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140,030 Commits over 4,383 Days - 1.33cph!

3 Months Ago
Fixing rotational errors for gesture anims
3 Months Ago
talking animation polish pass
3 Months Ago
Merge: from main
3 Months Ago
pt boat engine audio loop tweaks
3 Months Ago
Fix issues with clearing missions when resetting player state
3 Months Ago
Another attempt at fixing npcs going through tropical ruins doors
3 Months Ago
merge back updated tropical1
3 Months Ago
Adding v4 fall anim
3 Months Ago
Added additional data to the shadow preset performance results
3 Months Ago
fix balloon LOD not dynamic (text disappearing on boats)
3 Months Ago
Fix tropical1 floating: Offset everything by terrain + overgrowth, move prefab transform back to 0
3 Months Ago
3p handcuff captive holdtype override controller and anims updated
3 Months Ago
Adding v4 door kick anim
3 Months Ago
Rebake trop1
3 Months Ago
merge from naval_update
3 Months Ago
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3 Months Ago
Adding mixamo to v4 anim transfers
3 Months Ago
Fix some traces not being added in the correct category of the npc visual debugger
3 Months Ago
Merge: from leavedeepsea_teleport_fix - Bugfix: using leavedeepsea should no longer cause random bugs/random wake up positions Tests: went on to a ghostship, then used leavedeepsea
3 Months Ago
Codegen
3 Months Ago
Bugfix: unparent player if running leavedeepsea This fixes player waking up in random location, potentially being killed for going out of bounds Tests: on Craggy, went up to ghostship top and used leavedeepsea couple times
3 Months Ago
- When sniped, make scientists hide before returning fire - Fix scientists ignoring sounds in some contexts (all scientists properly go into hiding even if the sniper shot missed them)
3 Months Ago
merge from main -> mortar_prototype
3 Months Ago
added new pickup sound for coconut
3 Months Ago
Skip food detection on scientists
3 Months Ago
Shader preset balancing pass
3 Months Ago
Subtract 141985 (merge from client_parenting_callback_fix)
3 Months Ago
Merge from naval_update
3 Months Ago
Rename a cannon collider to fix duplicate warning
3 Months Ago
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
3 Months Ago
Merge from naval_update
3 Months Ago
Merge from deesea_alarm_component_remove
3 Months Ago
Commit dev.sand.mat because it's always popping up
3 Months Ago
Remove sussy muzzle flash effect on deep sea alarm effect prefabs
3 Months Ago
main gesture set and rps anim updates
3 Months Ago
Merge from analytics_warning_fix
3 Months Ago
Fix unreachable code causing compiler warning in AnalyticsManager
3 Months Ago
Merge from naval_update
3 Months Ago
Merge from naval_missions
3 Months Ago
Fix error when speaking to a NPC to complete a mission if that mission has no rewards General cleanup of associated code
3 Months Ago
Merge from main
3 Months Ago
Updating skinning for horse costume
3 Months Ago
merge from non_convex_col_cleanup
3 Months Ago
added comment comp to sign
3 Months Ago
large banner sign pole as convex hull set
3 Months Ago
Added Vehicle_large to groundwatch and sockets for ornate, shutter and light up frames so they are deployable on boats
3 Months Ago
Fix a log message
3 Months Ago
Merge from main
3 Months Ago
Added a way to run all shadow preset performance tests via the custom editor window or via ConVars
3 Months Ago
merge from main