121,202 Commits over 4,018 Days - 1.26cph!
HBHF emission polish & light radiation.
Cherrypick easter2025/cinematic
Progress / lotsa material and texture performance optimizations.
Swapped fully to using a server projectile instead so we can use all of the projectile systems
Increase coarse cull epsilon, and improve debug logs
Spawn at the correct position + rotation
Hook up 3p anims
Move animation files into vine swinging folder
Change chair.static to use vine swinging anim for easier testing, animations appear broken
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Proper throw setup with eye position validation and racyast before throwing
merge from premium_servers
subtracting disable_premium
Merge from vram_budget: Improve texture selection
Change 4883 texture metadata for streaming
TextureOptimizationTools: Add function that changes only textures that should be streamable but aren't
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Various fixes to the texture optimisation tools
Polish on big zigg. Continued work on lil zigg. Increased moss tiling on exterior pipes.
Made the environment volumes use their own stencil buffer so they don't interfere with deferred rendering or any other effects that use a stencil buffer
Increase static bite hitbox
Revert previous change and add flag to be consitent with previous code, and potentially easier to debug
updated scientist outbreak sprayer anims
Update croc and tiger dragging
Missing part of previous commit
Prevents multiple systems overriding each other changes when modifying the corpse spring joint
default dart v_ model
material and textures
Paging implementation, other perf improvements
Only check if the environment volume transform has changed while in the editor and outside of play mode
Fix NRE when croc dragging serverside ragdoll
Caching environment volume transformation matrix and bounds