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153,752 Commits over 4,536 Days - 1.41cph!

46 Days Ago
Pool ui: - Fixed tooltips showing incorrect colour depending on if it was a successful or unsuccessful shot - Always show your side to the left - Various fixes - Add two avatar icons: 1 for each player
46 Days Ago
Create tests to confirm waterwell stock is correct
46 Days Ago
Cleanup method that returns max stock
46 Days Ago
Fixed fuel tanks missing from HLOD at dome S2P SceneToPrefabTag inspector will now only show the SpecificLOD field if UseSpecificLOD mode is enabled
46 Days Ago
Fix the maxStock for NPC vending orders being confusing - it used to only change the initial stock and then refill to the maximum of the vendor - now it just sets a different max stock for that individual vending order
46 Days Ago
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46 Days Ago
Poolball Shadows, highlights, stripes etc
46 Days Ago
Merge from boombox_volume_interact
46 Days Ago
Icons
46 Days Ago
Codegen
46 Days Ago
Added a raise/lower volume interact prompt to deployed boomboxes Moves in 20% increments, can't go lower than 20% volume, starts at 100%
46 Days Ago
Add "spawnvendor" command to spawn vendors in the editor (they are two different prefabs glued together)
46 Days Ago
dartboard bullseye and win effect sounds
46 Days Ago
fix missing pool table deploy sound
46 Days Ago
Unsaved wip from yesterday
46 Days Ago
merge from game_room_dlc , updated jukebox, wooden panels wallpaper, names, lod distances etc
46 Days Ago
merge from sculptures - stone sculpture update
46 Days Ago
stone sculpture icon
46 Days Ago
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46 Days Ago
Merge: from mt_snapshot_saving - Bugfix for invalid-api exception when trying to save attackheli turret with ammo/gun Tests: spawned one, loaded it up and shot all while in Jobs 4 mode
46 Days Ago
Bugfix: cache ammo for heli turret, avoid TryGetComponent in Save which is not safe in MT Tests: spawend a heli, setup an ak turret with 100 bullets, shot in Jobs 4 mode - no errors
46 Days Ago
better lod distances on dartboard and pooltable
46 Days Ago
Merge: from main
46 Days Ago
bar games sprays icons
46 Days Ago
merge from PlayerMaintainedMonuments/powergrid
46 Days Ago
More adjustments to powerline pole ladder - now more forgiving, able to climb the IO box and made the radius wider, so it's harder to lose grip https://files.facepunch.com/raul/1b3011b1/30_00-03-EnormousElephantbeetle.mp4
46 Days Ago
Merge from satellite_crash
46 Days Ago
Tank spinner has a wake and splash effect when active and moving.
46 Days Ago
Fix barricades placeable on top of water treatment tank, fix physics material Fix barricades not placeable on terrain next to water pipe outlet
46 Days Ago
Merge from rb_oofed
46 Days Ago
Remove rigibody altogether and just use velocity stand in along same path. Implementation has evovled to the point it's not even needed now (probably).
46 Days Ago
create mip-filtered refraction texture before transparent geometry pass
46 Days Ago
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
46 Days Ago
add override water blend slider and toggle
46 Days Ago
Merge from align
46 Days Ago
Merge from demos
46 Days Ago
More, and related refactor.
46 Days Ago
WTP Spinner uses a proper base material, to fix waves and opacity.
46 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
46 Days Ago
Fix satellite crates physics material and block player input
46 Days Ago
Run powerplant S2P again
46 Days Ago
Merge from PlayerMaintainedMonuments
46 Days Ago
Use already set currentEnergy when setting PowergridIOAccessPoint power flag
46 Days Ago
Bunch more
46 Days Ago
merge from darts_game
46 Days Ago
update reticle with new shader add CanvasLOD to score panels decrease default timeout from 4min -> 3min when game is over, players not registered can clear the board
46 Days Ago
Added soundsa and audio support for powerline electrical boxes
46 Days Ago
Power plant lighting issue fixes PowergridStage indicators are Default instead of World, to fix reflection probe light pollution.
46 Days Ago
Bunch of fixes for potential demo issues
46 Days Ago
Merge from fx_rework1