reporust_rebootcancel

131,995 Commits over 4,262 Days - 1.29cph!

2 Months Ago
TMP_Text now checks if the cached canvas is enabled before registering itself Fixes texts being registered when enabled in a disabled canvas
2 Months Ago
Added documentation + tips button that opens link to the wiki
2 Months Ago
Update(editor): StoreBundleTool - scan for already-assigned-to-bundles resources - fixed timer reporting invalid times for sections of code Tests: ran it, doesn't find any diffs with my manual assignments from last month
2 Months Ago
Added ui.printTexts to debug the active dynamic texts
2 Months Ago
Editor tool to find and remove incorrect / leftover entity tags
2 Months Ago
Show required propulsion items in boat building UI
2 Months Ago
deep sea specific ocean materials, tropical shore only in deep sea
2 Months Ago
Update(editor): StoreBundleTool - add proxy path scanning from existing prefabs Tests: ran the code, checked some of the paths. gotta implement comparison to fully validate
2 Months Ago
Improved UI for bulk import and download buttons
2 Months Ago
Rename error Invalid_NoSails to Invalid_NoPropulsion
2 Months Ago
Fix for "Cannon deployment guide incorrect"
2 Months Ago
Small engine icon
2 Months Ago
BBS icon
2 Months Ago
tropical shore fade range
2 Months Ago
Plank deployment fixes
2 Months Ago
added unskinned windmill for test for ian
2 Months Ago
- Correct reload time estimations (across the net) - Better client predicting aim lerps - Fix powerbar sticking
2 Months Ago
disabling shadow casting on prefabs shadowcasting overrides on supplies barge set dressing
2 Months Ago
Update(editor): StoreBundleTool - add support for array traversal Tests: ran the tool, it found all annotated fields
2 Months Ago
Update(editor): StoreBundleTool - properly implement reflection shortcutting Tests: stepped through how it's accumulated. will test more later
2 Months Ago
merge from engine_forces - initial implementation only, stub functions instead of EntityFuelSystem at the moment
2 Months Ago
split up RequiredItems and PropulsionItems in boat building requirements, hooked up engine power to UI through interface
2 Months Ago
disabling shadow casting on prefabs shadowcasting overrides on medical barge set dressing
2 Months Ago
Set all tooltip texts to dynamic
2 Months Ago
Fixed settings and server browser scaled texts not marked as dynamic
2 Months Ago
disabling shadow casting on prefabs shadowcasting overrides on food barge set dressing
2 Months Ago
Double all block health contributions
2 Months Ago
Remove inventory eat button and hotbar select from example item (apple) and template
2 Months Ago
Small engines can only be placed on hull blocks. Added support for RequireHull to SocketMod_BoatBuildingBlock.
2 Months Ago
Update(editor): start of StoreBundleTool - automates bundle assignment for properties with ProxyPathFor attrib - starting with assembly scanning Idea is to scan the assembly, detect all the relevant fields, resolve them and assign referenced assets to the bundle Tests: ran it, doesn't find all fields yet
2 Months Ago
Merge from engine_forces
2 Months Ago
disabling shadow casting on prefabs shadowcasting overrides on farm barge set dressing
2 Months Ago
dummy logic for fuel consumption in force application
2 Months Ago
Only update SDF Scale when lossy scale has changed by more than 20% (from last TMP version)
2 Months Ago
increased engine thrust, as strong as 2.5 sails
2 Months Ago
Added Is Scale Static field to RustIcon editor
2 Months Ago
merge from main
2 Months Ago
disabling shadow casting on prefabs
2 Months Ago
handle steering adjustment with COM centerline properly
2 Months Ago
texture update
2 Months Ago
Merge from engine_forces
2 Months Ago
RPG7 - copied files to independent rpg branch
2 Months Ago
added static camera prefab version foor barge hierarchy and groups refactor reducing popping due to culling volumes cleared double rendererbatch scripts on some prefabs
2 Months Ago
Simple reloading (just ignores the reload bar for now) Lerp client turret rotation when predicting (since we dont have snapshots to smooth it out)
2 Months Ago
improving culling selection on farm barge for reduced popping
2 Months Ago
merge from main
2 Months Ago
initial engine forces - steering derived force direction - separate convar for position influence, much weaker than sails
2 Months Ago
improving culling selection on medical barge for reduced popping
2 Months Ago
Restore broken Desert_Dwelling_double_A.prefab corrupted in 122570 on scientist_iteration branch. Fixes it randomly preventing server startup when trying to be spawned by abandoned military base