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131,117 Commits over 4,232 Days - 1.29cph!

3 Days Ago
ambience emitter changes and added ambience trigger script
3 Days Ago
Reduced the size of the secondary interaction collider for the steering wheel so that you have to look at the center of a finished boat's wheel (only when mounted) to see the menu options. Stops them popping up and interferring when just steering. Ton of other misc wheel interaction/menu fixes.
3 Days Ago
merge from birthday2025 -> main
3 Days Ago
easel lods and gibs
3 Days Ago
Fix deploy animations not working - Add the same fix to turn on / turn off and set hold type
3 Days Ago
More balloon fixes - fixed tooltips leftover from radio menu - fixed balloons being stackable on top of each other - fixed error spam when dropping in-world - combined menu from 2 colour pickers into 1 with toggle switcher
3 Days Ago
space weapon skin file and steam id - needs fixing to be skinnable yet
3 Days Ago
PT Boat cabin light addition
4 Days Ago
Added Salvaged Cleaver Worldmodel
4 Days Ago
XXL seamless artist canvas paintable WIP and tests
4 Days Ago
Fixing skinning for ammo box on 50 cal single rig
4 Days Ago
3p update
4 Days Ago
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4 Days Ago
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4 Days Ago
- set boat/building planner to use viewmodel renderer
4 Days Ago
mat/texture/folder organisation
4 Days Ago
merge from main
4 Days Ago
Fixed RenderedLOD hiding all LODs when using skinned mesh renderers
4 Days Ago
set 3p boat & building planner, added 3p anims
4 Days Ago
Merge from naval_missions
4 Days Ago
removed all textures/materials
4 Days Ago
Remove using from MapMarkerMissionProvider
4 Days Ago
merge from main
4 Days Ago
merge from deep_sea
4 Days Ago
Increased deep sea exit portal depth, matches the entrance portal When entering the deep sea, we now teleport the players inside the portal instead of at the edge
4 Days Ago
Small engine detailed colliders.
4 Days Ago
Merge from naval_missions
4 Days Ago
Post merge fixes
4 Days Ago
Updated Prefab to re-include sensor rotation
4 Days Ago
Fix steering wheel art not getting removed from server.
4 Days Ago
Merge from naval_update
4 Days Ago
Merge from parent
4 Days Ago
Mission map objective markers now work with the deep sea exit marker for objectives that lead you out of the deep sea
4 Days Ago
Client now requests update to what available missions they have when: - Accepting a new mission - Opening the map - Toggling visibility of mission provider markers in map - Deep sea opens whilst map is open Requests are RPC rate limited
4 Days Ago
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
4 Days Ago
Fixing skinning for 50 cal right rig
4 Days Ago
Updated screen material
4 Days Ago
merge from naval_update
4 Days Ago
Set all ghost ship lights to important, trying to fix the flickering shadows
4 Days Ago
Merge from main
4 Days Ago
Fix "look rotation vector is zero" error spam
4 Days Ago
Fix NRE's in demo mode causing weather to get stuck in stormy
4 Days Ago
Fixing 50 cal front left mesh vertex offset
4 Days Ago
Fix naval scientist corpse using normal scientist skin
4 Days Ago
merge from boat_building
4 Days Ago
Added a way to dynamically increase the texture streaming memory budget if the desired texture memory is higher than the current memory budget. The will prevent blurry texture issues on GPUs with a lower amount of VRAM, as the desired texture memory will be met.
4 Days Ago
merge from naval_update
4 Days Ago
Renamed boat planner to Boat Building Plan Boat building pieaces pieces now require low amounts of low grade fuel (pitch / tar)
4 Days Ago
enabled mip streaming on birthday_balloons_clumps_transluceny.png
4 Days Ago
enabled mip streaming on sofa textures