200,008 Commits over 4,140 Days - 2.01cph!
pine trees exported with correct materials
removed 60s hair from female
reexport female to fix filckering hair
Fixed terrain anchors being ignored on clutter
SavasIsland uses new foliage
More item description updates and fixes
More work on optimization of cover points and navmesh grid.
AI refactor to allow gathering / harvesting to all be one Goal for building.
Added some checks in EntityValueForbuilding to disallow invalid interactions from being written to the blackboard.
Made other value for building considerations use EntityValueForBuilding.
HasDispensable evaluates interaction plan conditions
More ai performance testing/tweaking.
Tweaked pathfinding and scan for positions.
UI tweaks, tribe names/colors etc
lr300 recoil pattern is more vertical before horizontal
recoilcomp convar now works with lr300/mp5
mp5 recoil pattern changed
ore break effect increased in size to account for new ore models
Added Billboard Via Shader toggle to SimpleFlare to offload billboard work to shaders
Fixed building near other tribe activity event (wasn't saved yesterday for some reason)
Stopped introductions being used on non-humans
added flares to flashlight/laser
flashlight flare big enough to disorient targets
Fixed NRE on query unregister
Flare shader cleanup
Fixed being able to upgrade or addon to foreign buildings
Some basic NPC ladder climbing
Appended group name to the mouse over description if a tribe has been interacted with
Fixed the ResolutionHack in GameManager setting resolution to screen resolution when playing windowed (was ignoring launcher settings)
NPC ladder use continues to improve...
Trees now attempt to find a click collider and turn it off when felled (fixed erratic tree felling on new tree with expanded click collider)
Even more NPC ladder magic
Ladder movement improved again
code cleanup
bradley can follow dynamic paths
Loading a game that has broken data will now load the menu, rather than quitting the game
NPCs on ladders really working quite well
office posters update, final version
Female dark skin textures & skin sets
Console prints new playerseed
Merge from snow_biome_revamp
Network++
PlayerInventory NRE fixes
Fixed some attack issues, fixed grabber not doing damage again.
Started refactoring some attack stuff so we can setup attack behaviour for cooler attack types
raised deer spawner so they dont spawn underground