reporust_rebootcancel

131,920 Commits over 4,262 Days - 1.29cph!

60 Days Ago
merge from naval_update
60 Days Ago
Adding 50 cal rigs
60 Days Ago
Add a bunch of profiler samples to other things in OnPreCull() and code that uses CommandBufferManager to clarify profiling output
60 Days Ago
Casino structure prefabs: ensured world layer on mesh object converted renderers to use MeshLOD when possible RendererBatch added where it makes sense Draw distance pass to ensure pickup by HLOD, reduced draw distance on smaller elements of the building
60 Days Ago
merge from boatspawner_nudge_fix
60 Days Ago
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60 Days Ago
merge from iceberg_icesheet_barricade_fix
60 Days Ago
Fix typo in CommandBuffer.EndSample() name
60 Days Ago
floating_city_casino signs prefabs layers, missing mesh cull
60 Days Ago
Rust 12th Birthday Cake - Added subsurface profile bind to the world model prefab mesh.
60 Days Ago
Start with simple culling of frustum planes on main thread - cuts command buffer from 0.40ms -> 0.10ms (0.20ms on 2.5km render range?), increases creation of CommandBuffer from 0.10ms -> 0.13ms - add more profiler samples
60 Days Ago
Add sample names to the FillCommandBuffer_Depth CommandBuffer so you can see how long the WaterCamera part of the command buffer takes and how long specifically for lakes and rivers to render
60 Days Ago
Added SkinnedMeshBaker to player model, switches to a non skinned mesh at 10m (obviously too low but good for a/b testing) Added graphics.bakedSkinnedMeshes and graphics.RefreshAllAnimatorLods convars for testing Seems to save about 0.6ms/frame in an isolated bandit town
60 Days Ago
AnimatorLOD now has a BakedSkinnedMesh field, if assigned the skinned mesh will be baked and the LOD will switch to that renderer when the animator is disabled
60 Days Ago
Remove all Linq usage in PlayerModel (not really related to this task but should help garbage)
60 Days Ago
Subtract 133193 (cinematic_play_fallback)
60 Days Ago
Merge from naval_update/floating_cities
60 Days Ago
Made a visual only version of the chicken, spawning fully AI driven chickens to sit in a cage is pointless S2P floating city 1+2+3
60 Days Ago
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60 Days Ago
pt_boat_gameplay_pass -> naval_update
60 Days Ago
Compile fixes
60 Days Ago
naval_update -> pt_boat_gameplay_pass
60 Days Ago
Add client prediction to ServersideMountedWeapon aiming This means players can now move the turret around indepdently of the server Do reconcilliation on server receive state (if out of date enough) This is now just a checkbox on any ServersideMountedWeapon. Still requires some further improvements, but will work for now Also added seat caching to Mounted Weapons
60 Days Ago
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60 Days Ago
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60 Days Ago
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2 Months Ago
Merge from naval_update
2 Months Ago
ocean tropical shore stuff
2 Months Ago
Tropical palm LODs slightly extended because the islands are small and we can afford it. Nudged trumpet tree canopy alpha clip a small fraction denser.
2 Months Ago
merge from painting_colourpicker
2 Months Ago
Final'ish.
2 Months Ago
Undergrowth material tweaks.
2 Months Ago
Tropical variant of Strangler
2 Months Ago
Change favourite colour convars to a single CSV convar, improve UI with buttons for dynamic sizing
2 Months Ago
Profile the shit out of everything
2 Months Ago
merge from optimize_auth_list -> main
2 Months Ago
Make a warning editor only to avoid tanking fps
2 Months Ago
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2 Months Ago
Merge from parent
2 Months Ago
merge from optimize_findbyid -> main
2 Months Ago
2 Months Ago
Final'ish spawn tables.
2 Months Ago
merge from naval_update -> deep_sea
2 Months Ago
Replaced mesh cull with rendererLOD on casino barge decks
2 Months Ago
Casino baked LODs