reporust_rebootcancel

137,286 Commits over 4,352 Days - 1.31cph!

41 Days Ago
merge from steaminventory_scroll_fix
41 Days Ago
Attempt at fixing the steam inventory menu only showing one line when open for the first time
41 Days Ago
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
41 Days Ago
Removing unecessary step from Jenkinsfile that was used for debugging purposes
41 Days Ago
merge from testrunner_window
41 Days Ago
Minor button tweaks
41 Days Ago
Compile fixes
41 Days Ago
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41 Days Ago
Don't run unecessary boat building finishing stuff if BBS is killed under normal finish building circumstances.
41 Days Ago
Added a button to export and refresh the test list Speed up test list export by only looking for types starting with "Test"
41 Days Ago
Adjusted safezone params to be max depth
41 Days Ago
Paintable Reactive Target - Re-rendered icon with proper shaders, simplified floor collisions, adjusted target collisions angle when down
41 Days Ago
Compile fix
41 Days Ago
merge from main
41 Days Ago
Slightly delay BakeDragAngles on init
41 Days Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
41 Days Ago
merge from main
41 Days Ago
merge from naval_update
41 Days Ago
Better check for helicopter smuggling when crossing to the deep sea
41 Days Ago
merge from main
41 Days Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
42 Days Ago
merge from main
42 Days Ago
frameless canvases - moved tape outwards to improve tiling
42 Days Ago
merge from artist_pack_dlc
42 Days Ago
Tweaked light-up frame sockets so they don't stick in wall too much
42 Days Ago
Merge from parent
42 Days Ago
Merge from naval_update
42 Days Ago
Merge from small_engine_colliders_fix
42 Days Ago
Fixed spray can reskinning always showing "Blocked by intersecting player" when blocked instead of the real deploy error
42 Days Ago
Paintable windows are destroyed when a player boat sinks
42 Days Ago
Fixed the lighting for the Standard shader's decal layers on transparent surfaces
42 Days Ago
Started work on setting up performance tests for shadow presets
42 Days Ago
meds box guide mesh and gib surface property on prefab
42 Days Ago
adaptor position on scrap, stone, ammo, explosive box
42 Days Ago
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42 Days Ago
Merge from artist_pack_dlc
42 Days Ago
Merge from main
42 Days Ago
Paintball gun progress Paintball splats still using placeholder decals but are showing with the right colours for all players Paintball pellet colours also now getting updated in viewmodel
42 Days Ago
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42 Days Ago
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42 Days Ago
artist pack deployable sounds
42 Days Ago
merge from main
42 Days Ago
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42 Days Ago
Merge from naval_update
42 Days Ago
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42 Days Ago
Merge from naval_missions
42 Days Ago
merge from main
42 Days Ago
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42 Days Ago
Merge from parent
42 Days Ago
Merge from naval_update