199,994 Commits over 4,140 Days - 2.01cph!
Lots of sound tweaks and polish
Campfire/furnace ignite & extinguish sounds
Ceiling light on/off sounds
Merging raids branch - can toggle raids off completely by unchecking RunRaids on the Tribe group diplomacy component
Exposed raid sizes on the diplomacy parameters
fixed human anim bugs caused by unity REVERT when fixed
Waits at least one frame after reg before vis test
Removed serialization tags from occlude dependency structs
Fixed unclosable unit detail view window
fixed lingering pause overlay
Call HIghlighter.ReinitMaterials when we mouse over a unit
Lets not do that multiple times in a frame
Ensure hair dye is picked consistently across different hair types
Added career tileset theme that gets applied in career screens.
Reworked some career processing/events.
wip stuff.
Fixed hair dye mat props affecting other mats (e.g. skin)
rebaked vertex lighting on hairstyles after shader reflection changes. tweaked textures to allow for dyeing. created hair dye materials for head, facial and body hair. creating dyesets.
match results now remain visible on career screen after playing a player match
Multi-unit tree felling sort of working
Changed hair set collection layout to allow one dye collection per hair entry
AI debugger now shows forced ticks.
People no longer go on a tree felling rampage.
Possible fix for restart bug
Building privilege extends out for 10 meters around a building
Highlighter fuckery
Fixed some weather types having under exposed post
Advanced Lootbox, LODS, model, textures and material
Fixed building merge not sending out network updates for building blocks that changed their IDs
Fixed possible race condition when building splits / merges were deferred
cleaned up step/simulation/match cycle.
player match results appear in results table when returning to career screen.
slightly stricter dropbox placement
improvements and logging for multi unit commands
Finally fixed all the shit errors. I think...
Removed camera anim shit
Fixed disconnect bug
Added proper player and loot spawns in buildings
Merged mining_quarry_a placeholder
more career step set/handling/events.
step button appearance now updates current step.
Work in progress toward better and more predictable animal behaviour.
Reapplied launch site road / power nodes