reporust_rebootcancel

111,566 Commits over 3,928 Days - 1.18cph!

3 Months Ago
merge from main/Halloween24
3 Months Ago
Merge: from profiling_improvements Just additional profiling annotations to fill in voids on FixedUpdate and UpdateLOD. Also editor microoptim in GamePhysics. Tests: Rode a horse on Craggy and checked profiler for changes
3 Months Ago
BC: handling null player properly in teleport check (player preview)
3 Months Ago
Merge: from main Tests: none
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
Fix wolf slowing down before jumping on foundation
3 Months Ago
BC: bone transforms and bone states reset with player teleports (including mount/dismounting) and also reset with extreme single-frame angle changes - stops cloth freaking out when you switch seats that are facing opposite directions (pedaltrike is the main offender) - exposed LastTeleportTime in BaseMovement for this
3 Months Ago
Fix for several item names when rendering unapproved skins.
3 Months Ago
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3 Months Ago
Remove "shh" sound from Shush gesture. Added asecondary "Shush Vocal" gesture which keeps the sound. Updated gesture assets with new icons.
3 Months Ago
Updated gesture icons
3 Months Ago
Merge from set-layer-tool
3 Months Ago
Removed logs
3 Months Ago
Work around to try and get battering ram wheels working. Still issues, now due to gimbal lock
3 Months Ago
Ballista client compile fixex
3 Months Ago
Finally got Battering Ram wheel movement working as it should. Increased update rate. Call visuals.UpdateTickStopped when client tick stops.
3 Months Ago
Setup for all weapon racks.
3 Months Ago
blend ambient between two scales over height (want ambient at cloud base to be darker, brighter at top)
3 Months Ago
Merge from main
3 Months Ago
Ballista reloading cleanup Restored ammo switching Some client anim fixes
3 Months Ago
fix material issues with PlayerCopyTool
3 Months Ago
Have wolf smoothly decelerate instead of stopping dead in its tracks
3 Months Ago
Update: Gamephysics now uses TryGetComponent instead of GetComponent - Same perf in standalone builds, better perf in editor builds (avoids string format alloc for null obj description) Tests: Rode a horse on craggy and check profiler to confirm GamePhysics routines were triggered
3 Months Ago
Fix wolf glitching out visually when jumping on foundation when the server frame-rate is low
3 Months Ago
Expose convar for wolf max per frame budget
3 Months Ago
Changed the ballista reloading to a hold R to reload system
3 Months Ago
Added steer angle calculation to load
3 Months Ago
- UpdateWheelVisualsSimple now uses correct delta - Battering ram forces a visuals update once to start
3 Months Ago
Update: Adding missing ChangeLOD profiling annotation Tests: loaded 6k world and found it in profile data
3 Months Ago
Update: Annotating all VehicleFixedUpdate calls - Replacing existing Profiler.BeginSample with TimeWarning - Moved some samplers around to build a nested flamegraph (consolidates vehicles in the profile) Tests: loaded 6k world and looked through the profiling info
3 Months Ago
Fixed clientside wheel turning for the battering ram. Just infer turn angle from wheel input and max steer angle.
3 Months Ago
merge from main/Halloween24
3 Months Ago
quick lerp on burstcloth length modifier, reduces jerky behaviour when changing between different modifiers
3 Months Ago
reduced length scaling on dracula cape when ducked and mounted to 0.9
3 Months Ago
merge from military_tunnels_nvg_outfits -> main
3 Months Ago
S2P military tunnels
3 Months Ago
Add NVG outfit loadout onto all scientist spawners so military tunnel scientists spawn with NVGs - only an appearance change: same health, loot & weapons as before
3 Months Ago
- Fixed client build issues - Added IClientComponent to Battering ram and BaseSiegeWeapon visuals - Allow instantForced to be called in SimpleVehicleVisuals - Remove Logs - Moved away from quaternions when applying wheel rotation (should help with bugs?)
3 Months Ago
Add loadout for NVG military scientist outfit
3 Months Ago
Add ability for loadouts to override only certain containers - replace the items worn without stripping all items in the inventory
3 Months Ago
Missed file
3 Months Ago
- Battering ram moved over to use chassis visuals via SimpleVehicleVisuals. - Added support for multiple steer and clamp angles to SimpleVehicleVisuals - Set up more logs - BatteringRamVisuals
3 Months Ago
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3 Months Ago
adjusted MaxOriginDelta values on cape burstcloth to match similar assets
3 Months Ago
Added extra error messages to SimpleVehicleVisuals to make working with the vehicle system a bit easier
3 Months Ago
Added fx effects to all of the battering rams wheels
3 Months Ago
merge from fix_quarry_animator_lod -> main
3 Months Ago
Apply same LOD change to deployable quarries (even though they aren't used in gameplay)
3 Months Ago
Updating hold types with new animations
3 Months Ago
replaced fully rigid linear constraint with a stiff spring and a small linear limit for it to play in - absorbs force spikes better, especially when a kinematic body is attached