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140,929 Commits over 4,383 Days - 1.34cph!

12 Months Ago
Added final 3 desc updates from original list, fixed cat pie desc, updated croc pie desc.
12 Months Ago
Fixed hardside wallpaper not showing on wall right and left conditional models
12 Months Ago
Equal, do not subscribing to delegate. Reduces some allocations.
12 Months Ago
Pregenerate field name ids rather than running it through string pool at runtime Very initial setup to support packed syncvars
12 Months Ago
fix jungle ambience playing offshore
12 Months Ago
boomerang_3p_hands_up_fix ➡️ main
12 Months Ago
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12 Months Ago
Changed distance mode on kapok trees to XYZ / they weren't switching LODs properly when flying overhead
12 Months Ago
Lowered cull distance for all vine tree branches even further. Disabled shadow casting on the branches as they are always in the shadow of the parent tree
12 Months Ago
Disabled shadowcasting on all jungle bushes and saplings except for LOD0
12 Months Ago
More agressive LOD settings on all jungle bushes
12 Months Ago
Unified wood log culling distances / some were being drawn way too far
12 Months Ago
More agressive LOD setting on hura crepitans / LOD changes to prevent pop-in / darkened billboards to reduce pop-in
12 Months Ago
More agressive LODding on trumpet trees / slight mesh changes to reduce pop-in / 20-50 percent triangle reduction at LOD0 with minimal quality loss
12 Months Ago
Fixed construction overlay weirdness.
12 Months Ago
Call base.OnHolster last so that our animator changes go through Remove old way of handling this
12 Months Ago
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12 Months Ago
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12 Months Ago
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12 Months Ago
Cut the max eyeglow distance in half on Wolf(2), Tiger, Panther, Crocodile.
12 Months Ago
Restored floor.stone.prefab, merge fuckery
12 Months Ago
Fixed client write and send methods trying to use server write and send Fixed server recieve method being hooked up wrongly
12 Months Ago
Can mark SyncVars as [ClientAuthority] This changes the ifdef blocks used in the resulting replicate and sync methods Changed test code to include a client -> server Syncvar
12 Months Ago
merge from main
12 Months Ago
Added new token for jungle rifle as it was sharing one with med rifle
12 Months Ago
Small mesh tweak
12 Months Ago
Add server receive methods Add CLIENT & SERVER preprocessor tags in generation step
1 Year Ago
Mop and Bucket feedback
1 Year Ago
IOEntityEditor and BaseMountableEditor inherits from BaseEntityEditor
1 Year Ago
Added handles to edit entities bounds
1 Year Ago
main ➡️ syncvars
1 Year Ago
Fix storage monitor not being able to be placed on the Vending Machine
1 Year Ago
boat building platform grey box
1 Year Ago
Increase the Vine view model exit time padding .1 -> .2
1 Year Ago
Fixed timer switch issues when its power input fluctuates while the timer is running
1 Year Ago
skin setup
1 Year Ago
vine_lod_fix ➡️ main
1 Year Ago
⭕ Fix vine flickering and dissapearing ⭕ Mark Occludee as dynamic
1 Year Ago
vine_maxvelocity_nre_fix ➡️ main
1 Year Ago
Ensure max velocity > 0 even when null
1 Year Ago
Fix Vine Max Velocity NRE
1 Year Ago
Merge: from parallel_validatemove - Optim to reduce physics cast scheduling overhead Tests: unit tests
1 Year Ago
Optim: reduce physics casts scheduling overhead when using batches - Added a helper function that subdivides workloar across equal batches and potential for work stealing On a 10player test case(40 ticks total), reduces parallel processing time from 0.2ms to 0.12ms. Still slower than serial execution 0.06ms. Tests: unit tets
1 Year Ago
boomerang_range_fix ➡️ main
1 Year Ago
Adusted boomerang range values
1 Year Ago
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1 Year Ago
boomerang_range_fix -> main
1 Year Ago
tweaked hopper, storage monitor and storage adapter positions on wicker and bamboo barrels
1 Year Ago
merge from main
1 Year Ago
Bucket and mop prefab update and LODS