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133,449 Commits over 4,293 Days - 1.30cph!

60 Days Ago
Added tactical gloves
60 Days Ago
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60 Days Ago
naval_update -> scientist_boat_ai
60 Days Ago
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
60 Days Ago
Add head animation support to the cannon - Support local offset - Setup with default 50 cal reload animation for now
60 Days Ago
Restored TwitchdropsTransformGroupManager
60 Days Ago
merge from main
60 Days Ago
merge from skinviewer_tacticalgloves
60 Days Ago
Fixing skinning for 50 cal left mesh
60 Days Ago
Frontier Hazmat repose
60 Days Ago
Added tactical gloves skin viewer model
60 Days Ago
Updated skin viewer road sign gloves model (fixes the missing back faces)
60 Days Ago
Deleted old folder (cant do it in a single commit because plastic)
60 Days Ago
Moved all the skin viewer custom meshes into the skin viewer folder
60 Days Ago
Enable repair on cannons
60 Days Ago
Check if boat can be edited before dock and edit
60 Days Ago
turretsv2 -> naval_update 🎉
60 Days Ago
Compile fixes for shared aiming method
60 Days Ago
- Fix snapshot states not being replicated properly - Fixed ai inconsistent aiming angles Ready to merge
60 Days Ago
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60 Days Ago
LCD related stuff & lighting
60 Days Ago
christmas wall- and ceilingpaper updates
60 Days Ago
Merge from naval_update
60 Days Ago
Adding wick virtial position anim clip
60 Days Ago
Block accidental admin kills on floating cities and islands
60 Days Ago
Added tactical gloves to the skin viewer (will need a new posed mesh)
60 Days Ago
Lerp to 0,0 properly on reload (mostly affects the front turret)
60 Days Ago
Smoooooooth(er)
60 Days Ago
Cleaned up the front turret aiming system
60 Days Ago
added space station building skin sitem and hooked up - still needs icon
60 Days Ago
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60 Days Ago
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60 Days Ago
boat planner blueprints missing files
60 Days Ago
Phrase update
60 Days Ago
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60 Days Ago
Compile fix
60 Days Ago
Implement boat decay
60 Days Ago
Floating walkways - Fixed incorrect mesh in one of small plastic pieces. Simplified mesh colliders of remaining kit pieces.
60 Days Ago
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60 Days Ago
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60 Days Ago
more accurate colliders for conditional wall corners, added missing tag Deployvolumeignore on some corner prefabs
60 Days Ago
merge from main
60 Days Ago
lowering mboat floors bottom by 1cm to help prevent zfight from above blocks
60 Days Ago
Replicate seat changes of naval_update branch
60 Days Ago
Simplified collision on some floating walkway pieces, switched to box colliders
60 Days Ago
wall frames and floor frames models and prefabs setup fixed double gibs on ramps
60 Days Ago
naval_update -> pt_boat_turrets
60 Days Ago
cherry picking from turret_animation_alignment_fix
60 Days Ago
turret_animation_alignment_fix -> naval_update
60 Days Ago
Fix rear turret animations from being played offset (set was putting itself at the wrong position)