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121,438 Commits over 4,018 Days - 1.26cph!

2 Months Ago
Refactor ItemOwnershipShare to have `.IsValid()` method (since it's a struct)
2 Months Ago
Add ItemOwnership to the protobuf of an entity - allows us to save the ownership that the item of a deployable originally had
2 Months Ago
merge from laserlight_green_fix
2 Months Ago
Update phrases
2 Months Ago
Add ownership phrase to easter egg items
2 Months Ago
Add ownership phrase to christmas presents
2 Months Ago
Add code support for ownership to ItemModUnwrap (christmas presents & easter eggs) - also adds support for items spawned from a loot table to be created with ownership
2 Months Ago
Fix Christmas Presents & Easter Eggs not giving items - Unity bug from primitive where it was serializing `allowedItems` cached array as an empty array instead of null even though it was private
2 Months Ago
Fixed laser light color selection showing red twice - green was using the red token
2 Months Ago
Add ownership when item is taken from advent calendar
2 Months Ago
siegeweapons_terrain_proxy_fix -> main
2 Months Ago
Put on the other catapult World Colliders
2 Months Ago
crafting_update -> Aux2
2 Months Ago
bees -> crafting_update
2 Months Ago
- Beehive trigger fix - More material changes
2 Months Ago
merge from sirenlight_culling_fix
2 Months Ago
crafting_update -> Aux2
2 Months Ago
bees -> crafting_update
2 Months Ago
Fixed siren lights short culling distance Some optimisations, added a missing LightAmbientLOD on the point light
2 Months Ago
More circular test bee particles
2 Months Ago
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
2 Months Ago
Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
2 Months Ago
Removed ItemInformationPanel.EligableForDisplay warning log
2 Months Ago
Swapped one hack for a different cleaner hack when handling bee sting damage
2 Months Ago
flameexplosive_effect_alignment_fixes -> main
2 Months Ago
Fixed Flame Explosive splash effect not listening to normal alignment
2 Months Ago
merge from horse2_fixes/handling
2 Months Ago
Fixed horse head motion going crazy at low framerates
2 Months Ago
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2 Months Ago
merge from horse2_fixes/handling
2 Months Ago
Fixed horse steering tip never stopping from showing up Steam stat was not properly incremented
2 Months Ago
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2 Months Ago
Fixed DLSS server compile errors
2 Months Ago
Merged DLSS/DLAA AMD crash fix into main
2 Months Ago
Updated MenuUI.Options.Graphics prefab to have DLAA again and added a script that disables DLAA and DLAA when they aren't supported
2 Months Ago
tiger ledge attack reexport with no vertical movement
2 Months Ago
wip food anim events
2 Months Ago
Merge from fast_debug_draw (expand character set)
2 Months Ago
Expand character set of fast debug draw to all of ASCII and some useful characters from CP437
2 Months Ago
Merge from main
2 Months Ago
- Better fix for tiger behaviour ping pong - Further experimental changes to fsm declaration style
2 Months Ago
tiger ledge attack rootmotion bone now aligns with the hip bone throughout the animation
2 Months Ago
merge from main
2 Months Ago
- Updated the DLSS plugin to include a hardware support check. - Added a script to the DLSS and DLAA options in the MenuUI.Options.Graphics prefab to disable them when DLSS ins't supported.
2 Months Ago
reverting flashbang anim controller change
2 Months Ago
- added asset folders - added viewmodel blockout to viewmodel prefab
2 Months Ago
Adding first pass chicken reaction animation
2 Months Ago
merge from flamejet_optimisation
2 Months Ago
Make sure to exclude flamethrowers from the FlameJet changes on 113874
2 Months Ago
- Fix tiger going back and forth between slow sneak and fast sneak states - Introduce shorthand notation for FSM transitions through logical operators overload - Remove unused states