reporust_rebootcancel

129,769 Commits over 4,232 Days - 1.28cph!

12 Months Ago
fixed colliders on sculpture that were blocking some placement and block upgrades
12 Months Ago
Pool for menu options
12 Months Ago
Add Ice shader tessellation to forwardAdd pass, and make transmission map triplanar
12 Months Ago
Fix compile error in none.
12 Months Ago
Remove some randomly added Usings
12 Months Ago
Remove redundant check
12 Months Ago
refactored door.DrawBridge_01,02,03 prefabs to include skinmesh LODs
12 Months Ago
Additional checks
12 Months Ago
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12 Months Ago
Ice shader tessellation with phong and bezier smoothing options
12 Months Ago
Merge from main (keeping main changes to external wall prefabs)
12 Months Ago
Don't show on default 5.56
12 Months Ago
Prototyping a way to show which ammo type is equipped on the itme icon, only hooked up on the assault rifle for now
12 Months Ago
Merge from oxygen_qol_tweaks
12 Months Ago
Fixed ItemModGiveOxygen working as an unintentional singleton and returning incorrect values to the oxygen time remaining vital if multiple dive tanks are in the players inventory Fixed some rounding issues when using dive tanks after the last commit
12 Months Ago
Increase depth required to start losing oxygen to 1 (fully submerged) Changed the Oxygen display on the vitals bar to a round instead of a floor, this should be more accurate (and now shows that you have 4s when entering the water instead of 3s)
12 Months Ago
Merge from main
12 Months Ago
Merge from launcher reload bug
12 Months Ago
Print reload time option now recommends a reload time based on a 0.34ms buffer Updated both rocket launchers again
12 Months Ago
Merge from modding_prefabs
12 Months Ago
Added new greybox scene containing all cube prefabs (for testing)
12 Months Ago
Backlog of unsaved mapping/modding prefabs: - More tiled cube prefabs; concrete, charcoal, gravel, ceiling, roof and plaster - Cold and heat volume variants (low, med, high) - Toxic/radiation water cube + cylinder prefabs - Admin spawnable invisible 3x3 cube + wall - Static fire prefabs (looping) - Static xmas light string prefab - Static spraycan decals - Birthday cake prefabs - Invisible static PressButton
12 Months Ago
Merge from main
12 Months Ago
forgot a file
12 Months Ago
move clouds to branch off main - clouds can cast approximate shadows on world - add exposure/contrast parameters - add dedicated configuration for coverage worley - adjust atmospheric haze mie scattering
12 Months Ago
Setup default text
12 Months Ago
- Got recent transactions displaying - Fixed index
12 Months Ago
main -> vendingmachine_transaction_history
12 Months Ago
radiation_cube_support -> main
12 Months Ago
Removed logs
12 Months Ago
- Code cleanup - Minor bugfixes - Reserialised sprinkler
12 Months Ago
Female skinset setup
12 Months Ago
Cherrypick menu loading screen change
12 Months Ago
Cherrypick code changes from queue_improvements onto new branch
12 Months Ago
player preview fixes
12 Months Ago
Fix compile error by adding missing namespace
12 Months Ago
Delete .private files
12 Months Ago
Undo the subtract
12 Months Ago
Update: change indent_style to 4 spaces Tests: regenerated projects and tabbed a couple times - it's spaces
12 Months Ago
Update: PerfFwkManager can switch scenes - Done via a basic command interpreter (same as ConsoleSystem, just supporting coroutines) - renamed PerfFwk.IsReady to IsDone Tests: ran the LoadProcTest - asserts validated the switch is done, but no proc gen happening yet
12 Months Ago
merge from main
12 Months Ago
Use spine3 twice in spinebone list (temp solution for spineIK errors)
12 Months Ago
better gibs and saved better icon position
12 Months Ago
player_model prefab work
12 Months Ago
Remove now uneeded sound defs.
12 Months Ago
Fix double ifdef
12 Months Ago
Refactor to remove duplication.
12 Months Ago
Effects
12 Months Ago
Show building blocked message in upgrade menu.
12 Months Ago
Give box collider support to trigger radiation: - Ensured modding radiation cubes work - Applied Cube Prefabs