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129,075 Commits over 4,232 Days - 1.27cph!

2 Months Ago
Merge from main
2 Months Ago
fluorescentlight userCraftable fix
2 Months Ago
Merge: from sleepignbag_assign_to_friend_bug - Bugfixes for sleeping bag friend assignation, making private and "make bed" action not replicating to the new owner fully - Added sleepingbag.assigntoplayer <bag entity id> and clearfromplayer <bag entity id> server vars for testing Tests: spawned sleeping bag and bed and used above functionaility while assigning/clearing from self - was visible on map when expected.
2 Months Ago
added extra col shapes to deck crane and fixed smoothing on LOD3
2 Months Ago
Merge from scientist_rhib
2 Months Ago
Bugfix: fix Make Bed and Set Public bed interactions Tests: spawned a bed_deployed, assigned to self, made public (visible on map), cleared from self (no longer visible), used make bed (visible). Made private - still visible on map
2 Months Ago
Bugfix: SleepingBag.AssignToFriend now correctly replicates updated spawn options for new owner player - added sleepingbag.assigntoplayer and sleepingbag.clearfromplayer server vars Tests: deployed an unassigned bag, used above command to assign to self - it was visible on minimap
2 Months Ago
More dock lighting
2 Months Ago
Deleted scientist RHIB test mesh that was causing errors.
2 Months Ago
Tweaked dock lighting
2 Months Ago
merge from naval update
2 Months Ago
some quick tweaks to prefabs, rhib and deck cranes
2 Months Ago
texture sizes for rhib crane, disabled srgb on AO maps
2 Months Ago
merge from main
2 Months Ago
merge from decor_lighting_dlc
2 Months Ago
merge from chandelier_groundwatch
2 Months Ago
merge from bag_label_update_fix
2 Months Ago
merge from bag_label_offline_fix
2 Months Ago
OrientableLight 5 power
2 Months Ago
cache transform, shader ids, reuse beamST. about 30% faster with 80 instances.
2 Months Ago
Fix update queue gc allocations
2 Months Ago
Cherry pick flashlight optimizations
2 Months Ago
Add ability to get the slots required for a vending transaction More improvements to the ItemSafety class: More methods to test whole container to container fitting, more methods to estimate quickly if things will fit
2 Months Ago
main -> full_drone_marketplace_fix
2 Months Ago
Fix bag labels not recognising sleeping players
2 Months Ago
Disabled placeholder surface dirt in barges
2 Months Ago
Removed third blend layer from floating walkway materials
2 Months Ago
Ensure bag label updates if you quickly swap between different bags
2 Months Ago
Some additional unique walkway pieces to improve traversal Casino progress
2 Months Ago
Ensure the whole final mesh's vertex's are included, this seems to be the right approach
2 Months Ago
Fix incorrect vertex sum calculation Would cause StringLight batching to try and use short index space rather than standard int space.
2 Months Ago
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2 Months Ago
Fix Chandelier groundwatch not working when it moves away too far from its origin
2 Months Ago
- Rewrite path following logic to not rely on unity's navmesh agent - Add convar to toggle between using unity navmesh, and recast navmesh to calculate paths (only wolf, tiger, croc for now)
2 Months Ago
Merge: from steamworks_posix_fix - Bugfix for mods not beign able to work with Steamworks.Linux.dll - we go back to shipping Posix.dll Tests: Built server standalone for Windows and Linux from Windows
2 Months Ago
Bugfix: don't ship Steamworks.Linux, go back to shipping Posix for both OSX and Linux - this unblocks modders. - Linux got renamed to LinxuEditor and is only loaded for editor This takes us back to only shipping Posix.dll for both platforms, while enabling to wwork with the project in Linux editor. In theory, builds Linux -> Linux and Linux -> OSX should work as well, but not tested. Tests: Built Server Standalone for Windows and Linux from Windows. Confirmed in both cases LinuxEditor.dll doesn't get deployed, and in Linux case Posix.dll is.
2 Months Ago
New codelockedhackablecrate prefab variants for modded servers - server owner request for minigame servers. 1. codelockedhackablecrate_no_build_radius https://files.facepunch.com/jacob/1b0111b1/Unity_bJNCZmkNDK.png 2. codelockedhackablecrate_min_build_radius (no build radius of 3) https://files.facepunch.com/jacob/1b0111b1/Unity_7dnq9b0kFb.jpg
2 Months Ago
Merge: from baseplayer_serverupdateparallel - Optim: reducing allocs for UsePlayerUpdateJobs 2 codepath as much as possible(I think) Tests: a bunch of 2p session on Craggy with UsePlayerUpdateJobs 2 and various interactions(occlusion, shooting, connect-disconnect)
2 Months Ago
Merge: from main
2 Months Ago
Optim: UsePlayerUpdateJobs 2 - BasePlayer.WaitForTasks no longer allocs Could be slower to wait like this, but I doubtr we'll have more than 30 tasks at sync points even on high-pop servers, so it doesn't matter Tests: 2p on Craggy with UsePlayerUpdateJobs 2
2 Months Ago
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2 Months Ago
security tower mesh split and volume fixes
2 Months Ago
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