156,241 Commits over 4,536 Days - 1.44cph!

42 Days Ago
Subtract 160438, would have had unintended side effects
42 Days Ago
Painted the area around the crude pumps at dome with road topology to prevent trees spawning there
42 Days Ago
Sleep fixes
42 Days Ago
VBSP: Fixed WVT patched materials not being added to patch list * Fixes detail props not appearing on WorldVertexTransition materials when they are applied to brushes and not displacements Fixed Hammer crash when rendering certain materials * Such as models/wireframe for detail prop material Fixed some Hammer toolbar buttos not having descriptions Fixed Detail Objects not rendering on brushes in Hammer Fixed more potential crashes
42 Days Ago
Updated to use the correct arms only viewmodel
42 Days Ago
Stats boilerplate, save load Sleeping behaviour
42 Days Ago
Remove unnecessarily setting the recycler type syncvar when loading from a save, syncvar is already set to autosave
42 Days Ago
Fixed up all the splines for new stations and work cart spawn placement
42 Days Ago
Restore BlocksWaterFor (removed in 112791 ) which fixes the missing submarine oxygen status
42 Days Ago
Fix consuming something not automatically updating metabolism
42 Days Ago
Fix load screen hiding for passengers a bit too long before the driver loads in Block ticks, RPCs, and interactions from players while they are still transfer protected
42 Days Ago
Use powergrid.powerlineBasePowerOutput when 1 fuse is inserted, interpolate towards powerlineMaxPowerOutput with each additional fuse
42 Days Ago
Probably fix passenger desync when flying a scrap heli to another server
42 Days Ago
Update CraggyIsland_Nexus scene Fix nexus.redirect not working properly after switching menu scene to load async Fix disconnect callback not running when being redirected to another server during nexus auth
42 Days Ago
found out why the LOD transition was very sharp and sudden despite previous attempts at a fix for the garrys mod toolgun. it is now fixed.
42 Days Ago
Fix options panel not applying saved properties properly if they didn't have a track.
42 Days Ago
Fix dolly keyframes not working with undo.
42 Days Ago
in dolly view, only apply shakes when we're actually moving the dolly camera.
42 Days Ago
Fix camera smoothing, apply it in freecam too.
42 Days Ago
Cherrypick from 160409 (heavy fuse swapping)
42 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
42 Days Ago
Merge from powergrid/fuse_swap_fix
42 Days Ago
Allow swapping out heavy fuses in the power plant fusebox if the replacement fuse is of higher condition Update toast phrases, toast when removing says fuses can only be removed via swaps and another toast if you attempt an invalid swap Remove zap for attempting swaps but keep zaps if attempting removal
42 Days Ago
Merge from powergrid
42 Days Ago
fix dof state not getting applied
42 Days Ago
Remove temporary monument info script from SatelliteControlComputer.
42 Days Ago
block inputs while typing in demoui2 text fields
42 Days Ago
Flare progress backup
42 Days Ago
fix func call typo
43 Days Ago
Fix the 3p animation of the master key being slightly out of sync with the 1p animation when looking at your shadow
43 Days Ago
Nudge "place camera toast" above the playback ui
43 Days Ago
fix double clicking keyframes interfering with goto keyframe
43 Days Ago
Add ctrl + shift + z to redo.
43 Days Ago
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43 Days Ago
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43 Days Ago
merge from masterkey -> main
43 Days Ago
Change back to needing to look at the lock with the center of your screen instead of the key model itself as it's too confusing
43 Days Ago
Fix pool balls sometimes glitching out of the table
43 Days Ago
merge from pool_leak_experiments
43 Days Ago
Fix regression with usemutexpool 1 leaking memory
43 Days Ago
Twitch rivals wallpaper tagged as drops
43 Days Ago
merge from main
43 Days Ago
Changed the deferred lights to use per draw light cookies to fix the flickering lights issue
43 Days Ago
Kick hazmat drop tagged as drop
43 Days Ago
merge from main
43 Days Ago
Added extra check
43 Days Ago
Always log render graph exceptions
43 Days Ago
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43 Days Ago
fixing collision issues