200,032 Commits over 4,140 Days - 2.01cph!
Reset game tips on connect
Removed OnStatsRefreshed debug info
Refactored away the AttachmentPointGroup other occupied points array, allows for editing data at runtime
Reverted AttachmentPointGroup cache array removal, but re-create array on demand in the editor if the size differs from the enum flags length (ew)
Fixed map showing when playing demo
Fixed skin errors when playing demo
Improved LOD distances in rocket factory interiors.
Tidying the generation project up a lot
Various PlayerController cleanup, fixed a couple of issues causing duplicated or bogus commands
UnitViewUtility creates _world prefab from clothing objects
KnowledgeOverlayLabel cleanup
Added workshop canvas / mode
put world items in human fbx
Code generator now takes a .dll as input.
Fixed world view prefab creation not nuking src
Generated human male clothing world prefabs
Fixed EntityViewUtility.SetupCollider not parenting box collider to the prefab
World views assigned for all clothing items which have them
Instantiate ore hotspot flare as effect
Only add ore hotspot flare when close (eliminates update overhead in the distance)
Enabled entity pooling on ore hotspots
Enabled effect pooling on ore hotspot flare
EntityViewUtility.MakePrefab ensures that the TEntityView component is enabled
UnitViewUtility ensures prefabs have a Rigidbody
Fixed missing rb on human male view prefab
Added a 1 seccond wait to the construct interaction
Actually delete saves for new versions
still more WIP loadout UI
All up and running. Can now test and improve properly.
reduced max aimcone on LR300 and mp5 by 90%
added learnable recoil patterns to lr300 and mp5
Final refl shadowing tweak
[D11] Merge
28935 + Sleeping bag message
enabled mineral analysis on craters
HQM only found in arctic
sulfur only found in arid
metal only found in temperate
increased static quarry stone yield by 4x
skin approval + icons
phrases