reporust_rebootcancel

111,087 Commits over 3,928 Days - 1.18cph!

23 Days Ago
Merge from protobuf_osx_fix
23 Days Ago
Merge from fix_vending_multiplier_widget
23 Days Ago
Fix incorrect text label on the scrap received multiplier widget in the map screen when inspecting a vending machine Now matches the correct label when interacting with a vending machine in person
23 Days Ago
Added generate.command so you can just double click rather than running terminal
23 Days Ago
Fixed protobufs not generating on OSX
23 Days Ago
Timeline updates + backups
23 Days Ago
Unsaved
23 Days Ago
Move materials script
23 Days Ago
Both wooden shields now use wooden impact pfx
23 Days Ago
Fixed "ent kill" commands affecting shields
23 Days Ago
Scene backups
23 Days Ago
Horse code cleanup Fixed handbrake not working properly
25 Days Ago
Fixed item store lumberjack prototype pickaxe name
25 Days Ago
Added missing Model component to grenade.f1.entity (leading to missing skin in third person)
25 Days Ago
merge from fix_dropbox_industrial_last_slot -> main
25 Days Ago
Fix industrial conveyor not pulling from the last dropbox slot
25 Days Ago
merge from indirect instancing
25 Days Ago
Fixed unintended creation of material instances as well as unintended creation of command indexes when removing instances.
25 Days Ago
vending_stats_fixes_2 -> main
25 Days Ago
- Ensure 'Sold' is translated on single feed entries - Ensure 'Purchased on' is translated on the tooltip popup - Rebuilt phrases
26 Days Ago
Codegen
26 Days Ago
Flipped drone accessibility and see stats (makes more sense to the eye)
26 Days Ago
Update codegen exe (merged pooling -> optional field changes)
26 Days Ago
Further work on handling reload state with arrow persistence
26 Days Ago
Fixed battering ram using the wrong head health values
26 Days Ago
battering ram anim upodates
26 Days Ago
- Properly initiate fractional reload animation set - Sit for whole length of single reload animation
26 Days Ago
Fixed Single Reload Finish -> idle transfer
26 Days Ago
Fixed deploy -> idle time
26 Days Ago
- Managed to make it rotate without flipping the barrel mid way through - Major code cleanup: use set of angles instead of figuring them out on the fly
26 Days Ago
merge from primitive
26 Days Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
26 Days Ago
- Use fixed set of angles for clockwise/anticlockwise so we dont need to duplicate or create new animations - Ensured anticlockwise works just like clockwise angles
26 Days Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
26 Days Ago
Merge from /indirect_instancing
26 Days Ago
Fixed a bug in the graphics buffer damage tracking where damage regions could be shrunk if they were adjacent to another smaller region, causing corrupted building parts to be rendered.
26 Days Ago
added ao map
26 Days Ago
converted f1 grenade to use specgloss
26 Days Ago
Battering ram scoop damage renderer
26 Days Ago
Reduced blurring when using TAA
26 Days Ago
Merge from black_bg_fix
26 Days Ago
Disable TAA in TwitchDrops render scene to fix black BG in renders
26 Days Ago
Merge from main
26 Days Ago
Added jungle ruins stone floor textures
26 Days Ago
Update protobuf codegen exe
26 Days Ago
Battering ram folder cleanup
26 Days Ago
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26 Days Ago
made f1 grenade world model have the ring and lever, removed it from thrown projectile, investigating skin material not displaying correctly - needs enabling in workshop and adding to entity prefab which is 3rd person held prefab
26 Days Ago
Implemented new battering ram animations Changed the damage logic
26 Days Ago
Merge: from mapuploader_retry_exc Fixes an exception when map uploading fails and it tries to incorrectly retry. Tests: in editor's procgen server - hardcoded a failure point on first attempt, 2nd attempt managed to send it off properly.