136,339 Commits over 4,444 Days - 1.28cph!

2 Years Ago
Update phrases
2 Years Ago
Merge Travelling Vendor -> Main
2 Years Ago
Regen manifest
2 Years Ago
Add convar to toggle DetachMonumentChildren - enabled by default
2 Years Ago
Merge from main -> native_memory_stream
2 Years Ago
Disable "client scene" and "server scene" in S2P because they aren't implemented yet
2 Years Ago
merge from main -> monument_scenes
2 Years Ago
Update import settings of audio
2 Years Ago
Travelling Vendor -> Main
2 Years Ago
Ready to go
2 Years Ago
Merged Jarryd's TerrainHeightSet changes
2 Years Ago
Removed terrain filters from cliff prefabs
2 Years Ago
Cherrypicked server override fix
2 Years Ago
Cherrypicked VehicleChassis Workaround
2 Years Ago
Cherrypicked event compile fix
2 Years Ago
Fixed codegen errors
2 Years Ago
Fix preload setting not being preserved after unity 2022
2 Years Ago
Start over on a new branch since we need to keep the original preload settings - cherrypick 99453 (music clips = compressed in memory + preload off)
2 Years Ago
Merge Main -> Travelling Vendor
2 Years Ago
Greatly improved the reliability of pull over checks. Now correctly notices electrical boxes, electric poles, cactus and junkpiles in basically all cases
2 Years Ago
Hill cliffs test
2 Years Ago
Fixed wire isolation resetting itself when looking away
2 Years Ago
handcuffs worldmodel - added static mesh version - added worldmodel prefab - added icon - all hooked up
2 Years Ago
Fixed rear wheels not moving Fixed indicators Vendor now destroys road signs that it comes in contact with
2 Years Ago
a start on set dressing the storage warehouse.
2 Years Ago
Adjusted wheel collider values. Appears to be more stable overall
2 Years Ago
Added cuffs specific wounded anim, hooked up in override controller
2 Years Ago
Dont force network update every fixed update. Seems to provide better results at first glance
2 Years Ago
Move "Invalid model scale" warning to PhysObj creation Fixed warnings about bone access on player death Fixed case where particle materials would end up with artificial refcount Free font textures/materials when registering new fonts This would mean running CreateFont in a render hook no longer fills video memory, and font textures/materials are freed on disconnect properly, no longer accumulating.
2 Years Ago
Merge from force_mount
2 Years Ago
Client now eliminates unsuitable mountables for force mount radial menu show check.
2 Years Ago
Merge from main
2 Years Ago
Distance & LOS checks
2 Years Ago
handcuffs 3p animations updated
2 Years Ago
Prioritise potential mount targets by distancer
2 Years Ago
Redirect mount requests to any vehicle-parent when force mounting a player. Horse mount logic for restrained players to match vehicles (passenger only, never driver)
2 Years Ago
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2 Years Ago
Fixed RF receiver gibs scale
2 Years Ago
merge from searchlight_fixes2
2 Years Ago
Fixed vending machine screens not showing anything
2 Years Ago
Handbrake system to help prevent tipping over when first spawned Swapped collider checks from vis.colliders to overlapspherenonalloc to try and pick up electric poles Better error messages for when the vendor doesnt spawn
2 Years Ago
More wip
2 Years Ago
merge from main
2 Years Ago
Fixed some IO prefabs missing their main power slot input
2 Years Ago
Only check the IO prefabs that need a main power slot
2 Years Ago
Initial work on force mounting restrained players
2 Years Ago
Fixed some more compile warnings Bump game_text max duration to 1 hour Block scriptenforcer.net as it's being abused now Default "skill" to 2 (normal) Fixed a crash to do with soundscapes after map cleanup Fix "skill" cvar affecting non NPC damage to player Merge scripts/talker/* with episodes Fixed gamemode resetting after playing and leaving Sandbox, and starting a new server on a different gamemode Let's try adding a Discord webhook on build finish Move notification step to deploy job, propagate to other branches as well Gravity Gun doesn't delete Physics Objects it didn't create Give debug name to physics objects created via Lua & models scaling For Lua functions, will be the function name that created it, for scaled physics objects - model name + scale Fixed NPCs spawning sprites sometimes causing artificial refs on the material Hammer support for sent_ball To serve as another example of Lua entity in Hammer
2 Years Ago
ocean wreck buoy blockout yeeeeeaaaah buuooooy
2 Years Ago
Added an editor test checking that all player IO prefabs have a main power slot input
2 Years Ago
Lowered centre of mass