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More complete launchsite pathing for bradley
many movement bugfixes
Bradley Target gathering
Bradley Finds closest node where target is visible to hunt hiding players
Bradley Engine Sounds
Bradley Tread sounds
Rudiementary coaxial gun pass
Better display of an entities controller and group in the debug panel
Fixed building addons not inheriting the group and controller of their parent building
update healer model/texture
fix unit panel display
Fixed meat coming for a corpse not having the same cooked state as the corpse
Added wall marker class
roof now generates with collision
Added AssetNameCache (with GetName / GetNameLower / GetNameUpper extension methods for materials and physic materials)
Eliminated GC allocs from footstep / footprint lookups, hit effect lookups and gib effect lookups
Moved roof collision to own object, sets correct layermask
Fixed roof generation height
Added texture usage report tool
Moved all packing tools to tools/textures menu
Removed some crazy inefficient methods from GameManager that should not be used by anything
Eliminated GC allocs from lowercase conversion of prefab names (triggered by spawn handler, decor spawners)
Log warning when having to convert prefab names to lowercase (should never happen)
Fixed some hardcoded prefab paths in code that weren't lowercase
More prefab paths that weren't lowercase
Fixed animation event prefab paths not being lowercase
Fix LOD material pop-in on rocks
Rooftops now generate for multi floor building
More description fixes and updates
Option to loop last wall point
Found and fixed bug with AI not always ending their turn
Added StringFormatCache (caches the result of repeated string.Format calls with the same arguments)
Eliminated GC allocs from effect path assembly (this affected every single effect spawn)
Removed gc.interval since it's bullshit and the thought of someone having it enabled scares me
added randomised interior and window decal colours driven via object position to window shader
Duplicate floor option
Fix regen when remove floor clicked
Make branch compile again.
fixed clipping on pickaxe vm throw
Tutorial & task UI cleanup
Fixed rocket launcher description been slighty wrong
Test lower floors to align wall points
Improved packed texture compression; less artifacts on mixed/swizzled maps
Fixed order on 32bit image load to texture
Fixed terrain texturing error when height map is not available
Various tutorial/task widget fuckery
reduced aimcone by 80% and added deterministic recoil to the m92, ak47, and p250
improved recoil on mp5
bone armor now takes cloth instead of rope
heavy plate armor helmet protects 90% of damage against arrows and bullets ( was 60%)
heavy plate body/legs protect 75% against bullets (was 60%)
skin approval
riot helmet no longer requires sewing kit
recoilcomp forced off on deterministic recoil weapons
Re-wrote tutorial UI widget to use paging for tasks, only shows a single task at at time