reporust_rebootcancel

134,595 Commits over 4,324 Days - 1.30cph!

9 Days Ago
Merge from parent
9 Days Ago
Merge from main
9 Days Ago
force_update_trigger_bypass -> main
9 Days Ago
Temporarily revert the boat building steering wheel from mount sync improvements until we can sanity check other optimizations
9 Days Ago
Better glass
9 Days Ago
Adjusted the lightbulb material.
9 Days Ago
Frame lighting
9 Days Ago
force_update_trigger_bypass -> main
9 Days Ago
Dont need extra force update check
9 Days Ago
merge from steaminventory_scroll_fix
9 Days Ago
Attempt at fixing the steam inventory menu only showing one line when open for the first time
9 Days Ago
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
9 Days Ago
Removing unecessary step from Jenkinsfile that was used for debugging purposes
9 Days Ago
merge from testrunner_window
9 Days Ago
Minor button tweaks
9 Days Ago
Compile fixes
9 Days Ago
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9 Days Ago
Don't run unecessary boat building finishing stuff if BBS is killed under normal finish building circumstances.
9 Days Ago
Added a button to export and refresh the test list Speed up test list export by only looking for types starting with "Test"
9 Days Ago
Adjusted safezone params to be max depth
9 Days Ago
Paintable Reactive Target - Re-rendered icon with proper shaders, simplified floor collisions, adjusted target collisions angle when down
9 Days Ago
Compile fix
9 Days Ago
merge from main
9 Days Ago
Slightly delay BakeDragAngles on init
9 Days Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
9 Days Ago
merge from main
9 Days Ago
merge from naval_update
9 Days Ago
Better check for helicopter smuggling when crossing to the deep sea
9 Days Ago
merge from main
9 Days Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
9 Days Ago
merge from main
9 Days Ago
frameless canvases - moved tape outwards to improve tiling
9 Days Ago
merge from artist_pack_dlc
9 Days Ago
Tweaked light-up frame sockets so they don't stick in wall too much
9 Days Ago
Merge from parent
9 Days Ago
Merge from naval_update
9 Days Ago
Merge from small_engine_colliders_fix
9 Days Ago
Fixed spray can reskinning always showing "Blocked by intersecting player" when blocked instead of the real deploy error
9 Days Ago
Paintable windows are destroyed when a player boat sinks
9 Days Ago
Fixed the lighting for the Standard shader's decal layers on transparent surfaces
9 Days Ago
Started work on setting up performance tests for shadow presets
10 Days Ago
meds box guide mesh and gib surface property on prefab
10 Days Ago
adaptor position on scrap, stone, ammo, explosive box
10 Days Ago
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10 Days Ago
Merge from artist_pack_dlc
10 Days Ago
Merge from main
10 Days Ago
Paintball gun progress Paintball splats still using placeholder decals but are showing with the right colours for all players Paintball pellet colours also now getting updated in viewmodel
10 Days Ago
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10 Days Ago
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10 Days Ago
artist pack deployable sounds