199,994 Commits over 4,140 Days - 2.01cph!

8 Years Ago
Checkpoint gates are open More complete launchsite pathing for bradley many movement bugfixes Bradley Target gathering Bradley Finds closest node where target is visible to hunt hiding players Bradley Engine Sounds Bradley Tread sounds Rudiementary coaxial gun pass
8 Years Ago
Better display of an entities controller and group in the debug panel Fixed building addons not inheriting the group and controller of their parent building
8 Years Ago
update healer model/texture fix unit panel display
8 Years Ago
Fixed meat coming for a corpse not having the same cooked state as the corpse
8 Years Ago
Supermarket shelves
8 Years Ago
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8 Years Ago
merge
8 Years Ago
Added wall marker class roof now generates with collision
8 Years Ago
Added AssetNameCache (with GetName / GetNameLower / GetNameUpper extension methods for materials and physic materials) Eliminated GC allocs from footstep / footprint lookups, hit effect lookups and gib effect lookups
8 Years Ago
Moved roof collision to own object, sets correct layermask
8 Years Ago
Fixed roof generation height
8 Years Ago
Added texture usage report tool Moved all packing tools to tools/textures menu
8 Years Ago
Removed some crazy inefficient methods from GameManager that should not be used by anything Eliminated GC allocs from lowercase conversion of prefab names (triggered by spawn handler, decor spawners) Log warning when having to convert prefab names to lowercase (should never happen)
8 Years Ago
Fixed some hardcoded prefab paths in code that weren't lowercase
8 Years Ago
More prefab paths that weren't lowercase
8 Years Ago
More cleanup
8 Years Ago
Merged from main
8 Years Ago
Fixed animation event prefab paths not being lowercase
8 Years Ago
Fix LOD material pop-in on rocks
8 Years Ago
More cleanup.
8 Years Ago
More cleanup.
8 Years Ago
Rooftops now generate for multi floor building
8 Years Ago
More description fixes and updates
8 Years Ago
Option to loop last wall point
8 Years Ago
Found and fixed bug with AI not always ending their turn
8 Years Ago
Added StringFormatCache (caches the result of repeated string.Format calls with the same arguments) Eliminated GC allocs from effect path assembly (this affected every single effect spawn)
8 Years Ago
Cleaned up last fix
8 Years Ago
Removed gc.interval since it's bullshit and the thought of someone having it enabled scares me
8 Years Ago
added randomised interior and window decal colours driven via object position to window shader
8 Years Ago
Duplicate floor option Fix regen when remove floor clicked
8 Years Ago
Some more cleanup work
8 Years Ago
Merged from main
8 Years Ago
Make branch compile again.
8 Years Ago
fixed clipping on pickaxe vm throw
8 Years Ago
bradlet test level
8 Years Ago
Tutorial & task UI cleanup
8 Years Ago
merge from main
8 Years Ago
Fixed rocket launcher description been slighty wrong
8 Years Ago
Phrases
8 Years Ago
Test lower floors to align wall points
8 Years Ago
Improved packed texture compression; less artifacts on mixed/swizzled maps Fixed order on 32bit image load to texture Fixed terrain texturing error when height map is not available
8 Years Ago
Various tutorial/task widget fuckery
8 Years Ago
More task UI fixes
8 Years Ago
More tweaks
8 Years Ago
reduced aimcone by 80% and added deterministic recoil to the m92, ak47, and p250 improved recoil on mp5
8 Years Ago
bone armor now takes cloth instead of rope heavy plate armor helmet protects 90% of damage against arrows and bullets ( was 60%) heavy plate body/legs protect 75% against bullets (was 60%)
8 Years Ago
a bit of tutorial data
8 Years Ago
packed 26 materials
8 Years Ago
skin approval riot helmet no longer requires sewing kit recoilcomp forced off on deterministic recoil weapons
8 Years Ago
Re-wrote tutorial UI widget to use paging for tasks, only shows a single task at at time