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140,948 Commits over 4,383 Days - 1.34cph!

1 Year Ago
Missed some billboard texture changes
1 Year Ago
Updated schizolobium with progress from friday
1 Year Ago
updated jungle ar icon
1 Year Ago
Merge from icon_render_export_fix
1 Year Ago
Updated IconRender scene to have the DeferredIndirectLightingPass on the preview camera and disabled the borked lighting object
1 Year Ago
merge from main
1 Year Ago
S2P ruins and ziggurat to refresh piper nigrum prefabs
1 Year Ago
re-factored piper nigrum tree LOD scripts to link in-prefab content instead of in-folder content made prefabs original prefabs instead of variants
1 Year Ago
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
1 Year Ago
Fixed most of the ziggurat structure rendering twice, all the time Caused by a root renderer with child LOD renderers using a RendererLOD Re-exported HLOD
1 Year Ago
Disable shadows on vine tree branches Disable shadows on vine line renderers GPU instancing on kapok tree mats
1 Year Ago
Possible AdminPanel NRE fix
1 Year Ago
Fixed not being able to interact with some NPC vendors due to fridge VM changes
1 Year Ago
Fix NRE when a melee held entity breaks (NPCNoiseManager)
1 Year Ago
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer
1 Year Ago
start of fixing corpse gibs for jungle barrel storage
1 Year Ago
removed skin linkage to large wood box for jungle barrel storage, removed skinnable asset and linked both directly to jungle_dlc sitem , rebuilt mannifest
1 Year Ago
main -> vine_capsule_renderer
1 Year Ago
First compiling example of cheaper single server -> client sync vars 🎉 Ensure base entity initialises SyncVar hooks Clearer naming for handlers, Sync and Replicate
1 Year Ago
Missed files
1 Year Ago
Missed files
1 Year Ago
Client.Connection receive methods. Initial code generator to hook SyncVar OnValueChanged method to our SendSyncVar method (server only) Only give a damn about single SyncVars for now
1 Year Ago
BaseEntity Single SyncVar header, object and send methods Minor SyncVar code cleanup Enable encryption
1 Year Ago
main -> hackweek_syncvars
1 Year Ago
main ->syncvars
1 Year Ago
Include server version in F7 feedback
1 Year Ago
Daytime TOD grads Custom tonemap curve Weather tweaks
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from jungle_update/hunter_vision - 120286 Enabled trail emission on sharks
1 Year Ago
Enabled trail emission on sharks
1 Year Ago
merge from jungle_update
1 Year Ago
merge from jungle_dlc
1 Year Ago
Custom tonemapping test WIP. More sky and atmosphere fuckery.
1 Year Ago
beat chest gesture sounds
1 Year Ago
tiger sound class and falloff distance tweaks
1 Year Ago
quieter tree climbing sounds
1 Year Ago
ziggurat gate sounds
1 Year Ago
jungle ambience
1 Year Ago
merge from missingscripts_tool
1 Year Ago
Jungle ak - added camera animations for deploy and reload - updated animator - updates to worldmodel prefab
1 Year Ago
Fixed The referenced script (Unknown) on this Behaviour is missing! when calling Resources.LoadAll
1 Year Ago
vine_demo_scrubbing_fix -> main
1 Year Ago
Fixed Vine Mountables not moving to the correct position when skipping in the demo timeline. This was difficult to track down but appeared to be due to the client network interpolation and how it acts in demos.
1 Year Ago
Fixed 'The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!' hopefully
1 Year Ago
Merge from jungle_update (fix croc being kite-able around twig foundations)
1 Year Ago
Fix croc failing to destroy twig foundation if player is not standing on it, but standing closely next to it within the navmesh carving volume
1 Year Ago
merge from main
1 Year Ago
Deleted cctv scene, was the only one with a TestRidableHorse prefab