111,311 Commits over 3,928 Days - 1.18cph!
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Mark SKS as an independent item, not a redirect (fixes incorrect blueprint whenr researching and not appearing in industrial conveyor filter)
Set up backpack holster position
Updated store media assets + preview prefabs
Possible BlackjackMainScreenUI.SetNextFaceExpression NRE fix
Fixed shield remaining in 3rd person hands while gesturing
Fixed 3rd person gestures not working due to animator updates
Enabled shield compatibility on:
Bone Club
Bone knife
Diver hatchet
P17
Butcher Knife
Sickle
Vampire Stake
Hatchet
HC Revolver
Combat Knife
Machete
Python
Revolver
Semi auto pistol
All spears (wood/stone/seasonal)
Nailgun
Fixed footstep effects being effected by equipped shield
Possible stringpool fix
Adjusted shield colliders
Allow shields to go in the belt bar, has the same behaviour as the backpack when selected (will get equipped when selected after a few seconds)
Fixed entity id not being sent properly to the admin UGC panel
Remove cancelViaMouseButtons option on GestureConfig
Only allow the RPS gesture to be cancelled by mouse buttons while the host player is waiting for someone to join
Re-use results of sense component grid search for allies instead of doing another query (when the range is small enough)
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(▉▋▊▍▉▉▅▋▇▅▊▆/▋█▆) ▊▋▇▊▋▊▋ ▍ ▆▄▌-█▉▊▅▆ █▍▍█▇ ▆▇▍█ ▍▉▅█ ▍█▍ █▄▆▍▌▆ ▌▄▋▌█▍ ▊▅
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Fix debug info showing up even when convar is off
Make wolves lie down less often but slightly longer (they need to lie down sometimes for server performance), remove the pause before the idles for a more natural transition
Change howl audio sound types from small to medium as it was not audible unless a few meters away (but then the wolf would cancel the howl and charge), fix new growl sound not playing
Made miner hat shadows more forgiving for weapon viewmodels and some of our looser shadow proxies.
Fixes and tweaks to flashlight settings.
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Fixed tutorial placement snapping not working
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Holster and backpack offsets
Fix NRE when ADS shooting with a silencer equipped
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Battering ram back door opening/closing
merge from fix_npc_death_icon -> main
Reapply references from loadouts -> NPCs so the death icons work
- got missed by plasticscm somehow
Merge from main -> fix_npc_death_icon
merge from fix_map_zoom_numbers -> main
Fix map grid text labels not rendering properly depending on zoom & map size
- this changes map grids to be slightly different sizes depending on map size (146.3 target, 152m on 3500, 150m on 4500)
- however the grid is now is correctly centered on the map
- number of grids = Floor(MapSize * 7 / 1024)
- size per grid = MapSize / number of grids
This also fixes teleport2grid not working on certain map sizes (like 3500)
- this was due to the map rendering 24 grids (breaking at different zoom levels too) instead of 23 grids (3500 map size = 23.92 grids)
Battering ram cabin detailed colliders