reporust_rebootcancel

137,785 Commits over 4,352 Days - 1.32cph!

9 Days Ago
Added support for optional vertex color tinting of the detail albedo on the standard shader
9 Days Ago
merge from hamster_water_wheel -> waterwheel_deployable
9 Days Ago
Tweaked UGC filtering panel toggle hitboxes
9 Days Ago
Copy paste tab: added paste options panel to set the different paste convar settings Added undo button
9 Days Ago
Tweaked item tab button hitboxes
9 Days Ago
merge from main
9 Days Ago
merge from main
9 Days Ago
Furnace workshop effects controls
9 Days Ago
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9 Days Ago
Update(tests): add perf tests for serial and parallel UpdateSubscriptions Tests: ran it
9 Days Ago
Updated storage box store page description
9 Days Ago
remove redundant script, add EmissionToggle to bbq in deployable and workshop skinnable
9 Days Ago
Rustige Egg H - Updated textures, updated model with LODs, updated icon (wip), general prefab setup
9 Days Ago
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9 Days Ago
Initial boilerplate setup, empty test radial menu, new radial menu type, keybind, etc.
9 Days Ago
Prepare refactor to have multiple navmeshes in same world * new namespace for all new nav stuff to avoid confusion with old * separate global methods * navmesh instance methods * C++ wrapper methods * path helper methods * geometry helper methods
9 Days Ago
Added support for multi-draw mesh motion vectors within the indirect instancing system
9 Days Ago
Initial work on a command list page so we can see all commands natively in game (convars etc)
9 Days Ago
Prepare work on moving navmesh
9 Days Ago
Fix odd history inputs + odd history loading
9 Days Ago
Update(tests): added consistency test for BasePlayer.UpdateSubscriptions - fixed a bug with stepping players who's timestamp is not due yet - Refactored serial code slightly to keep the structure consistent Tests: ran unit test
9 Days Ago
more folder cleanup
9 Days Ago
tidied up charms folde a little, added new sequential steam ids
9 Days Ago
Bugfix(tests): when setting up a dummy server, ensure heighmap is also initialized Needed to accomodate recent changes with tunnel net groups Tests: perf test for snapshot deps now runs
9 Days Ago
Apartment lights - updated textures
9 Days Ago
Prevented indirect instancing from ignoring motion vectors for a draw call when its world bounds was set to have a center of zero
9 Days Ago
add packet ref, tweaked array pool size
9 Days Ago
merge from new_console-ui/copypaste
9 Days Ago
Last fixes and tweaks
9 Days Ago
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9 Days Ago
updated apartment light textures
9 Days Ago
Ascending/descending sorting for the list view Hovering the line shows the thumbnail Styling and layout tweaks, fixes
9 Days Ago
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9 Days Ago
missing glass from kiosk F + set dressing
9 Days Ago
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9 Days Ago
Update rust native lib for all platforms to contains the new recast code
9 Days Ago
Merge from main
9 Days Ago
List and grid view mode toggle Sorting buttons Polish
9 Days Ago
set dressing kiosk D
9 Days Ago
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9 Days Ago
Include VehicleLarge layer in growable entity sun raycast
9 Days Ago
bulky sofa greybox
9 Days Ago
Re populating skeleton skin bone array for frontier hazmat
9 Days Ago
floorpaper icon, renaming, engine file
9 Days Ago
set dressing rentable shop A
9 Days Ago
Updated apartment light textures
9 Days Ago
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10 Days Ago
Merge from main
10 Days Ago
Fix height sampling on some terrain sizes, add tooltips to convars, fix server compile errors, set terrain prefab to craggy, set default global lod scale to 2
10 Days Ago
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD