reporust_rebootcancel

129,007 Commits over 4,232 Days - 1.27cph!

60 Days Ago
merge from water_pump_power_fix
60 Days Ago
merge from killbees_restore
60 Days Ago
merge from pickup_toasts_localization_fix2
60 Days Ago
merge from fix_premium_sorting
2 Months Ago
Stop preprocessing wearables with rig stripping enabled because it breaks the workshop icon generation
2 Months Ago
Codegen
2 Months Ago
Switch the following behavior from gamemode fields -> convars - mapenabled - hideplayeronmap - hideplayermapdirection - fogofwar - fogofwarrevealsize - compassenabled
2 Months Ago
WIP on injection of food item data to "snackhub" generic entity and generic viewmodel
2 Months Ago
Tune generation param so that hires navmesh tiles have the same size as lowres ones, for easier stitching
2 Months Ago
Add multi command execution to console UI + multi line autocompletion.
2 Months Ago
- Speed up geometry collection (lots of culling was actually losing perf when done at scale and relying on recast chunkyMesh) - Fix terrain gen being very low res and not respecting alpha (go back to using existing baked terrain code we were using before)
2 Months Ago
Add multiline support to dev console
2 Months Ago
merge from main -> naval_update
2 Months Ago
merge from naval_update -> deep_sea
2 Months Ago
Casino progress / better curtains
2 Months Ago
security tower rename material
2 Months Ago
- Speed up tile rebuild - Fix tile rebuild giving very different results from initial build
2 Months Ago
Can only bunnyhop: 1. Once every 3 seconds 2. When grounded 3. When not waterlogged 4. When there is at least 10% sprint percentage remaining Bunnyhop now: 1. Uses correct physics calls to make a nice jump 2. Uses a relative force to account for slopes 3. Jumps higher at faster speeds 4. Jumps get scaled by the sprint percentage remaining 5. Consumes 10% sprint percentage https://files.facepunch.com/jacob/1b0511b1/Unity_Aa2i1beFhS.mp4 https://files.facepunch.com/jacob/1b0511b1/Unity_npssU8l2Br.mp4
2 Months Ago
Optim: Get rid of allocs in BradleyAPC::DoPhysicsMove Tests: loaded monument island with a launch site, verified bradley spans and rides around. in profiler DoPhysicsMove had 0 allocs
2 Months Ago
Set dressing supplies barge
2 Months Ago
Locker - updated workshop model with proper mesh shading
2 Months Ago
Simplify prioritize premium sorting - works way better than it did before
2 Months Ago
Generic container LODs
2 Months Ago
fixed compile from CoACD
2 Months Ago
Merge from naval_missions
2 Months Ago
security prison bug fixes, lods, collision
2 Months Ago
Progress backup
2 Months Ago
Cleanup
2 Months Ago
Fix CH47 patrol point selection to use a more fair random monument choice Previously, GetRandomPatrolPoint() picked the first valid monument after a random start index. This biased results when only a few monuments were valid. Now we collect all valid monuments and select one uniformly at random, ensuring a more even distribution.
2 Months Ago
wrap custom coacd editor in defines
2 Months Ago
Further cannon setup. Collision setup so it works nicely with cannon low wall.
2 Months Ago
Merge from naval_update
2 Months Ago
Fix compile errors
2 Months Ago
Merge from boat_building
2 Months Ago
Merge from naval_update
2 Months Ago
Optim: get rid of allocs in BuildingPrivlidge::IsAuthed Tests: set up TC on Craggy, was able to auth/deauth
2 Months Ago
Merge from naval_update
2 Months Ago
merge from /main/coACD - adds FPConvexCollisionBaker that we can use to bake convex collider sets for compatibility with dynamic RBs (PlayerBoats)
2 Months Ago
Unity tutorial - added test objects to scene
2 Months Ago
Cannon deploy placement fix.
2 Months Ago
Cannon art/prefab updates. Assign placement prefab.
2 Months Ago
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2 Months Ago
merge from fix_nametag_blocked_by_floor
2 Months Ago
merge from fix_nametags_water
2 Months Ago
merge from duplicated_gunshots_fix
2 Months Ago
Merge from boat_building