136,351 Commits over 4,444 Days - 1.28cph!

2 Years Ago
Kickstand spring additional lookat
2 Years Ago
kickstand tweak, removed unused sidecar model placeholder
2 Years Ago
Pedal bikes have a chance to spawn on roads
2 Years Ago
Adjust motorbike wheel height
2 Years Ago
Fixed sidecar suspension. Fixed foot IK NREs on some bikes.
2 Years Ago
Foot IK for the trike passenger, and rotation limits. Removed starter key code.
2 Years Ago
Trike passenger mount added
2 Years Ago
Trike rear wheels turn, though on the wrong axis
2 Years Ago
Set up bike health
2 Years Ago
Assigned the correct gibs models
2 Years Ago
Merge underwater_fog -> Main
2 Years Ago
merging gibs for sidecar and tricycle (merged the tricycle folder in the process)
2 Years Ago
Set up trike cogs
2 Years Ago
Remove every map generation component from scene spawner prefab for monuments - only output GameObject + ScenePrefab component
2 Years Ago
Spawn normal prefab when doing map generation so we can guarentee that all map generation components are present Remap to scene spawner only when spawning world
2 Years Ago
Added another 0.25m to the seismic sensor range forgiveness, following CS 98678
2 Years Ago
Block cl_playerspraydisable Fixed util.GetModelMeshes leaking model refcounts Fixed sprites causing material refcounts going negative Similar case to models - sprite materials becoming available after precaching as error Minor changes Fixed Lua particles leaking material refcount This is fixed by precaching the material just before it is used Restore unmounting of server workshop addons Can be still disabled with `gmod_uncache_test -1` for testing purposes. Apply the fix for NPC death animation blending garrysmod-issues/issues/5891
2 Years Ago
export latest 3p handcuffs anims
2 Years Ago
trike: - rigged up - added wheel/cog anim - added animator & move param - updated prefab to use new animator
2 Years Ago
Optimised ring road search
2 Years Ago
Basic vehicle visuals port
2 Years Ago
Switch `monument_scenes` convar to be saved
2 Years Ago
merge from wire_slacking/optimisations
2 Years Ago
burstcloth improvements - rotational constraints respected - constraint normals are correct now, significant improvement to length constraints - some jobsystem/burst optimizations
2 Years Ago
Setup Vintage Desk Prop Prefab Added and Setup Vintage Bookshelf Prop Prefab Added and Setup Vintage Dresser Prop Prefab
2 Years Ago
further fixes to storage warehouse.
2 Years Ago
updated motorbike kickstand skinning, mask texture, and materials setup
2 Years Ago
updated vcol on decals to tint the recent decal albedo changes
2 Years Ago
Use map marker for vendor instead. Remove ability to see what it has in advance through a vending machine icon.
2 Years Ago
Forgot the marker!
2 Years Ago
Null error
2 Years Ago
Round prices up to the nearest 5 to make them look nicer
2 Years Ago
Ensured ring road will be found if one exists on the map. Fixes problem stopping vendor from being spawned on a totally fine map.
2 Years Ago
fix material assignment on storage warehouse trims.
2 Years Ago
Fixed line anchors fuckery again
2 Years Ago
more work on geo for storage warehouse.
2 Years Ago
handcuff viewmodel animation updated
2 Years Ago
Block unlock minigame in wounded states
2 Years Ago
reverted changes to workers_house_generic_trims
2 Years Ago
sbl progress backup
2 Years Ago
merge from wire_slacking/optimisations
2 Years Ago
radhouse large checkin
2 Years Ago
Resize the arrays if we're adding more than 18 points to the line (creative mode allows for 999 points)
2 Years Ago
Define fix
2 Years Ago
Increase unlock timer from 5 to 60 seconds to match design spec now I'm not unlocking them constantly in dev. Added handcuffs.UnlockDurationMultiplier replicated var to save time when testing.
2 Years Ago
Fixed held (but unlocked) handcuffs keeping your inventory locked after surrendering.
2 Years Ago
Disable UIBlackoutOverlay if in debugcamera
2 Years Ago
Improved monument splats/biome/topologies Enabled topology override Fixed flipped normal map on brick pile
2 Years Ago
manifest
2 Years Ago
merge from fluid_push_max_output_increase