reporust_rebootcancel

111,996 Commits over 3,928 Days - 1.19cph!

6 Months Ago
Coastal rocks normal map fixes
6 Months Ago
Coastal rocks / prefabs / LODs and colliders
6 Months Ago
Updated Frontier Hatchet World Model to have correct LODS and to Include fur strip
6 Months Ago
merge from radtown_redux
6 Months Ago
radtown S2P
6 Months Ago
Added back door anim event sound component on residential door
6 Months Ago
changed door knock sound from metal to wood on residential door
6 Months Ago
fixed missing box colliders on ground floor chimneys in masterhouse
6 Months Ago
fixed electric fan b using fan a collider..
6 Months Ago
Fixed incorrect import options on colliders for radiators, vintage furniture, pushcarts, bathtub, large rubbish skip, radiactive vats, checkpoint hut, small rubbish skip, binbags, radhouse large
6 Months Ago
Fixed some material regressions on the siren lights. Siren lights use new fresnel emission
6 Months Ago
correct surface type on stairs from walkways set
6 Months Ago
Add proxy wolf2 to manifest
6 Months Ago
Early wolf root motion tests
6 Months Ago
Changed the technique for collider to Prevent Movement instead of transparent Changed to mesh lod
6 Months Ago
added missing ceiling box collider in recycler room of storage building large
6 Months Ago
Removed simplelight from gate prefab.
6 Months Ago
fixed AC unit missing collision on roof, was mesh - not prefab
6 Months Ago
moved mesh colliders from LOD0 to parent on radhouse_large
6 Months Ago
Moved hobo to lighting prefab, because it has bespoke optimized lighting for that area.
6 Months Ago
Merge from hood and cuffs
6 Months Ago
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6 Months Ago
Merge from main
6 Months Ago
Small hue tweak on Hobo lights.
6 Months Ago
Rename effects.hurt to effects.hurtoverlay so it doesn't become the default executed console option when trying to hurt yourself
6 Months Ago
bunch of tweaks along the way
6 Months Ago
assets gym scene - end?
6 Months Ago
Cleaned up
6 Months Ago
Smol wall vent nudge.
6 Months Ago
Prefab backup
6 Months Ago
Disabled a small metallic wall shelf because problematic unavoidable specular lighting bleed.
6 Months Ago
vm blunderbuss - set rotate around muzzle value back to 1, fixed clipping issues instead via rotate amount test
6 Months Ago
Merge from hood_and_cuffs
6 Months Ago
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6 Months Ago
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6 Months Ago
Moved convar to Effects.hurt for consistency with other image effects. Added option to menu UI under Image Effects.
6 Months Ago
merge from attack_heli_mount_fix
6 Months Ago
merge from io_flooding_fix
6 Months Ago
trike wheels lod3 normal fix
6 Months Ago
merge from ping_estimation_fallback
6 Months Ago
updated test cloth mat
6 Months Ago
merge from fix_runtime_profiling_pooling_warning
6 Months Ago
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6 Months Ago
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6 Months Ago
merge from cargo_kill_triggers_fix
6 Months Ago
HurtOverlay and HurtPunch now respect showBloodOverlay convar so that we can disable just the image effects. (This is in addition to showBlood which already exists and disables the hurt effects but along with other blood particle effects)
6 Months Ago
Added showBloodOverlay convar for hurt image effects. (not implemented yet)
6 Months Ago
Merge from main
6 Months Ago
Fix player model issues