138,726 Commits over 4,324 Days - 1.34cph!

9 Days Ago
Merge: from main
9 Days Ago
Merge: from remove_old_occlusion_group_logic - Clean: ServerOcclusion now uses new occlusion group logic by default, old logic ripped out Tests: ran unit tests
9 Days Ago
Clean: remove old occlusion group code - removed -enable-new-server-occlusion-groups command line - cleaned tests Tests: ran occlusion group unit tests, all 144 pass
9 Days Ago
Updating burst cloth for Dracula cape
9 Days Ago
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Show Deploy & Edit option even if unable to deploy in current location. Show "Unable to deploy & edit in this location" error when trying to use it,
9 Days Ago
added ShieldHeldEntityOffset script to the remaining weapon entities that can be paired with a shield
9 Days Ago
Merge from wildlifecull_wolf_fix
9 Days Ago
Add Wolf2 to eligible animals for Wildlife Cull mission
9 Days Ago
Merge: from delete_obsolete_pool_api Tests: compiler simulator in editor
9 Days Ago
Clean: remove deprecated Pool api - they've stayed 1 year longer than supposed to - replaced internal usages * Pool.GetList<T> -> use Pool.Get<List<T>> instead * Pool.FreeList<T> -> Pool.FreeUnmanaged * Pool.FreeListAndItems<T> -> Pool.Free(ref obj, true) * Pool.ClearList<T> -> write your own * Pool.FreeMemoryStream -> Pool.FreeUnmanaged Tests: compile simulator in editor
9 Days Ago
set obsidian knife entity to use r prop, zero'ed weapon root and set holdtype to combat knife. also added ShieldHeldEntityOffset script
9 Days Ago
Kitchen kit updates
9 Days Ago
merge from main
9 Days Ago
Adding door mats meshes and textures and light fixtures blockouts
9 Days Ago
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9 Days Ago
Refactor fsm transition->state parameter passing (eg for grenades, covers etc), not super happy as it feels very "blackboardy" but couldn't find a way to do it with polymorphism/interfaces without boxing structs
9 Days Ago
Unify health display behaviour for boat specific building pieces: only show health when the boat is editable and under regular conditions (hammer, etc)
9 Days Ago
merge from dobuild_optims
9 Days Ago
Boxes DLC - improved ammo box icon, removed lid transparency
9 Days Ago
Reordered a check in server Planner::DoBuild to save a CanBuild check if the construction can bypass building permission
9 Days Ago
Show the correct rotate icon, not power icon, for the Rotate sail option.
9 Days Ago
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9 Days Ago
Hurts my heart but adding an offset to the m15 entity so it fits in the hand and can use the default pistol anim set
9 Days Ago
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9 Days Ago
Large Wooden Box Skins - updated icons to match community skins
9 Days Ago
Fixed another missing Profiler.EndSample in AntiHack::IsInsideMesh
9 Days Ago
Removed the prefab lookup in SleepingBag::CanBuildBed
9 Days Ago
We now only call SleepingBag::CanBuildBed in DoBuild if the construction is a sleeping bag (we have a isSleepingBag field cached during PreProcess)
9 Days Ago
Re-ordered the checks in server Planner::DoBuild, so we can return early and avoid the expensive CanBuild
9 Days Ago
Fixed missing Profiler.EndSample in AntiHack::IsInsideMesh
9 Days Ago
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9 Days Ago
Fix for rotated sails on edges sometimes getting destroyed when something is picked up.
9 Days Ago
set vampire stake entity to use r prop, zero'ed weapon root and set holdtype to bone knife
9 Days Ago
Assign BBS OwnerID correctly when placed via steering wheel deploy & edit. Assign OwnerID to PlayerBoat when created. Did my // TODO "but not on patchday" comment: removal of accidental, unnecessary and unrelated SendRespawnOptions on BBS
10 Days Ago
set component boxes to hidden on f1
10 Days Ago
created component box pack sitem, temp icon, created and set up skinnable sitems for each component box, hooked up, rebuilt mannifest
10 Days Ago
Clear busy flag when loading BBS
10 Days Ago
Fixed string lights slack not hanging using world pos
10 Days Ago
merge from naval_update/io_boats
10 Days Ago
remove submergedFraction condition from buoyancy waking, it's not updated while it sleeps and can brick it
10 Days Ago
merged from buoyancy_sleeping_brick_fix
10 Days Ago
set m15 entity to use r prop, zero'ed weapon root and set holster position
10 Days Ago
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10 Days Ago
renamed component_storage_boxes folder
10 Days Ago
created pack sitem
10 Days Ago
Meds Box - updated gibs and corpse mesh
10 Days Ago
comps box updated textures and icon
10 Days Ago
merge from divesite_spawn_optim
10 Days Ago
added +- 30s jitter to Junkpile timeouts, should spread divesites respawning over 30 seconds instead of all on the same frame