129,887 Commits over 4,201 Days - 1.29cph!

27 Days Ago
Manifest update
27 Days Ago
merge from naval_update
27 Days Ago
Pick axe animation and entity updates
27 Days Ago
Fixed contact menu button sizing issues, moved it to flex
27 Days Ago
Fix flickering block spiral stair guide
27 Days Ago
Fix twitch drop background NRE
27 Days Ago
exported updated dragon rpg anims and created/added world model rig it to dragon rpg entity
27 Days Ago
fix door wreath/knocker guides not rendering
27 Days Ago
Add convar functions for setting favourite colours with one list command, improve help text for convars
27 Days Ago
Added Single 50 Cal Bullet, Empty Bullet and Ammo Link Model
27 Days Ago
properly render multiple guides at once with different states
27 Days Ago
fix_dumb_name -> naval_update
27 Days Ago
Rename 'Mouted' to 'Mounted'
27 Days Ago
Move useable by turret check to the serverside
27 Days Ago
Compile fixes
27 Days Ago
Lower wander strength to stop them running into walls
27 Days Ago
Update 50 Cal Model to include updated bullet belt
27 Days Ago
Added a "Clear Building Area" radial option to the boat building station. Destroys all boat blocks and deployables in the building area. Only usable when there are no players or finished player boats in the build area. TODO: Make sure to check for auth when I merge it.
27 Days Ago
Merge from monument_notification_sounds
27 Days Ago
Fix for oil rig notification not working on server restart 🤞
27 Days Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
27 Days Ago
merge from charity_plushies_2025
27 Days Ago
Updated plushies desc
27 Days Ago
New avoidance update interval convar Codegen
27 Days Ago
Fix client sails not correctly restoring sail visual state. Change sail to use high wind anim.
27 Days Ago
Codegen compile fix
27 Days Ago
Iterations on the wheel movement sounds(start, stop, and moving loop) and rename file names.
27 Days Ago
merge from main
27 Days Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
27 Days Ago
Adding blockout rpg world model rig
27 Days Ago
merge from naval_update/deep_sea
27 Days Ago
merge from naval_update/deep_sea/map_marker
27 Days Ago
Text and icon stays at the center of screen
27 Days Ago
Removed 50 Cal Dual Prefab Added and Setup Right Hand Side 50 Cal Prefab
27 Days Ago
merge fix_invisible_nametags to main
27 Days Ago
Added armor parts to the mannequin
27 Days Ago
MemClear query vis arrays before scheduling new jobs to fix nametags sometimes staying invisible after teleporting.
27 Days Ago
Merge from monument_notification_sounds
27 Days Ago
All mannequin parts, prefab tweak and added clothes
27 Days Ago
Update: AnalyticsTable - return EventRecord back to pool - amended test to check for pool usage Tests: ran unit tests
27 Days Ago
renamed to BakedShoreVectors
27 Days Ago
Potential fix for sounds not responding to volume controls in build
27 Days Ago
27 Days Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
27 Days Ago
More sail deployment tweaks
27 Days Ago
27 Days Ago
undid a bunch of stuff making shore vector baking a static func, it's completely unnecessary and we have everything we need in the scene already
27 Days Ago
initial shore vector baker
28 Days Ago
merge from blueprint_fragment_fix