136,103 Commits over 4,444 Days - 1.28cph!

7 Months Ago
merge from twitch_rivals_2025
7 Months Ago
Fixed deep sea billboards leaking after a server restart
7 Months Ago
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
7 Months Ago
Naval scientist suit .item setup
7 Months Ago
Code support for burst mode and low ammo indicators
7 Months Ago
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
7 Months Ago
Deep sea portal debug command fix number 74
7 Months Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
7 Months Ago
Paintball Gun - Texture update
7 Months Ago
naval_update -> scientist_boat_ai
7 Months Ago
Merge of PT collision fix
7 Months Ago
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
7 Months Ago
Test list including all the space station test cases
7 Months Ago
Updating large sail rig with fixed vertex painted mesh
7 Months Ago
PT Colliison fix
7 Months Ago
merge from boat_building
7 Months Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
7 Months Ago
updated textures
7 Months Ago
merge from server_part_caching2
7 Months Ago
removed wind effect from single vert on sails hand crank
7 Months Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
7 Months Ago
merge from main
7 Months Ago
merge from space_station_building_skin
7 Months Ago
Space station building skin added to upgrade_radius commands
7 Months Ago
Merge from parent
7 Months Ago
merge from birthday2025
7 Months Ago
merge from spinnerfixes
7 Months Ago
merge from fix_extra_autoswitching_log
7 Months Ago
merge from applygenes_command
7 Months Ago
merge from vending_mapmarker_close
7 Months Ago
merge from spawn_all_deployables_shelter_fix
7 Months Ago
Merge from foliage_displacement_fix
7 Months Ago
Use OverrideMaxHealth instead of SetMaxHealth for boat
7 Months Ago
Don't allow cancelling reloads on cannons Fix mount UI displaying even if a cannon is unmountable Add additional dismount points for the cannon
7 Months Ago
Move displacement manager to FoliageGrid batching prefab to decouple from FoliageSpawns prefabs
7 Months Ago
Check for valid material before submitting a draw call
7 Months Ago
Fix objects in motion failing to move properly after disconnecting/reconnecting (it was a pooling issue)
7 Months Ago
LCD display & FX.
7 Months Ago
Fixed being able to place boat building station in canyons Fixed boat health always appearing as 400 on the client
7 Months Ago
Fix fuel check not working
7 Months Ago
scientist_boat_ai -> naval_update
7 Months Ago
Power off the sails and engines on a boat when editing
7 Months Ago
Fixed being able to deploy boat station through world layer (icebergs mostly)
7 Months Ago
scientist_boat_ai -> naval_update
7 Months Ago
- Reduced radius on spawning a boat group at the ghost ship (fixes any weird not spawning bugs that were happening) - Spawn group injects load mode
7 Months Ago
- Fixed a bunch of bugs with spawn and load - Dont run cohesion for null group members
7 Months Ago
Don't show cannon health bar if mounted
7 Months Ago
Cannon set condition from health on pickup
7 Months Ago
Mark sails as orange on the deploy guide if they are going to be blocked
7 Months Ago
ghost ship ambient sounds and reverb zones