years Ago
Added terrain collision proxy components to all bikes - fixes not falling through terrain holes
2 Years Ago
Updated DraculaCape with new settings
2 Years Ago
Merge from shipping_container_vcol_fix -> fix_shipping_container_batching
2 Years Ago
merge from main -> fix_shipping_container_batching
2 Years Ago
Prewarm 200 codelocks Go back to defining pool amount via code to prevent misconfigured prefabs - player deployable doors stay at 100 - monument doors only warm 1
2 Years Ago
Reload road categories when loading cached road. This should prevent issues where the vendor couldn't be spawned after loading a save.
2 Years Ago
Move notification step to deploy job, propagate to other branches as well Gravity Gun doesn't delete Physics Objects it didn't create Give debug name to physics objects created via Lua & models scaling For Lua functions, will be the function name that created it, for scaled physics objects - model name + scale Fixed NPCs spawning sprites sometimes causing artificial refs on the material Hammer support for sent_ball To serve as another example of Lua entity in Hammer
2 Years Ago
merge from wire_slacking/optimisations
2 Years Ago
Minor WireTool optim: don't run all the reconnect logic when clearing the wire
2 Years Ago
Fixed doors returning wrong total line anchors count
2 Years Ago
Fixed a pooling issue with destroyed doors not clearing their line anchors + minor code cleanup
2 Years Ago
Setup most of the base to handle indicator blinking
2 Years Ago
merge from main
2 Years Ago
Change default door prewarm count from 100 -> 1 - monument doors were warming up 100 -> 1 now Added ability to override an individual prefab's warmup count via the Poolable component - garage door & sheet metal doors = 10 - wood & armored door = 5
2 Years Ago
Extra map markers
2 Years Ago
Light setup in vendor client Setup VehicleLight to support setting transmittance VehicleLight now supports using the brake colour as a seperate off colour rather than just black Merge conflicts
2 Years Ago
texturing updates
2 Years Ago
latest handcuff viewmodel animations
2 Years Ago
further burstcloth modifications - collisions resolved with spring forces - added dirty broadphase to collision resolving - capsules colliders reinterpreted as sets of spheres, cheaper testing outweighs increased collider count - added collections packaged for better native containers
2 Years Ago
Fixed gamemode resetting after playing and leaving Sandbox, and starting a new server on a different gamemode Let's try adding a Discord webhook on build finish
2 Years Ago
uv2 tweaks for emissive
2 Years Ago
Updated Vintage Wood Furniture Textures Updated and Changed Vintage Wood Furniture Models to be more Damaged/Dilapidated
2 Years Ago
fixed the following: jerrycan reactive target semi-fixed prefab values on the secretlab chair (prefab x/y/z position) this will need checking as it already uses meshlod script also fixed avanced loot box
2 Years Ago
fixed and updated the following prefabs: handsaw horseyoke rake metalsign tarpsign kettle milkchurn moonshine plantpot plantpotSET1 BookPile1/2/3/4 clothes line assets
2 Years Ago
Also allow hood to be removed from sleeping players via the radial menu, for consistency.
2 Years Ago
removed a lot of old wip files, fixed front indicator material, turned of refraction on them, made barbed wire bigger, fixed skinning issue on front wheel
2 Years Ago
Added Gesture.WoundedFromCrawlingHandcuffed override controller, is used if a player is handcuffed, injured and on their back Already hooked up on player model, just needs new animations to be assigned
2 Years Ago
Function rename
2 Years Ago
Added AddToHeight to all coastal cliffs
2 Years Ago
fixed rotation and scale issues with the following: tabledoorPOKER handsaw updated prefabs going through the rest now
2 Years Ago
some terrain sculpting to accentuate grassy areas
2 Years Ago
Changed slope cuttoff value in GenerateCliffTopology to expand cliff topology in proc map
2 Years Ago
Missing files
2 Years Ago
Coastal cliff progress / generated all coastal cliffs File cleanup
2 Years Ago
fixed culling side wrong on light fixture transparent materials
2 Years Ago
fixing some materials switches that were the result of meshlod changes
2 Years Ago
Can now use the radial menu option to remove handcuffs from a sleeping player
2 Years Ago
merge from black bin fix
2 Years Ago
backup
2 Years Ago
Fixed small and medium non-animated neon signs culling issue
2 Years Ago
Fixed sleeping handcuffed players not being fully lootable. Moved some existing code to an interface.
2 Years Ago
Merge from main
2 Years Ago
blackbin model gap fix + rotation fix
2 Years Ago
merge from serverevent_commands
2 Years Ago
Fixed server build errors
2 Years Ago
Re-exporting shipping container wall corner pieces with vertex alpha channel filled
2 Years Ago
Compile fix
2 Years Ago
Renamed CargoShipTest to CargoShip Renamed TestRidableHorse to RidableHorse