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121,136 Commits over 4,018 Days - 1.26cph!

37 Days Ago
Parent merge
37 Days Ago
Updated crocodile, panther and tiger prefab info with avatar icons
37 Days Ago
Avatar icons for tiger, panther, crocodile and snake
37 Days Ago
Make vine swinging trees immortal
37 Days Ago
Still broken looking but slightly less broken looking vine visual
37 Days Ago
Change `AddFractionOfContainer()` method to keep 50% of the amount of items instead of 50% of stacks - 1000 stone + 1000 wood -> 500 stone + 500 wood instead of only choosing one of the stacks - use RNG to determine initial rounding of stackable items then use remainder to consistantly determine the rest of the rounding behavior
37 Days Ago
Merge from upload_icons_range
37 Days Ago
Added eyelid skin weights to heads that didn't have any
37 Days Ago
Merge from main
37 Days Ago
Playground.player scene updates
38 Days Ago
Player seed updates
38 Days Ago
subsurface, more shader params, and experimenting with reflective glow
38 Days Ago
Remove reclaim toast prompted when you respawn
38 Days Ago
Remove reclaim terminal from outpost and bandit camp - S2P both monuments
38 Days Ago
Subject to change: run commandline arguments again in Bootstrap after loading config to overrule anything defined in both
38 Days Ago
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38 Days Ago
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38 Days Ago
Merge from vram_budget
38 Days Ago
Disable texture streaming for ground_plants
38 Days Ago
Finalised texture streaming changes, removed complicated switching logic, added ground_plants atlas to exclude list
38 Days Ago
Player seed updates
38 Days Ago
merge from ownerid_fixes
38 Days Ago
Set owner id of spawned vehicles and hot air balloons
38 Days Ago
Set ownerid of siege tower draw bridges
38 Days Ago
Set owner id of siege weapon spawned by constructable entities
38 Days Ago
Rotation of boomerang wm
38 Days Ago
removed old temp hatchet mesh from .entity prefab
38 Days Ago
eye shader beginnings (parallax iris and two layer specular)
38 Days Ago
Added AO to MP5 material
38 Days Ago
merge from high_walls_skins
38 Days Ago
Tweaked adobe gate door controller sockets again
38 Days Ago
erosion tuning and fixes
38 Days Ago
merge from high_walls_skins
38 Days Ago
Restored adobe gate animation events - fixes missing opening and closing sounds
38 Days Ago
merge from cinematic_export_pipes -> main
38 Days Ago
Subtract 79093, caused shoreVectors to be generated twice, which slowed down playing in editor
38 Days Ago
Add editor tool to export selected industrial pipes as a prefab
38 Days Ago
Plugged AO into Spinning Wheel materials
38 Days Ago
Boomerang world model rexport
38 Days Ago
Use mesh scale when drawing simple building block highlights - fixes adobe high wall and gates barbed wire scale issues
38 Days Ago
Desal Update
38 Days Ago
Slightly increased the frontier high wall bounds, to catch ladder deployed on the railway
38 Days Ago
- Ensure original boomerang item is cached by new thrown boomerang - When boomerang hits something the boomerang item will be nuked
38 Days Ago
Missed files
38 Days Ago
New system to keep the boomerang in your hotbar whilst its flying. Total buggy mess right now
38 Days Ago
merge from copy_paste_clientside_fixes -> main
38 Days Ago
Merge from env_volume_performance_testing
38 Days Ago
Fix copybuilding saying it required 1 argument instead of using the clipboard
38 Days Ago
Cherry picked changeset 117018 from env_volume_performance_testing
38 Days Ago
merge from main -> copy_paste_clientside_fixes