136,351 Commits over 4,444 Days - 1.28cph!

2 Years Ago
Test map loop
2 Years Ago
merge from main -> monument_scenes
2 Years Ago
merge from qol_give_improvements -> main
2 Years Ago
Adding --silent onto a give command will stop telling you picked up the item - still broadcasts to the server when an item is given
2 Years Ago
Do not precache particle materials on the server (game.AddParticles) Allows particle materials to reach 0 refcount on disconnect from singleplayer, and also makes no sense to precache particle materials serverside anyway. Show "Unknown Addon #X" as invalid in addons menu So there's no confusion why they don't appear in-game. Make sure to restore gamemode on server disconnect to what it was file.Remove returns success Potential fix for a sound DSP crash Prevent NPCs complaining about sequence -1 This could happen when a combine solider has no gun and tries to chase the player. Fixed NPCs complaining about bone access on death HL2 model changes * Moved stalker model to overrides/, next to other override models * Include EP2 combine mine model, so its skins appear on that EP2 map * Include EP1 ceiling turret model so it functions correctly when dry firing Fixed "skill" no doing anything for HL2 content Also enable Alyx darkness mode Correct AIClassText for some CLASS_ enums Also block "skill" from being modified by Lua ( game.SetSkillLevel exists) Disable .sw.vtx generation in studiomdl.exe Also made the program work out of the box without specifying `-nop4`. Minor changes Fix NPC death poses (Thanks MapBase) garrysmod-issues/issues/5361 Enabled a bunch more episodic behaviors Most of it is locked away behind hl2_episodic, most of it is relating to Alyx Darkness mode stuff
2 Years Ago
Fix `clearinventory` not running ItemManager.DoRemoves() causing items to not always go to correct spot Add ability to specify target container & slot when using `give` command - give {item} {amount} {condition} {skin} {container} {slot} Add some descriptions to give commands
2 Years Ago
Fix `monument_scenes` convar not applying to remapping paths after previous commits Don't remap to scene spawner if the scene doesn't exist in asset bundles Allow editor to control whether it uses monument_scenes when doing map generation with `monument_scene_generation` convar
2 Years Ago
Rename
2 Years Ago
Added BreaksRestraint to DamageTypeEx Ignore cold, bleed etc damage for unlock minigame reset.
2 Years Ago
codegen
2 Years Ago
Added and Setup Vintage Bedside Table Prop Prefab
2 Years Ago
skinned combined truck, applied correct materials, set up first pass on blended materials, added to main prefab (bones need assigning)
2 Years Ago
Added 'triggerevent' server command to trigger any event by name (airdrop, cargo, patrol heli etc) Also added 'killallevents' to instantly kill any ongoing event
2 Years Ago
added base trim for storage warehouse.
2 Years Ago
more work on radtown storage warehouse
2 Years Ago
Further hood tweaks
2 Years Ago
Hood wearable mask tweaks
2 Years Ago
merge from build_leave_bundles_symlink -> main
2 Years Ago
Added a way to override force show on UIBlackoutOverlay. Added prison hood UI script, overring force show when the player is dead. Updated UI prefab.
2 Years Ago
LOD0 progress backup
2 Years Ago
Updated rig so wheels rotate in the z axis
2 Years Ago
Added extra hours method to wipe timer
2 Years Ago
Don't spawn travelling vendor if Bradley is on the road - preemptively prevents any issues with Bradley pathing
2 Years Ago
Removed unused retro TC localization tokens
2 Years Ago
Debug camera can now save any depth of field aper, blur, squeeze and barrel values
2 Years Ago
Pressing R to reset debug cam now reset roll immediately regardless of any camlerp value
2 Years Ago
merge from spawnview_command
2 Years Ago
Added 'spawnview' command to spawn entity at the position and orientation of the camera
2 Years Ago
reverted to the og material for house trims
2 Years Ago
merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
merge from hood_and_cuffs
2 Years Ago
Merge from main
2 Years Ago
Another gesture list update
2 Years Ago
Redo animator changes
2 Years Ago
Fixed changed crane colour in junkyard, S2P
2 Years Ago
2 Years Ago
Gesture list update
2 Years Ago
First pass on a rock paper scissors gesture game Player 1 starts the gesture and waits for someone to join by interacting with them Both players then get a UI prompt to pick a hand Result is communicated via toast for now as there are no animations Bots will pick a random option after 2 seconds and print what they selected in the server log for testing
2 Years Ago
Added killpushbikes and killmotorbikes convars
2 Years Ago
Fix helicopters sleeping at the apex of a bounce
2 Years Ago
Don't allow passenger to access fuel when bike is on
2 Years Ago
Fixed motorbike fuel interaction
2 Years Ago
Switch the fuel gauge emissive on/off too
2 Years Ago
Set up motorbike headlight
2 Years Ago
WIP lighting & related files.
2 Years Ago
Merge from custom_wheel
2 Years Ago
Server.cinematic is now replicated Cinematic gestures can now be used if the server is marked cinematic, even if the player is not an admin
2 Years Ago
Added gesturecollection.ShowAdminCinematicGesturesInBindings convar When true, cinematic gestures will appear as bindable in the gesture wheel. Doesn't change any actual usage logic for these gestures, if the player binds a cinematic gesture and then joins a server where they aren't an admin the gesture will be disabled in the wheel
2 Years Ago
Styling, fixes RMB to clear slots Added a reset to default button
2 Years Ago
Cut down version of every monument scene spawner prefab