128,842 Commits over 4,201 Days - 1.28cph!

17 Days Ago
Removed beach entities on tropical1, kept the meshes only for now S2P
17 Days Ago
merge from naval_update/island_scenes
17 Days Ago
Renamed deep sea tutorial island
17 Days Ago
New 50 cal bounds
17 Days Ago
Changing number of threads via convar will properly end the active threads and create new ones, remove unused fields, re-hook loading from save if it exists
17 Days Ago
Disable 50 cal colliders for now Was intersecting with the PT Boat
17 Days Ago
Fix bone name collisions with my crappy year old tool
17 Days Ago
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17 Days Ago
Merge from naval_missions
17 Days Ago
Reapply monument changes
17 Days Ago
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17 Days Ago
tarp fixes and added new variations
17 Days Ago
Further pivot point and spawn point refinements
17 Days Ago
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17 Days Ago
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17 Days Ago
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17 Days Ago
▍▍▄▍▋▄▍▇ ▉▋▇▍█▄▉ ▅▉▉▌▄ (▆█▇▍▅▆ `▊▋▆▊▌▅▋▊▅▊█.▍▆▌█▌▆▄▄▊▋▅▇▆▋;` ▌█▅▆ █▉▄ ▌▉█▅▅▍▌▅ ▆▌▌▍▊ ▉▇▍ ▊█▆▇'▍ ▉███ "▄▍▍▊ ▊█▋▄█▅▋ █▆▋▇▅▌")
17 Days Ago
Tropical island1 setup
17 Days Ago
Merge from /main/vm chainsaw update
17 Days Ago
Improvised walkway LOD/COL/Prefab progress
17 Days Ago
Random materials
17 Days Ago
Make an actual item for the 50cal turret rather than using an m249
17 Days Ago
merge tropical1_prefab to deep_sea
17 Days Ago
Setup s2p for tropical1, bake the prefab
17 Days Ago
Imported audio files for the boat wheel deployed,ui grab, ui drop, turn loop, start turning, stop turning. Implemented those in code into the file SteeringWheel.cs.
17 Days Ago
Bake terrain mesh with LODs for tropical_1
17 Days Ago
Shadow cascades are now set to a minimum of 2 to minimize light leaking
17 Days Ago
Disabled map in the deep sea
17 Days Ago
Merge from naval_update
17 Days Ago
17 Days Ago
merge terrain to mesh utility into deep_sea
17 Days Ago
17 Days Ago
merge from naval_update/deep_sea/portal_effects
17 Days Ago
merge from naval_update/deep_sea
17 Days Ago
Merge from boat_building
17 Days Ago
Added a list of prefabs for islands and cities instead of using paths
17 Days Ago
Merge from parent
17 Days Ago
Codegen
17 Days Ago
Fixed project opening in safe mode: Deleted code in ResetStaticFields.cs to enable codegen. Ran codegen.
17 Days Ago
merge from naval_update
17 Days Ago
Phrases update
17 Days Ago
Compile fix
17 Days Ago
Fixed phrase conflict in PickupErrors
17 Days Ago
Merge from main. (taking oilrig changes from main)
17 Days Ago
naval_update -> naval_update/gun_turret
17 Days Ago
Merge from monument_notification_sounds
17 Days Ago
Increment network protocol for new RPC's
17 Days Ago
Bug fix for a selection of player update animations