reporust_rebootcancel

125,759 Commits over 4,109 Days - 1.28cph!

8 Days Ago
A bit more cleanup
8 Days Ago
refillvitals, refillvitalsall, heal will now also revive players if they are injured. This can be disabled by passing in "--no-recover" as the first argument.
8 Days Ago
Sails only work if they're outside
8 Days Ago
texture update
8 Days Ago
floating city barge
8 Days Ago
- Replace f1 grenade with smoke grenade - Add support for custom expiration time for blackboard facts
8 Days Ago
- Add option to specify priority of voice lines - Encapsulate speaking logic into a separate component
8 Days Ago
Update: rewrite TestProjectileWater to attempt to hit a player in water Tests: ran new TestProjectileWater - pass all
8 Days Ago
Setup development server logo
8 Days Ago
Improve output formatting, use pooling
8 Days Ago
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8 Days Ago
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8 Days Ago
Update: extract all miss cases from projectile tests into separate case It takes the same path internally, so no point in rerunning the same test case Tests: ran all proj tests - pass
8 Days Ago
Fixed weird extra image padding on the right
8 Days Ago
Fixed issues with th ebutton highlight on navigate Add non graphic element behind server browser scroll bar to allow scrolling with mouse (still too sensitive with entry clicks) Remove cover fill and fade on connection modal
8 Days Ago
Opening an internal URL will also toggle its corresponding navigation button (if it exists) Some more fixes for async main menu loading
8 Days Ago
M15 Pistol - Added cinematic 4k textures
8 Days Ago
upped fridge workshop texture size to 2048
8 Days Ago
Hide interaction modal in bootstrap
8 Days Ago
Experiment with async menu loading when going back to main menu on disconnect.
8 Days Ago
Merge from parent
8 Days Ago
merge from manual_anchor
8 Days Ago
Merge from main
8 Days Ago
Crafting modal prefab variant steam inventory scroll fixes
8 Days Ago
Fixed store weekly modal state, blocking store clicks on start
8 Days Ago
Store padding and mask fixes
8 Days Ago
Steam inventory warning modal 1:1 with the mockup
8 Days Ago
Clicking the leave button on the steam inventory warning popup puts you back in the home tab
8 Days Ago
Merge from multi_wallpaper_block_spray_fix
8 Days Ago
Can now accurately free spray on blocks that have multiple wallpaper renderers (neighbouring triangle roof pieces)
8 Days Ago
Changed steam inventory cloth wood and metal icons compression formats to fix some bleeding artifacts
8 Days Ago
merge from serializable_fields_cleanup
8 Days Ago
Fixed serializable fields compiled out in VisualFoodSettings, HorseSaddle, HorseLeadingRope, RidableHorseAnimation, BaseSiegeWeapon and RidableHorse
8 Days Ago
Merge from workshop_render_fixes
8 Days Ago
Switch to maximum graphics settings when taking a workshop icon, switches back to prior settings afterwards Also switch the time of day and sky rotation accordingly Fixed blank workshop icons when on Low settings
8 Days Ago
merge from main
8 Days Ago
Fix props with batching components not appearing in generated icons (armored double door as an example)
8 Days Ago
add ClientAdmin convar to scale back biome fog density (graphics.biomefogdensityscale), also property on SpatialBiomeFog component to scale it down for a scene
8 Days Ago
merge from fogmethod1
8 Days Ago
reformat conditional
8 Days Ago
testing blackness fix
8 Days Ago
Fix being able to press the randomise character button while a deployable is spawned in the workshop scene, resulting in a player being spawned Don't enable the camera by default when loading the workshop scene, no longer need to click once to stop the camera
8 Days Ago
Merge from gunner_multi_fix
8 Days Ago
Possibly fix multiple attack heli gunners causing UI issues when going in and out of gunner view
8 Days Ago
Merge from main
8 Days Ago
Merge from kill_countdown_fix
8 Days Ago
Merge from livestock_animals
8 Days Ago
Merge from pilot_hazmat_dlc
8 Days Ago
Merge from parent
8 Days Ago
Rewrite party system so it integrates with the existing friends system code - support party from any provider but only provide party members from steam - add extra event that fires off when you leave the party since there is no callback for it normally