reporust_rebootcancel

111,315 Commits over 3,928 Days - 1.18cph!

2 Months Ago
Merge from main -> fix_npc_death_icon
2 Months Ago
merge from fix_map_zoom_numbers -> main
2 Months Ago
Fix map grid text labels not rendering properly depending on zoom & map size - this changes map grids to be slightly different sizes depending on map size (146.3 target, 152m on 3500, 150m on 4500) - however the grid is now is correctly centered on the map - number of grids = Floor(MapSize * 7 / 1024) - size per grid = MapSize / number of grids This also fixes teleport2grid not working on certain map sizes (like 3500) - this was due to the map rendering 24 grids (breaking at different zoom levels too) instead of 23 grids (3500 map size = 23.92 grids)
2 Months Ago
Battering ram cabin detailed colliders
2 Months Ago
Tweaked terrain blend settings on small arctic rock formations
2 Months Ago
Add debug convar for fire melee, fix some events being dropped
2 Months Ago
wolf sound updates
2 Months Ago
Fix error caused by adding already present key to dictionary, fix distance check being inverted
2 Months Ago
Restored battering ram placeholder animations Steering wheel IK Better colliders
2 Months Ago
Fix NRE caused by dictionary trying to add an already present key
2 Months Ago
Fix wolf circling corpse for a long time sometimes when moving to eat
2 Months Ago
Prevent wolf walking underwater, it'll give up thechase if the player starts swimming
2 Months Ago
Reduce odds of wolf attacking animal when it's likely it'll lose
2 Months Ago
Fixed LOD issues in rock_formation_huge_e
2 Months Ago
Merge from fix_get_building_priv -> main
2 Months Ago
Fixed paddling pool water being invisible inside canyons
2 Months Ago
updated attachment targets, also turned viewmodel renderer back on
2 Months Ago
Raised steering wheel for animation test
2 Months Ago
Shader fixes
2 Months Ago
Meta files
2 Months Ago
Fixed pivots on driver cabin items
2 Months Ago
Script auto updates / compile fixes
2 Months Ago
Separated assets for placeholder animation
2 Months Ago
Moved battering ram hardware out of placeholder folder
2 Months Ago
sks balance + setup
2 Months Ago
Added battering ram hardware to entity, updated models and materials
2 Months Ago
Battering ram door wip settings
2 Months Ago
- Siege tower raising now works, but not as clean as i'd like it to be yet - Code cleanup
2 Months Ago
- Added raise command when siege tower has flipped onto the ground - Fixed bugs with IsTipping not being registered properly
2 Months Ago
backpack skin icon fix
2 Months Ago
merge from t1smg
2 Months Ago
manifest
2 Months Ago
manifest.json and packages-lock.json
2 Months Ago
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2 Months Ago
TMP_ script changes
2 Months Ago
Add ProjectSettings/MultiplayerManager.asset to SCM
2 Months Ago
CurrentVersion.cs
2 Months Ago
ProjectVersion.txt
2 Months Ago
merge from main
2 Months Ago
disabled_halloween24 -> main
2 Months Ago
Disable Scarecrowpopulation Updated collectables Removed bone collectable Frank default table craftable disabled Disabled portals
2 Months Ago
compile fix
2 Months Ago
Update: Invoking of profiler method annotation filter works - Instead of hooking in we rely on Unity's assembly initialization to invoke us first - seems to be early enough, but we'll see - Store profiler callbacks to avoid GC cleaning them up and crashes in mono - Add compile guards (for now allowing to run editor to test) Tests: launched in editor, no crashes and a lot(112k) of debug logs indicating what gets annotated.
2 Months Ago
Fix regression from HBHF fixes that causes building blocks with no TC attached to use TC of nearby but unattached building blocks
2 Months Ago
Add combined versions
2 Months Ago
IsTipping wont be called if tipped
2 Months Ago
Adding in the gestures
2 Months Ago
Split off IsTipping and IsTipped flags Only enable is tipping if we are starting to tip and not when we are on the ground
2 Months Ago
merge from save_260
2 Months Ago
merge from main