144,278 Commits over 4,413 Days - 1.36cph!

10 Days Ago
merge from automated_testing
10 Days Ago
Fixed raiding tests CI filtering Test lists
10 Days Ago
Fixed regression with PhysicsCollide hooks double support internal variable entity funcs Nullout solid_t on creation Fixed a crash with ragdolls when spawning in teleport triggers
10 Days Ago
Fixed a crash with ragdolls when spawning in teleport triggers
10 Days Ago
Add pilot dlc box, electric furnace and electric furnace io entity to StorageAdaptorAllowCollisionGroup Commit RidableHorse because it wants to and when it wants to we listen
10 Days Ago
Fixed regression with PhysicsCollide hooks double support internal variable entity funcs Nullout solid_t on creation
10 Days Ago
merge from main
10 Days Ago
merge from main -> apartment_complex_monument
10 Days Ago
Fix compile error from non-existant namespace
10 Days Ago
merge from optimize_plant_lod_wind
10 Days Ago
Industrial Storage - tweaked gibs
10 Days Ago
Terrazo b texture set
10 Days Ago
added more parameters to equations for getting score area on the board, to account for non-standard board shapes. added a gizmo to view scoring areas, toggleable so you can match the math to the mesh
10 Days Ago
Fixed flacky raiding tests Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned
10 Days Ago
Fix recast save being called in unity mode (even though it early outs, it logs a warning)
10 Days Ago
- Grab geo location from hello - Initial setup
10 Days Ago
Mortar view model updates to fix up ammo syncing
10 Days Ago
Merge from workbench_upgrades
10 Days Ago
Merge from main
10 Days Ago
Merge from final_code_cleanup
10 Days Ago
10 Days Ago
Remove visualPointLookup and related build-lookup code. It's not needed any more.
10 Days Ago
updated textures part 2
10 Days Ago
merge from automated_testing
10 Days Ago
industrial floorpapers update, renamed them as well to match with the rest of the textures
10 Days Ago
Fixed CI testlist loading
10 Days Ago
set 3p card game anim to loop
10 Days Ago
Cache items and upgrades server-side, iterate these instead. Removes a bunch of getcomponent and tidies up functions too.
10 Days Ago
Update(tests): add simple pool perf tests (ST & MT) ST avg: 1.29925ms for 10k alloc-deallocs MT avg: 21.16116ms for 1k alloc-deallocs per task, 32 tasks Tests: ran tests
10 Days Ago
industrial garage door - texture polish
10 Days Ago
Updating bowless crossbow worldmodel rig with arrow mesh
10 Days Ago
edited 3p minicopter and generic sit idle anims
10 Days Ago
set 3p zipline anims to loop and anim edited
10 Days Ago
edited ik hand/feet positions on magnet crane entity and sled ik hand/feet positions on sled seat prefabs
10 Days Ago
some more marketplace, rejigged trees to produce a bigger focal point
10 Days Ago
Update: move Utils Measure routines to Facepunch.System.Tests - also make it auto-referenced Tests: compiles
10 Days Ago
FX debug setup. Alt ammo prefabs.
10 Days Ago
Refactor to GetInstalledUpgradeMods.
10 Days Ago
merge from main
10 Days Ago
merge from mortar_prototype
10 Days Ago
merge from playerboat_testfix
10 Days Ago
Add placeholder sound effects to mortar shots
10 Days Ago
fixed PlayerBoat_PastesAndBuoyant test erroring out too aggressively
10 Days Ago
Unify naming conventions, everything is now called RustNav
10 Days Ago
marketplace set dressing - some more iterating, more work needed on front street end
10 Days Ago
Merge: from sanitize_specatating_players - Bugfix for NRE spam when spectate mods don't correctly setup spectating Tests: none, trivial change
10 Days Ago
Bugfix: ServerOcclusion - add defensive checks for suspected spectate mods The mods should be fixed, but at least it won't put servers in a weird state. Tests: none, trivial change
10 Days Ago
Update error messages to mention the command line argument rather than the convar
10 Days Ago
- Fixed binocular overlay from sticking around on reconnect - Fixed binocular overlay firing material changes into plastic
10 Days Ago
Fixed WorkshopCameraKeybindAnchor still using old input system Updated WorkshopEditor scene to remap the inputs