128,712 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                 merge from Bathtub_planter_gib_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from bardoor_vehicles_fix_2
                
                
                
                
             
         
        
            
            
            
                
                 merge form flare_flickering
                
                
                
                
             
         
        
            
            
            
                
                 merge from player_ids_command
                
                
                
                
             
         
        
            
            
            
                
                 merge from hide_reportplayer_steamid
                
                
                
                
             
         
        
            
            
            
                
                merge from armor_movement_speed_info
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_oil_refinery_heat
                
                
                
                
             
         
        
            
            
            
                
                 merge from triangleroof_flyhack_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from waterpump_occlusion_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from propanetank_culling_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_engine_collider_powerplant
                
                
                
                
             
         
        
            
            
            
                
                 merge from coconut_armour_recycle
                
                
                
                
             
         
        
            
            
            
                
                 merge from autoturret_optim
                
                
                
                
             
         
        
            
            
            
                
                Extend setinvis_ui to include developer checks as well as admin
                
                
                
                
             
         
        
            
            
            
                
                Use styles for odd + even instead - fixes hover changing alpha back to it base value
                
                
                
                
             
         
        
            
            
            
                
                Add code generation to reset static fields on any partial types with the "ResetStaticFields" attribute.
                
                
                
                
             
         
        
            
            
            
                
                Server Browser Odd + Even rows
                
                
                
                
             
         
        
            
            
            
                
                Fixed some IsOn logic.
Refactored MotorRowboat engineOnEligable bool calculation to a virtual function, override for PlayerBoat.
MotorRowboat drag multiplier now has an engineOffWaterDragMultiplier.
Tweak some PlayerBoat drag values for less abrupt stopping.
Added a pre-made boat at a pre-placed Boat Building Station in test save.
                
                
                
                
             
         
        
        
            
            
            
                
                Bugfix: unbork shooting from RC turrets
- Recalculate where RC eyes are on the server
Tests: remoted into a turret and shot in different directions - saw hits where expected
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Merge from "ceiling_light_joint_reconfig"
                
                
                
                
             
         
        
        
        
            
            
            
                
                Disable map markers (exposed option on game mode entity)
                
                
                
                
             
         
        
            
            
            
                
                Run the fog of local update in a job per grid tile, saves 0.25ms a frame
                
                
                
                
             
         
        
            
            
            
                
                Upload the fog images every 10s (was 4)
                
                
                
                
             
         
        
            
            
            
                
                Fix fog of war appearing in non-hardcore mode
Expose reveal radius on game mode
Fixed weird repeating pattern on fog texture
                
                
                
                
             
         
        
        
        
            
            
            
                
                Disable read/write on a bunch of larger models that shoudln't need it
                
                
                
                
             
         
        
            
            
            
                
                Fix issues when forceUnloadBundles is true
Remove skipAssetWarmup_crashes convar
                
                
                
                
             
         
        
            
            
            
                
                Reset static fields on scripts to allow for disabling domain reload, we're now able to get ingame without a reload but there is still a ton of bugs to fix.
                
                
                
                
             
         
        
            
            
            
                
                Fixed twig roof gibs flying excessively far
                
                
                
                
             
         
        
            
            
            
                
                Fixed large wood box gibs not being skinned
                
                
                
                
             
         
        
            
            
            
                
                Tweaked propane tank world model lod, was culling too early
                
                
                
                
             
         
        
            
            
            
                
                Adjusted Bathtub planter gib colliders to prevent it exploding dramatically when destroyed
                
                
                
                
             
         
        
            
            
            
                
                Update: Rewrite how we rotate turrets on server
- Where possible, yaw and pitch rotations are merged, saving us on math (0.32ms)
- Other cases are calculated separately (0.51ms, still faster than original 1.32ms)
Updating of separate bones was fast but wrong in my last commit. This version corrects it while also being faster than pre-borked-optim.
Tests: On Craggy, spawned sentry.scientist.static and autoturret_deployed, made them rotate to different directions - they were able to track and shoot me.
                
                
                
                
             
         
        
            
            
            
                
                Removed duplicate gibbable script
                
                
                
                
             
         
        
            
            
            
                
                Update: AutoTurretTests.MeasureServerTick now checks merged and separate yaw-pitch bones
Since separated bone transformations take more math, need to profile how big of an impact it'll be.
Tests: ran the test
                
                
                
                
             
         
        
        
            
            
            
                
                cs2012_editor_fix -> main
                
                
                
                
             
         
        
            
            
            
                
                Climate not set to override to clear
                
                
                
                
             
         
        
        
            
            
            
                
                Can now pickup research table when not empty, gives you back the content
                
                
                
                
             
         
        
            
            
            
                
                merge from researchtable_pickup
                
                
                
                
             
         
        
            
            
            
                
                merge from mlrs_interactions_fix
                
                
                
                
             
         
        
            
            
            
                
                Use lookingAtColliderNoPenalty for MLRS interactions
Helps reducing fire missclicks. Especially when using minimal crosshair mode