136,126 Commits over 4,293 Days - 1.32cph!

1 Year Ago
+ Reworked the DebugLine shader, fixing various isses with pixel alignment and perspective. + Added '-' character for negative numbers :) + Made sure that text size is always divisible by 4 for a clearer appearance. Also raised the default text thickness to 2. (I'm a fan of thin lines, but you really couldn't read these.)
1 Year Ago
Restored "JellyFish" shader Let's try this again, but this time only this shader, and compiled with tools from this branch
1 Year Ago
Subtract 109698 - fix client parenting issue with thrown explosives (c4, satchels)
1 Year Ago
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1 Year Ago
Trumpet tree custom colliders Trumpet tree billboard setup
1 Year Ago
Improve handling of Spawnmenu category localizations Preserve alphabetical sorting Updated localization files Added 2nd argument to CompileFile - showError
1 Year Ago
added tactical gloves to v4 loadout
1 Year Ago
Female metal plate, backpack v4
1 Year Ago
Revert "Compiled shader files" This reverts commit 1066b62d90e749ab7731667263022cd35202a2cf. Revert "Restored "JellyFish" shader" This reverts commit 024f56cb3eb37f6aa416b1887008d35700630afd. Revert changes to screenspace_general Something is up here, Linux is having unexplainable issues on x86-64 only
1 Year Ago
merge from main
1 Year Ago
Fixed ItemModProjectileRadialDamage (explo ammo) only damaging doors
1 Year Ago
- Huge simplification of bee generation - Depends on Nucleus now
1 Year Ago
Missing files
1 Year Ago
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1 Year Ago
Female Roadsign armour v4
1 Year Ago
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1 Year Ago
Constructable info panel tweaks, localization and tooltip
1 Year Ago
Updated Medieval Large Wooden Box Prefab to be Uncraftable to Fix it appearing in the crafting menu
1 Year Ago
- Changed wording to nucleus rather than nuclei, as it is singluar after all - Setup proper worldmodel scripts on nuclei and jar of honey - Created beehive lootpanel
1 Year Ago
Added a constructable entity UI information panel, showing what additional resources will be required to build siege weapons Added to crafting and inventory menus
1 Year Ago
armour plating metal armour world model + LODs Materials and textures
1 Year Ago
merged from hackweek/meat - starting to set up new meat models
1 Year Ago
Merge from fixFsmErrorLogs
1 Year Ago
missing .mat
1 Year Ago
missing texture
1 Year Ago
honeynuclei world model LODS materials and textures
1 Year Ago
Fix compile error
1 Year Ago
added ddraw.clear command
1 Year Ago
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1 Year Ago
- Changed honey jar sounds - Nuclei item cleanup
1 Year Ago
New honey jar icon
1 Year Ago
Missing files
1 Year Ago
female pants tweaks
1 Year Ago
- Setup honeycomb and honey consumption - Setup extract modifier on honeycomb which has a chance to drop a nuclei - Updated nuclei path - Changed item names
1 Year Ago
- Cleanup item ItemModSwap - Added support for weighting, can make one item more/less likely to drop
1 Year Ago
medieval large wood box steam item setup, rebuilt manifest and skins asset, now works correctly with spray can and hammer tool - still needs a qa pass on steam item
1 Year Ago
primitive -> main
1 Year Ago
Allow doors to bypass road checks (only affects the siege tower)
1 Year Ago
Merge from fixFsmErrorLogs
1 Year Ago
primitive -> main
1 Year Ago
Added deploy blacklist to wooden door (to match the other doors) this fixes wooden doors not being placeable on siege towers (as well as tugboats)
1 Year Ago
Fixed horse breathing rate sounds never stopping Horses will now play breathing sounds until their stamina is recovered
1 Year Ago
Added nuclei prefab Moved beehive natural path
1 Year Ago
Update 1st Pass Pie Animations
1 Year Ago
Improved plant pot deployment rules
1 Year Ago
Catapult explosive and incendiary sounds
1 Year Ago
merge from main
1 Year Ago
Removed ballista rotation speed log
1 Year Ago
re exported tiger anims that needed it to get of the mental right lip