130,369 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fix admins not able to run ddraw commands locally
- add `ddrawother` command to test server sending ddraw.text command to player
                
                
                
                
             
         
        
            
            
            
                
                Bunch of parenting fixes.
Disable triggers in edit mode.
Cache once.
                
                
                
                
             
         
        
            
            
            
                
                reduced opacity of chainsaw additive rumble animation
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> modding_ddraw_perms
                
                
                
                
             
         
        
            
            
            
                
                Proper model for improvised_walkway_roof_tarp_300x600_a
                
                
                
                
             
         
        
            
            
            
                
                Merge: from storetakeover_icons
- Converts more store logic to use dynamic bundles, reducing ram usage
Tests: took memory snapshot in stnadalone build for Store and Home pages
                
                
                
                
             
         
        
            
            
            
                
                rpg incendiary ammunition model with lods, textures, material
                
                
                
                
             
         
        
            
            
            
                
                merge from crosshair_customization
                
                
                
                
             
         
        
            
            
            
                
                Make the code in the export popup selectable
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: UI_Store - preserve which tab was opened when UI_Store is closed
Tests: navigated to and away from store in Editor
                
                
                
                
             
         
        
            
            
            
                
                setting up minicrossbow 3p anims
                
                
                
                
             
         
        
            
            
            
                
                Fix colourpicker enable bug, fix texture clear button
                
                
                
                
             
         
        
            
            
            
                
                Clean: remove TODO that turned out unnecessary
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                Update: UI_StoreItemGrid - allow grid to initialize it's tiles multiple times in a row
Tests: clicked between various tabs on the store in editor with bundle backend
                
                
                
                
             
         
        
            
            
            
                
                Update: UI_StoreTakeover - Do not instantiate textures when loading from dynamic bundle
Lets us avoid destroy calls, since dynamic bundle unloading destroys things automatically
Tests: navigated to the store page in editor with bundle backend
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: ensure dynamic bundle tracks subscriber count accurately
This was causing the bundle to not unload in the updated flow
Tests: navigated to store in editor with bundle backend
                
                
                
                
             
         
        
        
            
            
            
                
                Logo update for charity plushie 02
                
                
                
                
             
         
        
        
            
            
            
                
                Finally! Working 360 degree avoidance (sixth attempt at avoidance, seems to be the final version!)
Stop NPCs on the boat from being targetted as enemies (boat would drive around in circles trying to get close to a passenger)
Fix Y values screwing up our targetting vector logic
Obstacle system was transforming direction when it didnt need to
                
                
                
                
             
         
        
        
            
            
            
                
                Fix loading code not assigning navmesh wrapper to the ptr after creating it, fix null tiles not being handled properly
                
                
                
                
             
         
        
            
            
            
                
                supplied collision mesh for triangle hull block, updated prefab collision scripts
                
                
                
                
             
         
        
            
            
            
                
                Implemented code review feedback, including
- Swap cancel & action button positions
- Put Crosshair settings above Interaction in the UI settings
- Fix code being uppercased in the text field when exporting
- Various smaller cleanup bits
                
                
                
                
             
         
        
            
            
            
                
                merge cherry_pick_iteration_speed to main
                
                
                
                
             
         
        
            
            
            
                
                Cherry pick interation speed prefs
                
                
                
                
             
         
        
            
            
            
                
                merge from meta_shit/loot
                
                
                
                
             
         
        
            
            
            
                
                updated powerplant BP fragment spanw location, no longer dorps to floor
s2p
                
                
                
                
             
         
        
            
            
            
                
                Restored cargo ship deep sea avoidance following main merge
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea
                
                
                
                
             
         
        
        
            
            
            
                
                Obfuscation changes recommended by Rohan
                
                
                
                
             
         
        
            
            
            
                
                Load balanced the deep sea spawning so it doesnt slow down the server
                
                
                
                
             
         
        
            
            
            
                
                merge iteration_time_improvements to naval_update
                
                
                
                
             
         
        
            
            
            
                
                Disable deep sea in playground
                
                
                
                
             
         
        
            
            
            
                
                Add settings on Editor Preferences to speed up entering playmode
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed blunders in deep sea commands
                
                
                
                
             
         
        
            
            
            
                
                Ensure a full 360 degrees of directions are generated
                
                
                
                
             
         
        
            
            
            
                
                Add proper support for reversing - use the dot product to determine when behind
Fix a bunch of incorrect vector space translations
More debugging
                
                
                
                
             
         
        
            
            
            
                
                merge from ui_animators_optims
                
                
                
                
             
         
        
            
            
            
                
                Removed death screen animator optims, its causing issues and it doesnt have any significant impact
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added mannequin Male and Female
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed medical bay props to reduce LOD distances and assign to world layer.  Minor set dressing tweaks in food market barge, and recolouring dirt piles to match barge surface
                
                
                
                
             
         
        
            
            
            
                
                Missing faces fixed on lobster trap LOD1. Fixed some zfighting and missing internal faces on top food market structure.