reporust_rebootcancel

137,782 Commits over 4,352 Days - 1.32cph!

10 Days Ago
Clean up editor, fix LOD extent validation, fix editor defaults causing 0 LOD extents, and set new defaults
10 Days Ago
reduce biome fogging when looking through a camera
10 Days Ago
exclude renderers with negative scale from instancing and warn about them
10 Days Ago
First pass regular armoured hatch setup
10 Days Ago
Date file and entity count are store in the data file Old files entity count is filled when pasted Added a way to retake screenshots when holding CTRL and clicking
10 Days Ago
merge from new_console-ui
10 Days Ago
Can paste and delete files from the copy paste tab Added search bar and refresh button Added copypaste.setscreenshot to set the thumbnail of an old copypaste file
10 Days Ago
added missing metas for camping cooker normals and kitchen furniture, removed obsolete files
10 Days Ago
first pass mat application shop A
10 Days Ago
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10 Days Ago
Adding skinning items subbed to wrong branch
10 Days Ago
merge from main -> deep_sea_sleeping_bag
10 Days Ago
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10 Days Ago
Add 'copy' button to the corner of each UI entry, allowing you to copy a block by pressing a button rather than getting the whole log and manually sending that
10 Days Ago
Missed files
10 Days Ago
kiosk b update. new doors added.
10 Days Ago
Cherry pick to compensate scientist dmg lowered by armor buff, should now be on par previous patch (fullmetal is same ttk, hazmat will take less dmg, naked will take more dmg)
10 Days Ago
Rustige Egg H (Amethyst) - Initial folder structure, prefab setup, item, anim controller, worldmodel, model, textures, materials, basic animations, translucency support, localization, manifest and placeholder icon
10 Days Ago
Rebalance scientist damage to compensate armor buff, should kill fullmetal when landing every shot in one full mp5 mag
10 Days Ago
front 50cal animation updates
10 Days Ago
Potential fix for red card room scientist turning invisible
10 Days Ago
exported latest salvaged axe refresh anims
10 Days Ago
cannon fuse anim update
10 Days Ago
Copy paste tab baseline
10 Days Ago
Added the motion vector mode of renderers to the render params for indirect instancing
10 Days Ago
Adding burst cloth for frontier hazmat and updating skinning
10 Days Ago
Camping Cooker Update
10 Days Ago
close more edge cases: - placing a lock on a box would show contents to everyone before master code was input - placing a lock on a box and then locking it wasnt hiding contents until next network update
10 Days Ago
wip floorpaper texture updates
10 Days Ago
Now sending packets over websocket, sending map via StreamContent, removed reliance on Time.frameCount (potential threading errors)
10 Days Ago
First pass trims/mat applications on kiosk A
10 Days Ago
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10 Days Ago
Client now takes a screenshot when running the copy commands and saves it into the copypaste files Set to 256x144 for now
10 Days Ago
Update: rewrite BasePlayer.UpdateSubscriptions into batch form Doesn't actually do anything different, just prep for adding managed tasks to it. Need to add unit tests and perf tests first Tests: booted into Craggy with jobs 3 - was able to see entities in the world
10 Days Ago
Up/Down arrows now move the autocomplete up and down Tab/enter/return puts the selected autocomplete entry in the input box as you'd expect
10 Days Ago
merge from indirect_instancing
10 Days Ago
rebase on main
10 Days Ago
* Turn `_PARTICLELAYER_ON` back to a multi_compile keyword to fix snow coverings. * Reject renderers with property blocks that set `_ParticleLayer` from instancing. * Keep renderers non-instanced when `indirect_instancing.fallback` is disabled. * Store reasons for reject/fallback and display it in the debug overlay. * Do not spam the console about fallback instances. * Rename ConVars monsters/non_monsters to multi_draw/single_draw for consistency. * Guard dangerous Indirect Instancing ConVars behind ClientAdmin. * Display the current biome when running `terrain.debug`.
10 Days Ago
single 50cal animation updates
10 Days Ago
Fix failed line of sight checks preventing vending machine purchases from floating city boat shopkeeper This was due to the invisible vending machine being under the sea 🐟 underneath the shopkeeper Updated flags for these vending machines so they are only accessible via talking to the shopkeeper, to prevent menu prompt conflicts for talking vs buying S2P all floating cities
10 Days Ago
Minor log changes
10 Days Ago
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10 Days Ago
Bugfix: PartialCompare - don't miss last object in b listhashset Could lead to a duplicate pushed to removed list Tests: ran unit tests
10 Days Ago
Add extra logs when coping/clearing
10 Days Ago
wip easter floorpaper textures, setup
10 Days Ago
New: ListHashSet.PartialCompare - early outs upon reaching addedLimit and removedLimit - added unit and perf test It still has linear complexity, but does seem to scale better Tests: unit tests
10 Days Ago
Potential fix for scientists weapon leak
10 Days Ago
re-exported viewmodel LR300 space rig minus arms mesh