reporust_rebootcancel

111,303 Commits over 3,928 Days - 1.18cph!

4 Months Ago
Merge from world_update_2
4 Months Ago
Halve the HLOD distance of both harbors
4 Months Ago
▅▆▄▉▋ ▌▊▌▊ ▊█▊▍▄ ▇▉ ▌▉▉▊ ▊▌▆▉▇ ▉▉▊'▊ ▇ ▋▉▄▊▍▊▇▇
4 Months Ago
Added mission points to divesite D, E, F so diving missions work
4 Months Ago
Allow blueprints to be learned directly from backpack
4 Months Ago
Set static planter wetness client side to full, might solve some flickering issues
4 Months Ago
Fixed extra material pass on small planter, both player placed and static versions
4 Months Ago
4 Months Ago
Merge from fog_motion_fix
4 Months Ago
Replaced a frequent vis check on FogMachine with a trigger volume when motion sensor mode is active, should result in no performance cost at all if no players are nearby Reduced the frequency from twice a second to once every 1s-1.5s
4 Months Ago
3rd person movement stuff
4 Months Ago
Allow wolves to perceive other NPCs through occluders, but not players
4 Months Ago
Have wolves prioritize players that attack them over animals they are hunting
4 Months Ago
Fix bug where wolves were faster than light
4 Months Ago
Reduce the speed at which wolves eat a corpse
4 Months Ago
Add more ai debug toggles to rust editor
4 Months Ago
Optimize wolf path following, 60% speed boost Set a IsNavMeshReady bool to avoid calling agent.isOnNavMesh / agent.updateRotation / agent.isStopped once the navmesh is ready Cache transform to avoid doing .transform multiple times, micro-optimization but significant for hundreds of wolves
4 Months Ago
Prevent building around the chinook hackable locked crate. Uses same radius as patrol helicopter crates.
4 Months Ago
Fixed bug where lockers didn't have durability, and wouldn't subtract their condition when picked up.
4 Months Ago
Movement improvements.
4 Months Ago
Fixed bug where admins in god mode take 1 bleed damage on fall
4 Months Ago
Fixed paddling and above ground pools showing power usage 0
4 Months Ago
merge from localization
4 Months Ago
Disabled the duplicate translation error for now, need a better solution
4 Months Ago
Fixed random typos reported on Crowdin
4 Months Ago
Fixed typos in seed item descriptions
4 Months Ago
▊█▅▉▉ ▋▉▇▌ ▇▌▍▊ -> ▉█▆▄▇▇██▇_▆▄▋▇▅█▊▉▇▆▅█▉
4 Months Ago
PlaceCliffsUniform improvements
4 Months Ago
merge from fix_reserved_slot_kick -> main
4 Months Ago
Don't allow players to skip queue due to reserved slots when manually kicked with `kick` command
4 Months Ago
Rock formation density improvements
4 Months Ago
traveling_vendor_fixes -> main
4 Months Ago
Attempt to fix get path index ahead NRE
4 Months Ago
More work on ziggurat interior
4 Months Ago
Check terrain filters before terrain anchors in all procedural placement scripts (faster, thanks Graham)
4 Months Ago
Motion iteration
4 Months Ago
world_update_2 -> Aux2
4 Months Ago
▌▆█▅▊▅▊▋▉▆ ▋▇▄▌▋▇█▉▄▅▍▊, █▆▊ ▆▋▊▊▊▇▇▋ ▅▋▅▇▋▋█ ▉▊ ▍▌▉▄▉ ▇▄ ▋▍▋▆▄▅▆▌ ▆█ ▇█▍▅▌▍█
4 Months Ago
Fixed bug that would sometimes cause the travelling vendor to only refill 1 at a time rather than refreshing the whole stock at once
4 Months Ago
Fixed death screen 'Respawn' button text being truncated in Finnish
4 Months Ago
Set prevent building radius to is trigger on new divesites
4 Months Ago
Removed 'doorway_desc' unused phrase from a bunch of prefabs
4 Months Ago
Update: output results in micros for Recursion test Tests: ran the benchmark, confirmed output
4 Months Ago
world_update_2 -> Aux2
4 Months Ago
radtown_npc_drivethrough -> world_update_2
4 Months Ago
Adjusted entry triggers at radtown to increase reliability
4 Months Ago
Minor fixes, removed unused phrases
4 Months Ago
merge from main
4 Months Ago
▍▊▅▅▄▉▅▆▅▆ ▋▉▍▍███▋ ▉▋█ ▍▆▊▌▄▇▍█▇▆▇▅▋▄▇
4 Months Ago
Bradley now sucessfully enters and exists splines when at the end/start of radtown