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158,547 Commits over 4,566 Days - 1.45cph!

33 Days Ago
compile fix
33 Days Ago
Fix a missing actionstring on one of the intro speech nodes
33 Days Ago
Merge from livestock_wool_conversation_fix
33 Days Ago
Show a dialogue option enquiring about wool with the livestock vendor NPC regardless of wool in player inventory Various other small fixes to conversation tree
33 Days Ago
merge from Livestock_animals
33 Days Ago
merge from critter_animals
33 Days Ago
jobs error fix
33 Days Ago
melee fixes from 3p_melee_animsystem_updates branch
33 Days Ago
Melee anim subsystem: stop the weapon sliding out of the hand when you run Added Player_RPropOnly.mask and a third playable in MeleeWeaponAnimationSubSystem that drives r_prop only and never fades with speed, so the arm keeps its run swing but the weapon stays welded to the hand. Switched on via PropMask on boneclub, candycane, machete, salvaged sword, combat & sunken knife,
33 Days Ago
merge from base_occlusion -> main
33 Days Ago
merge from Livestock_animals
33 Days Ago
merge from Livestock_animals/repeltriggers_fix
33 Days Ago
Remove cow from the repel trigger tests
33 Days Ago
Merge from livestock_deathfx_fix
33 Days Ago
Merge from livestock_deathfx_fix
33 Days Ago
merge from Livestock_animals
33 Days Ago
merge from Livestock_animals/repeltriggers_fix
33 Days Ago
Livestock repel triggers tests
33 Days Ago
Crab walking sound tweak
33 Days Ago
Added RustNavmeshModifierVolume to the modular car chassis so the navmesh cannot generate on top of them
33 Days Ago
merge from main
33 Days Ago
merge from powergrid_loot_fixes
33 Days Ago
Part2
33 Days Ago
Fixed powergrid loot not respawning FIxed too big env volume in Harbor 1
33 Days Ago
Gen2 AI now support repel triggers like gen1, pushed out along the navmesh. Fixes livestock dying under cars from the chassis hurt trigger
33 Days Ago
merge from critter_animals
33 Days Ago
Fix death blood splatter FX appearing after livestock completes death animation This was an issue with all ragdolls, all the active FX on the dying entity would restart once the ragdoll became active but it's less obvious on corpses which become ragdolls immediately upon dying
33 Days Ago
merge from Livestock_animals
33 Days Ago
merge from main
33 Days Ago
Fixed GUI errors when using the test runner window causing tests to fail
33 Days Ago
Fixed test runner window loading editor prefs from different checkouts, causing test list confusion
33 Days Ago
Codegen
33 Days Ago
fix after merge conflict
33 Days Ago
merge from Livestock_animals
33 Days Ago
Merge: from mt_snapshot_saving - Clean: removal of old MutexPool, hasn't been in use for 2months Tests: booted craggy, ran print_memory
33 Days Ago
Clean: remove MutexPool - ran codegen Tests: booted craggy, ran print_memory
33 Days Ago
add crabs audio integration
33 Days Ago
Merge from Render Pipeline Testing
33 Days Ago
compiler fix
33 Days Ago
Merge: from main
33 Days Ago
Updated Rabbit lods
33 Days Ago
Compile fix
33 Days Ago
Merge: from ui_store_slim_ram - Optim to stop loading store atlases, saves up to 250MB - Bugfix for missing images in workshop tab Tests: produced a build and inspected memory snapshots. navigated to workshop tab in inventory
33 Days Ago
fix tilted player rotation when exiting mounts
33 Days Ago
Halloween Wallpapers - texture updates
33 Days Ago
Fix TestSheepShearing.BlowBesideWool_ShearsRatherThanCuts being broken after shearing changes
33 Days Ago
Add "Rust Render Pipeline" UI toggle under experimental
33 Days Ago
Update rust native libs for all platforms
33 Days Ago
Merge from critter_animals_sounds
33 Days Ago
Adding shears rig