128,698 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                merge from fix_ide_warnings
                
                
                
                
             
         
        
            
            
            
                
                 merge from storage_adaptor_clipping_fix
                
                
                
                
             
         
        
            
            
            
                
                Handle resetting list components in code gen, reset LeanTween fields manually. We can now walk around, aim, shoot -- just some UI bugs left.
                
                
                
                
             
         
        
            
            
            
                
                 merge from modding_prefabs_july
                
                
                
                
             
         
        
            
            
            
                
                 merge from main Barrel_Monitor_Move
                
                
                
                
             
         
        
            
            
            
                
                 merge from dungeon_errors_primitive
                
                
                
                
             
         
        
            
            
            
                
                 merge from blocked_container_input_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from cookvisuals_nrefix
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Removed references to RendererWrapper
                
                
                
                
             
         
        
        
            
            
            
                
                ghost ship interior progress
set dressing pass
                
                
                
                
             
         
        
            
            
            
                
                reworked PlayerCache into a generic StableObjectCache to re-use it for batched Projectiles, making use of it for reading batches of projectile transform data which speeds it up by roughly 8x-10x compared to going through managed properties (cached or otherwise)
Tests: re-ran all projectile and PlayerCache tests, adjusted to new interface
                
                
                
                
             
         
        
            
            
            
                
                Consistency tweaks/polish
                
                
                
                
             
         
        
        
            
            
            
                
                Revert materials and meshes for merge
                
                
                
                
             
         
        
        
            
            
            
                
                Implemented command reorganising: Ensures that indirect args that survived culling are contiguous in memory so that culled commands can be skipped. This speeds up the colour pass on the render thread by almost 2x.
                
                
                
                
             
         
        
            
            
            
                
                hull_triangle parent trigger & vehicle world collider.
                
                
                
                
             
         
        
            
            
            
                
                Remove parent trigger from PlayerBoat.
Add parent triggers to hull_square and hull_corner.
Add missing vehicle world collidesr to hull_corner
                
                
                
                
             
         
        
            
            
            
                
                Add support for actions in domain reload code generation, fix main menu fields not being reset:
- We can now get into the game and walk around. 
- Some inputs are still kinda broken, some UI gets stuck. 
Just a few more fixes and it should be functional.
                
                
                
                
             
         
        
            
            
            
                
                Merge: from autoturret_optim
- Fix server NRE during turret initialization for ones without RCEyes bone set
Tests: spawned sentry.scientist.static(no RCEyes) and autoturret_deployed(with) - no NREs and still can control and shoot from autoturret_deployed
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: NRE during initialization of turrets without RCEyes set
Tests: spawned sentry.scientist.static(no RCEyes) and autoturret_deployed(with) - no NREs and still can control and shoot from autoturret_deployed
                
                
                
                
             
         
        
        
            
            
            
                
                disabled read-write on seaweed meshes
                
                
                
                
             
         
        
            
            
            
                
                Fixed featured skin cart button size
                
                
                
                
             
         
        
            
            
            
                
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                Store optims, now opened with canvas groups
                
                
                
                
             
         
        
            
            
            
                
                Add codegen handling for readonly and unity objects .
Compile everything only when CLIENT/SERVER/UNITY_EDITOR symbols are active to avoid having with build compile errors, this thing only needs to run in editor anyway.
                
                
                
                
             
         
        
            
            
            
                
                 merge from workshop_locker_mesh
                
                
                
                
             
         
        
            
            
            
                
                 merge from autosave_paintings
                
                
                
                
             
         
        
            
            
            
                
                 merge from twig_roof_gib_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from industrial_light_white_emissive
                
                
                
                
             
         
        
            
            
            
                
                 merge from Bathtub_planter_gib_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from bardoor_vehicles_fix_2
                
                
                
                
             
         
        
            
            
            
                
                 merge form flare_flickering
                
                
                
                
             
         
        
            
            
            
                
                 merge from player_ids_command
                
                
                
                
             
         
        
            
            
            
                
                 merge from hide_reportplayer_steamid
                
                
                
                
             
         
        
            
            
            
                
                merge from armor_movement_speed_info
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_oil_refinery_heat
                
                
                
                
             
         
        
            
            
            
                
                 merge from triangleroof_flyhack_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from waterpump_occlusion_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from propanetank_culling_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_engine_collider_powerplant
                
                
                
                
             
         
        
            
            
            
                
                 merge from coconut_armour_recycle
                
                
                
                
             
         
        
            
            
            
                
                 merge from autoturret_optim
                
                
                
                
             
         
        
            
            
            
                
                Extend setinvis_ui to include developer checks as well as admin