reporust_rebootcancel

133,245 Commits over 4,293 Days - 1.29cph!

5 Years Ago
shredder logic
5 Years Ago
SE cleared for desert revamp
5 Years Ago
merge from wipe_6
5 Years Ago
Terrain backup
5 Years Ago
Added a million recyclers to Bandit camp
5 Years Ago
Slightly increased bounds on all trees to prevent spawning them too close to each other / overall density should remain the same
5 Years Ago
Lowered cluster dither on some tree spawn populations
5 Years Ago
Reduced individual cave count - better even spread of all the different versions
5 Years Ago
FIxed harbor_2 never spawning
5 Years Ago
initial wip
5 Years Ago
▍ ▆▄██▅▋▅ ▆▄█ ▇▅▅▌▅██▌▆▋▍▇ █▅▉▆▇ ▉▌▆ ▌█▋▄▇ ▄▊▊█▉ ▆▅▉█▍▇▉▆▋ ▌ █▊▉▊ ▍▌▉▆▍▍▇▊█ ▋▉▍█▄▉▄▋▌▇▊▉ ▌▋▄ ▆▅▋▅▋▄▌▆▌▄▄█▉█ ▋▉▆▊▊
5 Years Ago
▌▄▆▉▊▋▍▅▌ ▉█▆█▄▄▊▋▄ ▋▊▆▍
5 Years Ago
Smoother terrain blend map for Bandit town Added water culling necessary script but kept them disabled for now as they are not working as intended in swamps
5 Years Ago
Update computer station UI textures because they were NPOT so couldn't be compressed
5 Years Ago
Satelite dish loot spawns appropriate to the tier the monument is generated Fixed key card respawning inside desk
5 Years Ago
Fixed loot spawn clipping at warehouse when spawned in t2/t3
5 Years Ago
Made dirt trails more visible in Snow biome - terrain config
5 Years Ago
Updated all colorful effects
5 Years Ago
Added a method to manage post processing
5 Years Ago
Network++ Save++
5 Years Ago
merge from wipe5
5 Years Ago
Slight tweaks to PlaceCliff setup in World Setup Updated procmap_debug level
5 Years Ago
Taller cliff prefabs to fill in some bald spots in steeper procmap generations
5 Years Ago
Fixed server NRE in BiomeVisuals, added comment to explain why this even exists on the server
5 Years Ago
▋ ▉▍▇▉▇▍▉ ▆▌▅ ▉█▍▋▉▉▄▍█▇▌▋▍▍▇ ▌▍█▆▄▅▅▌▉ ▌▋▆▄▋▆▄▆ ▌▄▍ ▅▄▍█▍ ▉▊▌▄
5 Years Ago
merge from main
5 Years Ago
merge from wipe5
5 Years Ago
Scene 2 Prefab
5 Years Ago
Network++ Save++
5 Years Ago
Unsaved
5 Years Ago
More gib r/w updates: Rowboat, kayak, workcart Single and double doors (also updated these to show the skin of the destroyed entity on the gibs)
5 Years Ago
▌▅█▅▋▆▆ ▄▇▇▄ ▌▅▅▆▅▆▋ ▉▊▇▆▆ ▋█ ▊▍▊▆▅ ▉▆▅▉▇▆▇▍ █▅ ▋▌▊▅▅▊▄▋▉ █▆▋▋▋▄▊ ▍▋▊▅▆▉ ▌▅▌▌ ▋▊▌▍▌▆▆▇ ▌█▉▄▉▋▊ ▅▅▌ ▍▋▉▇█▊▇ ▉▆ ▇▍▅▄█▇ ▆▍█▍
5 Years Ago
Some bug fixes
5 Years Ago
Merge Main -> CardGames
5 Years Ago
More WIP. Mostly all working correctly now.
5 Years Ago
Added code support for Matt's new gib particles, can be enabled with a drop down on the gibbable component and caches the bounds of the gibs Disabled for now
5 Years Ago
5 Years Ago
Merge from gib_pool
5 Years Ago
merge into wipe5
5 Years Ago
missing file
5 Years Ago
merge fixes
5 Years Ago
Enable r/w on engine_module_Gibs and tier1WorkBench_gibs
5 Years Ago
WIP pause between turns. Splitting the EndTurn process into EndTurn and StartNextTurn. Making code not rely on EndTurn moving on immediately.
5 Years Ago
compile fixes implemented magnet crane into junkyard
5 Years Ago
Merge from main
5 Years Ago
█ ▌▌▇▊▉▅▄ ▅▊▌ ▌▋▋▊▍▋▉ ▄▊▍▋▅█▋▄▉▉▆▋▌ ▉▍▄▄█▇▋▇▍ ▍▌▇ ▄▊▌▍▉▋▄▅▊
5 Years Ago
Experiment with unloading more of the higher resolution mipmaps (if there's pop in let's try increasing budget before reverting)
5 Years Ago
Enable streaming mipmaps on a bunch of newer deployables
5 Years Ago
Add texture.streamingBudgetOverride to specify your own budget for streaming textures (instead of the defaults from graphics quality) Add a bit more stuff to texture.stats
5 Years Ago
merge from wipe5