reporust_rebootcancel

140,948 Commits over 4,383 Days - 1.34cph!

1 Year Ago
Fix storage monitor not being able to be placed on the Vending Machine
1 Year Ago
boat building platform grey box
1 Year Ago
Increase the Vine view model exit time padding .1 -> .2
1 Year Ago
Fixed timer switch issues when its power input fluctuates while the timer is running
1 Year Ago
skin setup
1 Year Ago
vine_lod_fix ➡️ main
1 Year Ago
⭕ Fix vine flickering and dissapearing ⭕ Mark Occludee as dynamic
1 Year Ago
vine_maxvelocity_nre_fix ➡️ main
1 Year Ago
Ensure max velocity > 0 even when null
1 Year Ago
Fix Vine Max Velocity NRE
1 Year Ago
Merge: from parallel_validatemove - Optim to reduce physics cast scheduling overhead Tests: unit tests
1 Year Ago
Optim: reduce physics casts scheduling overhead when using batches - Added a helper function that subdivides workloar across equal batches and potential for work stealing On a 10player test case(40 ticks total), reduces parallel processing time from 0.2ms to 0.12ms. Still slower than serial execution 0.06ms. Tests: unit tets
1 Year Ago
boomerang_range_fix ➡️ main
1 Year Ago
Adusted boomerang range values
1 Year Ago
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1 Year Ago
boomerang_range_fix -> main
1 Year Ago
tweaked hopper, storage monitor and storage adapter positions on wicker and bamboo barrels
1 Year Ago
merge from main
1 Year Ago
Bucket and mop prefab update and LODS
1 Year Ago
Fixed Boomerang not having better attack range on players and NPCs Rewrote server projectile to allow overrides in the right places Boomerang does two attack checks - hits players and npcs at a higher radius
1 Year Ago
Fake trail generation improvements, fixed trail falling through rocks
1 Year Ago
merge from jungle_update
1 Year Ago
Fixed trail going falling through rocks due to snapping to terrain when animals were walking on cliffs and rocks
1 Year Ago
removed unnecessary private files. fixed metallic affecting ao darkening
1 Year Ago
Merge: from main
1 Year Ago
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1 Year Ago
Jungle Pack store page
1 Year Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override (previous commit didn't go through)
1 Year Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override
1 Year Ago
Reducd sapling density by 33 percent
1 Year Ago
Fixed the ambient lighting issues in the paintables window
1 Year Ago
fixed shallow wall shelves being researchable
1 Year Ago
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1 Year Ago
Enabled GPU instancing on all jungle foliage for big reductions in batch count
1 Year Ago
Add command to toggle tigers leaving clawmarks, defaults to false
1 Year Ago
Set ground foliage to use LOD1 as base LOD
1 Year Ago
Added "Game - Quick Save Game (ALT+F5)" editor menu option. Saves game directly to "TestSaves/editor_quicksave.sav" without a file dialog box or confirmation to overwrite any existing file. Added "Game - Set GameSetup to load quick save" menu option which finds the scene's GameSetup object, ticks LoadSave and fills LoadSaveFile with the path to to the quick save file.
1 Year Ago
Merge from jungle_update
1 Year Ago
Don't let outbreak scientists spawn on oil rig (check for ocean topology)
1 Year Ago
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1 Year Ago
Merge from ziggurat_perf_fixes
1 Year Ago
Merge from jungle_update
1 Year Ago
Marked halfheight_salvaged_bamboo_shelves.item and wall_single_shallow_shelves.item as NeedsSteamItem, prevents them from appearing in the crafting menu by default
1 Year Ago
Fixed emoji not unlocking correctly
1 Year Ago
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1 Year Ago
Fixed floating barrel corpses and added Mesh Cull components
1 Year Ago
merge from jungle_update
1 Year Ago
added corpse prefabs for wicker and bamboo barrels
1 Year Ago
merge from /jungle_storage_skin_fix
1 Year Ago
Replaced cocoknight gloves viewmodel material