134,757 Commits over 4,293 Days - 1.31cph!

10 Months Ago
Bugfix: one of validation checks was doing nothing Tests: none, trivial change
10 Months Ago
Merge: from parallel_validatemove Tests: none, no conflicts
10 Months Ago
Container corpse creator can use any BaseCombatEntity prefab
10 Months Ago
Fridge corpse Fixed fridge gibs not using skins
10 Months Ago
Clean: Lenght -> Length Tests: compiles in editor
10 Months Ago
ContentIcon.Copy also copies the tooltip Fixed some small memory leaks in dedicated server workshop
10 Months Ago
squeaky boi viewmodel and world model / LODs / Material and Textures prefab setup + sounds - will need checking over
10 Months Ago
Merge: from parallel_validatemove - Removing extra logging Tests: built server locally
10 Months Ago
Clean: removing BasePlayer OnDisable/-Destroy logs for UsePlayerUpdateJobs Got confirmation that it's not Unity nuking the objects, so something else must be afoot. Tests: built server locally
10 Months Ago
Merge: from main Tests: none, no conflicts
10 Months Ago
Update: fix TickInterpolatorCache tests and update it's API - No longer tracks player count - Made API focus on Expand -> Replace(index) flow - makes it easy to work with PlayerCache Tests: ran unit tests
10 Months Ago
Added newly baked AO to long tshirt
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
Enable network protocol breaking changes Bump versions Reapply bone manipulate level transition fix Removed some more test entities that should've never been shipped
10 Months Ago
Update: PlayerCache now guarantees spatial stability - Updated it's direct tests (will update rest next) Updated interface, although compatible with existing code, will lead to breakages, so I'm slowly updating the relevant code Tests: ran unit tests
10 Months Ago
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10 Months Ago
main -> vines
10 Months Ago
merge from softcore_update/deployable_corpse
10 Months Ago
Fixed beds and bags not running the right checks on repositioning Disabled show health info on bed and bag corpses
10 Months Ago
range_volumes -> main
10 Months Ago
Readjusted HBHF sensor visual size
10 Months Ago
Fix deploy guide renderer NREs
10 Months Ago
Fixed LookatHealth RPC spam when looking at a corpse you don't own
10 Months Ago
- Slightly increased HBHF visuals - Fixed weird offset detction position (only by .03 units, wasn't really affecting gameplay)
10 Months Ago
Fixed tesla coil visualisation
10 Months Ago
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
10 Months Ago
Update store icon
10 Months Ago
merge from softcore_update
10 Months Ago
main -> range_volumes
10 Months Ago
Fixed corpse repositionning failing
10 Months Ago
import option tweak to watertight hatch spec map
10 Months Ago
Merge: from parallel_validatemove - minor server demo playback bugfix - extra debug logging for baseplayer destruction when UsePlayerUpdateJobs is enabled Tests: build tests
10 Months Ago
Clean: fixing broken formatting that snuck in on main Tests: none, trivial changes
10 Months Ago
Merge: from main Tests: none, no conflicts
10 Months Ago
Debug: adding sanity debug error logs to baseplayer OnDisable and OnDestroy Hoping to catch where it's coming from Tests: local build tests
10 Months Ago
Fixing skinning for outbreak scientist
10 Months Ago
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10 Months Ago
boomerang -> jungle_update
10 Months Ago
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air) - Harden check logic on boomerang catch (server & client)
10 Months Ago
Rustige Egg G - Enabled generate mipmaps for icon
10 Months Ago
Adobe Wall and Gate setup
10 Months Ago
Fix issue detecting if boomerang has finished its curve
10 Months Ago
Blowpipe animation pass and blend adjustments
10 Months Ago
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
10 Months Ago
merge from monuments_bug_fixes_0325
10 Months Ago
merge
10 Months Ago
Hide Shoes - Added spec texture and pluggen in AO texture to material