143,766 Commits over 4,413 Days - 1.36cph!

9 Days Ago
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9 Days Ago
Removed event system from client.prefab, we only need one and its in EngineUI2
9 Days Ago
Restored scroll speeds
9 Days Ago
Use absolute path when downloading world
9 Days Ago
added empty states for tier 3 like tier 1 & 2
9 Days Ago
Apartment penthouse brick walls - WIP and material exploration
9 Days Ago
apartment lights collision added
9 Days Ago
apartment lights lods update
9 Days Ago
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9 Days Ago
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9 Days Ago
Replace tabs in spawn.report output (they confuse the new console)
9 Days Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
9 Days Ago
added prefabs for empty states for tier 2 updated tier3 fbx matertial settings
9 Days Ago
fixed missing mesh in prefab
9 Days Ago
tier 2 workbench empty states for upgrade parts + empty state for when theres no upgrades + updated tier 2 fbx
9 Days Ago
- Fix connections potentially being added more than once in RpcTarget.FromFlags - Fix spectated player name and health text being invisible when spectating in third person - Add LocalPlayer.GetLocalOrDemoPlayer() to cleanup some usages for retrieving the local player. Consequently fixed a few incorrect usages of GetLocalOrSpectatePlayer()
9 Days Ago
mannifest and skins
9 Days Ago
updated tier2 workbench fbx import settings fixed defence upgrade position
9 Days Ago
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9 Days Ago
apartment complex scene update, more refinement around playground area playground sandboxes and border meshes + prefabs
9 Days Ago
merge from main
9 Days Ago
3p jump north anim edit
9 Days Ago
Initial filler visuals implementation
9 Days Ago
matched holster positions to main for fishing rod,pickaxe ,diver hatchet/pickaxe, hml, salvaged hammer/icepick
9 Days Ago
fixed positions for visuals
9 Days Ago
Restored base option slider prefab content type All the slider using decimal in MenuUI2_Settings need to be changed, but im not gonna do this here because of the merge hell
9 Days Ago
Fixed TmProEmojiRedirector following new TMP_InputField optims
9 Days Ago
reorganised tier 1 so fbx's live in models folder added empty states for each workbench upgrade for progressive upgrades this preserves original visuals whilst allowing for upgrade placements. updated stripped back tier 1 workbench
9 Days Ago
Apply similar rounding to recycle bin effect as the recycler, to calculate nice chance of refund
9 Days Ago
Merge: from objectworkqueue_valuetype_allocs - Optim: eliminate allocs from value types used in ObjectWorkQueue. Needs manual changes to be eneabled Tests: none, trivial change. Checked IL
10 Days Ago
missed couple of texture files
10 Days Ago
WIP on penthouse apartment carpets, walls to test layer blends, textures, decals, etc
10 Days Ago
Hooked kiosk poster sign textures back up
10 Days Ago
update manifest
10 Days Ago
updated protorype icon and .item prefab to link to proper icon now
10 Days Ago
Removed obsolete kiosk blockouts
10 Days Ago
Compile fixes
10 Days Ago
Restored blockRectTransformChange in TextMeshProUGUI, used by ItemPickupNotice
10 Days Ago
Restored FixCaret because looks like its still needed
10 Days Ago
added first pass of rentable kiosk c
10 Days Ago
Shaders update, stripped mobile and sprite shaders we dont need
10 Days Ago
Merge from main
10 Days Ago
merge from automated_testing
10 Days Ago
Moved up if DEBUG in TestRunner.Pipeline, TestRunnerWindow, TestMemoryCell and TestSolarPanel
10 Days Ago
Removed NUnit refs in TestPlayerBoat and RHIB
10 Days Ago
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
10 Days Ago
Relinked third parties using the TMP assembly
10 Days Ago
Removing -quit param for unity test method to allow async tests to run properly.
10 Days Ago
merge from main