reporust_rebootcancel

134,892 Commits over 4,444 Days - 1.26cph!

2 Months Ago
rebalance PlayerBoat drag-by-angle, more pronounced differences with shape (more impactful on larger boats)
2 Months Ago
merge from automated_testing_ocean
2 Months Ago
Adding in talk animations for general and host gestures
2 Months Ago
Large Apartment Kitchen Cabinet and Cupboard Paint Mask Tweaks
2 Months Ago
main -> vendingmachine_ui_refresh
2 Months Ago
merge from main
2 Months Ago
Merge: from stableobjectcache_taa_nulls - Update: Replaced StableObjectCache with StableObjectArray, updated TriggerParent, Projectiel batching and server player processing to use it - Bugfix: fix for "Adding null to TransformAccessArray" warning Tests: unit tests, 2p session on Craggy with jumping on boat, shooting, conencting-disconnecting
2 Months Ago
Merge: from main
2 Months Ago
undo subtract on the correct branch
2 Months Ago
subtract, these changes were supposed to go on a sub branch :facepalm:
2 Months Ago
Implement blending between 3 load anims based on angle, remove pitch/IK blend curves until its stable, abstract creating/releasing reload handles
2 Months Ago
Update(tests): add validation of StableIndexLookup to StressTest Tests: ran unit tests
2 Months Ago
npc updated animations
2 Months Ago
Clean: delete StableObjectCache, no longer in use - fixed up const references that I missed Tests: compiles
2 Months Ago
Update: add missing NativeDisableParallelForRestriction to BasePlayerJobs.RecacheTransforms Tests: none, trivial change
2 Months Ago
merge from analytics_memory_alloc_optims
2 Months Ago
Update: rewrite projectile batching to use StableObjectArray instead of StableObjectCache - internal statics are now initialized and cleaned up on client connect/disconenct (+ scripts reload) - had to sprinkle container access checks due to indirection This was the last user of StableObjectCache, will rip it out next Tests: ran unit tests, 2p craggy test with shooting (confirmed fly by effects, ricoches still happen)
2 Months Ago
Machete inventory sounds added
2 Months Ago
more info in drag table test
2 Months Ago
added missing deploy/reload anim events to weapon anim clips
2 Months Ago
Update: rewriten TriggerParent to use StableObjectArray instead of StableArrayCache - ran codegen - made DisposeInternalState run on assembly reload Tests: built a boat, jumped on off - no issues (except the boat not moving, but a separate bug)
2 Months Ago
Visual spawn points wb1 test
2 Months Ago
Bugfix: ensure PlayerTransformsAccess stays in sync with PlayerCache when players are removed - also removed safety if as it's obsolete after recent change to cleanup player before shutting down the server Tests: had 2nd client connect-disconnect to me on Craggy (though technically it's not enough, I'm relying on unit test logic)
2 Months Ago
merge from main
2 Months Ago
merge from automated_testing
2 Months Ago
Removed some old ad-hoc entity cleanup methods in TestTrees and TestRockets
2 Months Ago
Added OnBeforeSetUp and OnAfterTearDown. Overriden by RustTextFixture, includes all the entity and item cleanup This makes sure tests arent exploding if we forget to call the base SetUp and Teardown, it was too fragile Updated all tests
2 Months Ago
Update: StableObjectArray gets GetIndexForSyncRemove to support removing from linked collections - used it to fix TestTransformAccessArraySync Need to update actual game code since it's bugged Tests: ran unit test
2 Months Ago
Anim updates for tutorial island end cinematic
2 Months Ago
Merge: from main
2 Months Ago
merge from main
2 Months Ago
merge from rfreceiver_freqchange_fix
2 Months Ago
RFReceiver RFBroadcaster code cleanup
2 Months Ago
Merge from main
2 Months Ago
An attempt at encoding the shadow caching flag into the light's shadow strength while maintaining the shadow strength value
2 Months Ago
Added new tests covering the frequency change while powered/unpowered Test list
2 Months Ago
Fixed RF receiver adding itself to the listener set when changing its frequency while unpowered
2 Months Ago
merge from fix_manifest_errors
2 Months Ago
Remove extra model component on pistol_semiauto.a.m15.entity
2 Months Ago
merge from main
2 Months Ago
merge from console_autocompletescroll_fix
2 Months Ago
Fixed console autocomplete scroll to selected
2 Months Ago
merge from console_uparrow_fix
2 Months Ago
Hide autocomplete when going through the history
2 Months Ago
merge from storeoverride_loading_fix
2 Months Ago
Fixed overrides not clearing after clearing the debug convar and refreshing the store
2 Months Ago
Merge from easter_disable_2026
2 Months Ago
Disable easter event
2 Months Ago
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2 Months Ago
Merge from main