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129,945 Commits over 4,232 Days - 1.28cph!

8 Days Ago
Hackweek XIV FPV Drone - Added drone, changed movement to mouse based pitch and roll, removed item container support, changed sound pitch, general flight model adjustments
8 Days Ago
Fix deleteentitiesbyshortname not replying correctly, improve feedback and add usage descriptions
8 Days Ago
Merge from boat_building
8 Days Ago
Merge from more_auth
8 Days Ago
Can now set lock code from edit mode
8 Days Ago
Gun turret container on the attack heli now gets cleared correctly when using fixcars command.
8 Days Ago
Re-enable auto auth on place back to steering wheel
8 Days Ago
Renamed some prefabs, folders
8 Days Ago
Bunch more auth work, fixes and UI option consistency.
8 Days Ago
Started on the item tab
8 Days Ago
Reapply the caching present before the optimization with a nullable bool & ensure ResetState() will reset the caching
8 Days Ago
Power mannequins to change their pose
8 Days Ago
Padding and layout fixes
8 Days Ago
Added RobotoMono-Bold
8 Days Ago
realmed OverlapSphere - this isn't worth it, it's going to break the whole game to fix minor annoyances or in-editor mistake
8 Days Ago
Fixed RobotoMono material fuckery
8 Days Ago
Burlap shoes repose/lods - added female prefab
8 Days Ago
realmed GamePhysics.CheckSphere - it's stupid that the PhysicsScene API doesn't have a CheckSphere, but the static one does
8 Days Ago
Console menu navigation
8 Days Ago
Ninja suit repose
8 Days Ago
force World prefab spawning to spawn both client and server manager instances of the prefab in listen-server mode - something hacky in bootstrap to not fail trying to build a navmesh, we're populating TerrainMeta.Path.Monuments twice here but it might be a non-issue beyond this one
8 Days Ago
- Can now pass a radius to debug.puzzlereset, or not to reset all puzzles like before - Fix the command not working from the server console
8 Days Ago
Removed save file name from Craggy's GameSetup
8 Days Ago
Developer tool nav bar buttons
8 Days Ago
Client compile fix
8 Days Ago
- Added RPC name under the info section of RPC packets - Added global filters for server/client realms - Added packet type breakdown of the top packets - Clean restyle of the net graph
8 Days Ago
Command block tests
8 Days Ago
Added the old console to the new developer tool prefab for now
8 Days Ago
Added indirect instancing for the ballpit spheres
8 Days Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
8 Days Ago
Baseline, bootstrap spawns EngineUI2
8 Days Ago
Merging fpbuild related changes to main branch
8 Days Ago
Add a network graph
8 Days Ago
Setting up EngineUI2_DeveloperTools prefab
8 Days Ago
Implemented a simplified version of the ball pit physics in a test scene
8 Days Ago
Auto auth player on placing steering wheel
8 Days Ago
console tools
8 Days Ago
8 Days Ago
Burlap shirt repose/lods
8 Days Ago
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8 Days Ago
plastic please
8 Days Ago
Renamed the prefabs
8 Days Ago
easel lods
8 Days Ago
Fix for texture issue on 3p m15
8 Days Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
8 Days Ago
WIP code, parameters, setup