reporust_rebootcancel

121,236 Commits over 4,018 Days - 1.26cph!

5 Months Ago
Buildfix: added missing namespace qualifier Tests: none, trivial change
5 Months Ago
Stop NRE on clearing feed
5 Months Ago
Get admin panel stats instance properly
5 Months Ago
adding damaged materials for the ram shell
5 Months Ago
Bugfix: resolve location of asset bundles when running standalone perf test - Also symlinking server bundles instead of client, for now Tests: ran the LoadProcTest, no more logs of failing to open bundles
5 Months Ago
ram bucket texture upres - 1k feels a tad lowres for a focal point object
5 Months Ago
fixed incorrect material definition on battering ram rear door LOD2
5 Months Ago
merge from creativemode_io_text
5 Months Ago
Only show the creative mode text when a pending wire is active
5 Months Ago
added ability to alter carve radius while carving with shift+scroll (can also use the convar directly) for quicker large changes and finer control
5 Months Ago
icreased grid resolution further
5 Months Ago
Added a creative mode text in the IO hud UI when wiring stuff with creativemode.unlimitedio enabled
5 Months Ago
Added placeholder damage and damage script to catapult
5 Months Ago
Merge: from main Tests: none (big merge, going to fix any issues in follow up commits)
5 Months Ago
Bunch of compile fixes
5 Months Ago
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5 Months Ago
merge from teslacoil_tweaks
5 Months Ago
Reduced tesla coil power usage by increasing their damage so they need less power to kill (35 power -> 25 power)
5 Months Ago
merge from main
5 Months Ago
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5 Months Ago
Fixed battering ram door wheels culling, set to isDynamic
5 Months Ago
Merge from hackweek_car_radio
5 Months Ago
Rename the radio socket gameobject names to lower case to possibly fix pooling mismatch
5 Months Ago
fixed entity bounds on ice sculpture
5 Months Ago
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5 Months Ago
meta changes on some collider meshes
5 Months Ago
manifest update
5 Months Ago
Committing walkway changes to switch branch
5 Months Ago
merge from wolf-sound-tweaks
5 Months Ago
roof conditionals colliders and then some
5 Months Ago
Re-enable deployment checks
5 Months Ago
Merge from io_infinite_power
5 Months Ago
ioentity.infinitepower is now replicated Added a warning to the IO entity info panel when looking at an IO entity if infinite power is enabled
5 Months Ago
Merge from io_infinite_power
5 Months Ago
None compile fix
5 Months Ago
Added IOEntity.infinitepower Powers all player placed electrical IO entities on a server when enabled without needing power sources Likely has some per entity edge cases, already fixes electric furnaces
5 Months Ago
Merge from launcher reload bug
5 Months Ago
Applied fixed timing to dragon rocket launcher
5 Months Ago
Adjusted rocket launcher reload time to 5.8s, was 6s This isn't an actual buff as you cannot reload faster than the animation, the animation was 5.8s so there was a 0.2s window where you could trigger a reload again while the reload was still taking place on the server This resulted in the reload finishing and the ammunition on the client getting refreshed, but at that point the player was stuck in another 5.8s animation before they could fire again Added a right click context option (Print Reload time) to BaseProjectile that looks at the viewmodel animator and calculates how long the reload anim is (taking into account speed modifiers which were being used in this case)
5 Months Ago
Codegen
5 Months Ago
merge from siege_weapons
5 Months Ago
Siege tower decay reset when used
5 Months Ago
Merge from shred_helicopters (also includes the changed ignore.conf file that seems to keep changing)
5 Months Ago
Updated catapult icon
5 Months Ago
Collision effects and minimum collision force tweaks
5 Months Ago
Plushy scenes and prefab aseets backup
5 Months Ago
Manually kill any players in the walkable area of the scrap transport helicopter when they are fed into the shredder