reporust_rebootcancel

141,689 Commits over 4,413 Days - 1.34cph!

38 Days Ago
merge from main/waterwheel_deployable
38 Days Ago
water wheel sound implementation polish add water movement loop and wheel movement accents
38 Days Ago
Merge from child_dynamic_lods
38 Days Ago
Manually call SetEntityAndChildrenDynamic on TrainCar to catch any LOD renderers that haven't been marked Dynamic Fixes some disappearing candles and junk in the caboose carriage and should be more future proof than just modifying the affected renderers one by one Applied to NexusFerry as well as it had the same issue on the static boxes
38 Days Ago
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38 Days Ago
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38 Days Ago
merge from main
38 Days Ago
merge from render_pipeline_testing
38 Days Ago
fix error spam and water going invisible from water body mesh being null
38 Days Ago
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38 Days Ago
Merge from main, lots of conflicts All merged successfully except for syringe, used the version from main as that was recently updated PlayerAnimation controller merged automatically, will need verifying
38 Days Ago
Added swimming sound events
38 Days Ago
Added locomotion footstep sound events
38 Days Ago
merge from main -> deep_sea_sleeping_bag
38 Days Ago
Bugfix(tests): ProjectileTests now pass - Skip god mode overlay setting for local player in tests - explicitly enable main shield collider after spawning Tests: ran ProjectileTests unit tests
38 Days Ago
Bunny ears and onesie show in conveyor filters
38 Days Ago
Scale down waterwheel 80% to fit in 1x1
38 Days Ago
merge from main
38 Days Ago
Remove mounted check
38 Days Ago
fix scale not working on prefab deploy guides
38 Days Ago
wip
38 Days Ago
don't overly downsample shadow map for vfog
38 Days Ago
merge from world_serialization_high_compression
38 Days Ago
Fixed flickering being broken.
38 Days Ago
merge from Armored_ladder_hatch
38 Days Ago
fix name collision in maintaining backwards compat
38 Days Ago
Fix deep sea icon not assigned to sleeping bag button prefab
38 Days Ago
B, C, D and E consistency pass.
38 Days Ago
Scene backup
38 Days Ago
Hooked up fishing anims in main player animator
38 Days Ago
More fluors.
38 Days Ago
Bowless Crossbow - first viewmodel iteration
38 Days Ago
Reduced brick size on Kiosk F. Added shutters for rentable shop A, D, E, F (wip)
38 Days Ago
setting up salvaged hammer refresh viewmodel prefabs/animations
38 Days Ago
merge rust_relay_server -> main
38 Days Ago
Bugfix(tests): fixup ServerProfiler tests that are sensitive to type hierarchies - release binaries from a496e80e Tests: ran ServerProfilerTests
38 Days Ago
merge main -> rust_relay_server
38 Days Ago
Merge from improved_network_groups
38 Days Ago
Add additional logging for websocket connection
38 Days Ago
Bug fixes for checking visibility across different network group layers when they have different cell sizes
38 Days Ago
Buildfix(tests): all modes compile Tests: clicked through all modes
38 Days Ago
Clean(tests): rest of Assembly-CSharp-Editor.dll tests restructure Just gotta make sure all platforms build and check if unit tests pass Tests: none
38 Days Ago
Audio file changes and added inventory sounds
38 Days Ago
merge from new_console-ui
38 Days Ago
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39 Days Ago
Scene backup. Related light materials tweaks.
39 Days Ago
Merge from worldpositiongenerator_optimise_2
39 Days Ago
Rename timewarning sample name
39 Days Ago
Merge: from main
39 Days Ago
merge from new_console-ui