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129,248 Commits over 4,232 Days - 1.27cph!

59 Days Ago
Spike Trap LODs Gibs and backface fix
59 Days Ago
merge main into naval_update again
59 Days Ago
subtract flashlight beam optimizations
59 Days Ago
Add 'Check.HasBuildingPrivilege' and 'Check.InBuildingPrivilegeArea' 'Check.HasBuildingPrivilege' = you can actually build, gives you a boolean yes or no. 'Check.InBuildingPrivilegeArea' = in an area, might not be able to build Naming convention was driving me nuts with 'CanBuild()' vs 'GetBuildingPrivilege()' everywhere
59 Days Ago
Cannon work in progress, basic firing/reloading based on ballista.
59 Days Ago
New: added GamePhysics.CheckBounds that uses parallel Burst jobs - added unit test to validate it Tests: ran unit tests
59 Days Ago
merge from main
59 Days Ago
naval_update -> scientist_boat_ai
59 Days Ago
Bugfix(editor): LoadMapFile - ensure terrain state is setup after domain reload when we generate server occlusion cache Tests: ran generate server occlusion cache after code edits
59 Days Ago
main -> naval_update
59 Days Ago
facepunch_assert -> main (for actual testing and answering basic questions: is it useful? What can I add?)
59 Days Ago
Merge fixes
59 Days Ago
59 Days Ago
merge from drone_storage_slot - should fix weird main branch commit issue from earlier merge
59 Days Ago
remove jacket as rare armor
59 Days Ago
main -> facepunch_assert
59 Days Ago
Bug fixes, general cleanup
59 Days Ago
Assert throws exceptions Check wont print anything - just returns state
59 Days Ago
Anchoring improvements. Refactored to now check Anchoring not Lowered. Anchoring is when lowered AND in valid water (todo).
59 Days Ago
rebuild hackable crate loot
59 Days Ago
merge from main
59 Days Ago
Clean: missed newlines Tests: none, trivial change
59 Days Ago
New(editor): LoadMapFile - added Server Occlusion Debug section - refactored ServerOcclusion.DebugPath to not draw anything and just gather cells traced Allows to debug occlusion bugs without having to enter play mode Tests: used the tool in the editor, confirmed it compiles in SERVER+CLIENT and SERVER envs
59 Days Ago
BBS fixes
59 Days Ago
merge from drone_storage_slot
59 Days Ago
meta_shift -> main
59 Days Ago
merge from meta_shift/monument_shuffle
59 Days Ago
merge from main
59 Days Ago
added `drone.disableSamTargeting` convar for balance testing
59 Days Ago
Re-added DLSS crash fix after subtractive merge issue that removed it
59 Days Ago
autoturrets target non-authed playerowned drones (ignore non-controlled drones like market drones) - gave drones proper vehicled detailed collision and AI collider for turret targetting
59 Days Ago
Remove using
59 Days Ago
Removed collision from tiny tarp D. Replaced shovel and water catcher props with static versions. Added environment volumes to farm barge (not working currently). Static versions of vinyl crates.
59 Days Ago
player-controlled drones targetable by SAMs
59 Days Ago
Setup for other monument types
59 Days Ago
Reverted changes to skydome's TOD_sky night settings
59 Days Ago
Merge from main
59 Days Ago
missing change
59 Days Ago
moved drop input response so it's reliable
59 Days Ago
Merge from underwater_lab_windows_fix
59 Days Ago
Merge from main
59 Days Ago
Merge from render_pipeline_testing
59 Days Ago
Updated Spinning Radar Prop Textures
59 Days Ago
Merge from main
60 Days Ago
Applied Boat block type to remaining boat blocks