reporust_rebootcancel

112,344 Commits over 3,928 Days - 1.19cph!

7 Months Ago
Merge from tribicycle4k
7 Months Ago
Merge from sidecar4k
7 Months Ago
Merge from motorbike4k
7 Months Ago
Fixed sidecar physics trouble, but need to re-fix pulling to the right
7 Months Ago
Sidecar physics fixes
7 Months Ago
Merge Bikes -> main
7 Months Ago
Fixed unassigned sidecar LODs
7 Months Ago
Fix compile error from "fix_shipping_container_batching"
7 Months Ago
Compile fix for TriggeredEvent
7 Months Ago
merge from fix_shipping_container_batching -> main
7 Months Ago
Merge Bikes -> main
7 Months Ago
Added terrain collision proxy components to all bikes - fixes not falling through terrain holes
7 Months Ago
Updated DraculaCape with new settings
7 Months Ago
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7 Months Ago
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7 Months Ago
Merge from shipping_container_vcol_fix -> fix_shipping_container_batching
7 Months Ago
merge from main -> fix_shipping_container_batching
7 Months Ago
merge from native_memory_stream -> aux2
7 Months Ago
Merge from main -> aux2
7 Months Ago
Prewarm 200 codelocks Go back to defining pool amount via code to prevent misconfigured prefabs - player deployable doors stay at 100 - monument doors only warm 1
7 Months Ago
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7 Months Ago
Reload road categories when loading cached road. This should prevent issues where the vendor couldn't be spawned after loading a save.
7 Months Ago
merge from wire_slacking/optimisations
7 Months Ago
Minor WireTool optim: don't run all the reconnect logic when clearing the wire
7 Months Ago
Fixed doors returning wrong total line anchors count
7 Months Ago
Fixed a pooling issue with destroyed doors not clearing their line anchors + minor code cleanup
7 Months Ago
Setup most of the base to handle indicator blinking
7 Months Ago
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7 Months Ago
merge from main
7 Months Ago
Change default door prewarm count from 100 -> 1 - monument doors were warming up 100 -> 1 now Added ability to override an individual prefab's warmup count via the Poolable component - garage door & sheet metal doors = 10 - wood & armored door = 5
7 Months Ago
Extra map markers
7 Months Ago
Light setup in vendor client Setup VehicleLight to support setting transmittance VehicleLight now supports using the brake colour as a seperate off colour rather than just black Merge conflicts
7 Months Ago
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7 Months Ago
texturing updates
7 Months Ago
latest handcuff viewmodel animations
7 Months Ago
further burstcloth modifications - collisions resolved with spring forces - added dirty broadphase to collision resolving - capsules colliders reinterpreted as sets of spheres, cheaper testing outweighs increased collider count - added collections packaged for better native containers
7 Months Ago
uv2 tweaks for emissive
7 Months Ago
Updated Vintage Wood Furniture Textures Updated and Changed Vintage Wood Furniture Models to be more Damaged/Dilapidated
7 Months Ago
fixed the following: jerrycan reactive target semi-fixed prefab values on the secretlab chair (prefab x/y/z position) this will need checking as it already uses meshlod script also fixed avanced loot box
7 Months Ago
fixed and updated the following prefabs: handsaw horseyoke rake metalsign tarpsign kettle milkchurn moonshine plantpot plantpotSET1 BookPile1/2/3/4 clothes line assets
7 Months Ago
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7 Months Ago
Also allow hood to be removed from sleeping players via the radial menu, for consistency.
7 Months Ago
removed a lot of old wip files, fixed front indicator material, turned of refraction on them, made barbed wire bigger, fixed skinning issue on front wheel
7 Months Ago
Added Gesture.WoundedFromCrawlingHandcuffed override controller, is used if a player is handcuffed, injured and on their back Already hooked up on player model, just needs new animations to be assigned
7 Months Ago
Function rename
7 Months Ago
Added AddToHeight to all coastal cliffs
7 Months Ago
fixed rotation and scale issues with the following: tabledoorPOKER handsaw updated prefabs going through the rest now
7 Months Ago
some terrain sculpting to accentuate grassy areas
7 Months Ago
Changed slope cuttoff value in GenerateCliffTopology to expand cliff topology in proc map
7 Months Ago
Missing files