199,285 Commits over 4,140 Days - 2.01cph!
rebaked island2
rebaked lost & found
GetLeaderboardNeighboursForPlayer
cursor fixes for match outcome screen and in-game escape menu
Last of the forest ground clutter.
Improved rendering of draw.RoundedBox corners at corner size > 64 and 16-32
Added some code to prevent crazy physics with welding world to certain props
Updated TTT to latest version
craft count debugging
fix VM box access bug
Cherrypicking only player model changes (may be temporary)
update to sal cleaver controller
Fixed DFileBrowser not working with root/empty base directory.
Improved world serialization
Reduced resolution of some terrain maps
Gang hq. Gang buildings will spawn differently.
wip elo / division / league stuff
Subtracting player models
AI designer tab persistence, polish and bug fixes
Gang buildings are no longer spawned randomly.
Fixed water drinking interaction sometimes not showing
Removed bad BuildingDesire.Save override
AI designer bits
Separated movement and action in Animal AI.
Various human module scoring tweaks
Stat types enum generator
Resized animal bounds.
Npc aiming work.
Fixed normal octa encoding for transmission surfaces; touched affected shaders
Added a go to previous module change button in the ai debugger
Corpses should now drop embedded projectiles when they are skinned
Finished two-sided foliage brdf w/ translucency
Fixed reflections in core shader set
Cleaned up gbuffer encoding backend
A lot of changes here, but the main task completed is that a character's UnifiedInventory now only resides in the owner client and server, and not in the proxy.
reserach bench only accepts scrap
redid research bench ui
sell order 'out of stock' displays as grey instead of red
display workbench requirements when researching item
Fixed ordering issue on vehicle exit, which causes item icons to not update correctly